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Αναφορά προβλήματος μετάφρασης
No, the game isn't pay to win. While you can trade game time (think time codes) to other players for in-game currency, you can't purchase any sort of advantage that is spawned out of thin air for you. Pretty much everything in the economy is made by the players.
The game itself is a sci-fi, open-world, full-loot MMO. If that sounds interesting, give it a shot.
I'm a new player (a year or so) and what amazes me is that 90% of this game is player driven.
You want to buy a ship? it's made by someone and sold on the market.
Minerals spiked in price, yup, someone caused that.
Skills are trained in real time, regardless if you're logged in or not, so training a 7d skill, will take a real world week.
There's a lot of things to do, so find what you're interested in and try it out.
I still like the scope of the game. But i'd rather try Star Citizen, which will probably fall short of the mark but i would love a game like EVE where you can pilot fighters and run skill based combat missions. Knowing that the missions your employer give you has a deep context would really add to the experience.
Therefore, you can apply for work through the rich and powerful as a merc, they'll provide you with a ship for the term of employment, decked out at their expense. And you just apply your combat skills fighting for them whilst they handle the macro economics and politics.
Wouldnt that be something? Combat skill would add value to newbies who are highly skilled, but may not have much else. And combined with a setting as complex as EVE that would be a pinnacle of online space pilot adventuring.
Unfortunately after 7 years of developing Infinity: The Quest For Earth, they decided it would be better to launch a Kickstarter (which they've been talking about for two years) for "Infinity: Battlescape," an arena space shooter set across a solar system. To me, that sounds very uninteresting as there are dozens of games that offer the same sort of experience coming out very soon, inlcuding Star Citizen and Elite: Dangerous, both of which clearly have made it to "market" far sooner than Infinity. I don't think anybody is going to fund the Infinity: Battlescape Kickstarter, even if it does get put up at some point. I just think there are far too many alternatives at this point, and people aren't going to pay attention to "another space game."
It'll happen, just needs time :)
Because the skill progression is strictly time based, you can multiply your progression on different fronts (mining, combat, industry, research, fleet boosting off the top of my head are all fairly distinct niches to fill), by buying more accounts and specializing each one in that. Which is exactly what the most dedicated players do in this game.
Speaking of, the most dedicated players are in giant zerg mega corps, who you will always win any conflict they will have with you through sheer numbers. You either join the zerg mega corps, or you lose.
I seriously would suggest you save your money for Elite Dangerous (Not really my cup of tea, but it has a similar feel to Eve Online's "your ship is you" thing). That or Star Citizen.
Reasons you may enjoy Eve Online instead:
1. You love spreadsheets, I mean you really really love spreadsheets.
2. You don't have any problem always being behind everyone else. It doesn't bother you that no matter what you do, no matter how much effort you exert, you'll never ever have as many skill points as someone who started a month (let alone the 10+ years some people have) before you. That lack of skill points will prevent you from joining most guilds as anything but zerg cannon fodder.
Ignore the second reply as the first reply is correct.
You CAN buy PLEX and it WILL give you a large amount of isk.
Starting now and you WILL be weaker than anyone who's been playing 11 years.
So yes, the first guy is right, sort of anyway. It just isn't that simple.
As a new player, there is zero point buying plex as you won't be needing that much isk. You're also likely to end up losing it since EvE is a harsh place that is unforgiving to new-comers (and veteran players who refuse to learn that high sec is still not safe and you may get ganked IF you aren't careful / don't fit your ship properly (but use your head and it's unlikely.
I just noticed some "packs" you can buy which give you ships / books etc. Realistically, this won't give you any advantage other than speeding up the "tutorial phase". They certainly won't put you ahead of anyone who's been playing more than a few weeks.
EvE is a game you can't just jump into and fly the biggest ship. As the first reply already stated, someone who's been playing a lot longer, will have an advantage - however, you can actually catch up if you dedicate yourself to it, and even surpass some veterans since there are so many skills to train that very few people are actually maxed out with everything. For example, if you want to be a pirate in a frigate, then after a few months training you can get that to a level on par with a lot of players. You will also be better than some vets who train a bit of everything rather than dedicating themselves to something. Obviously you'd be better than those interested in mining / transportation / economy etc.
However, if you want to fly something bigger then it will take you considerably longer to catch up - but, skills do have a limit so it's not like people will continue to get better at a certain role and you'd never be on equal footing, it just means they'd be training more roles, if that makes sense.
Eve requires planning. Just learning skills without a 6 month goal will set you back but if you dedicate yourself to a certain race's ship (any race can fly any ship though) it's weapon systems and armour / shield type then you can easily compete. For example, you want to fly an amarr cruiser then you'd train through the ships classes (frigate, destroyer, cruiser etc) it's weapon system (for amarr it would be lasers) and it's defence (shields / armour etc, most amarr use armour reps then you've gotten a good start and you can focus on things like your afterburners / microwarpdrives etc. However, if you then decide you want to fly minny ships, then you'd be at a disadvantage again because you'd need to start training their ship class (though that depends on the size of the ship since some are cross faction) and you;d need autocannons and shields (though you "can" use lasers and armour reps but faction ships have bonuses like 5% autocannon damage per level etc)
The first few months are the longest however and this puts most new comers off.
Eve is not a game for casuals (well, it is for those who would dedicate years I guess) and it's not a game for babies, lazies and whiners. You need thick skin and a strong wit. If you're easily fooled, cry when you die, think life is unfair etc, then eve is probably not for you.
It is however, a great game, IMO the best MMO to date, with a massive, massive universe and thousands upon thousands of items. It is the definition of what a sandbox game is, and should be. However, as with all sandboxes, this one especially, you need to make your own fun. Eve however allows for you to do virtually anything you could dream of (within reason and the realms of reality in a sci-fi space setting)
I laughed at the remark "just another space game" this is one of the original multiplayer space games on such a vast scale, and no game has come close to that. Elite was amazing back in it's day on the amiga and so was freespace, but there is little in the way of MP MMO's. This is as far from "just another space game" as you can get. I can however see why some people don't like it, especailly bitter players and those who aren't very good, as it is an elitists game.
However - it is NOT, not even CLOSE to pay to win.
I can't stress this enough though, the first few months are what make or break an eve player, but for those who stick it out, are rewarded with one of the most unique experiences. It's just not for everyone.
wormholes, lowsec, and highsec, which is close if not a little more than 75% of the territory in the game, is completely zerg free (hell, even NPC nullsec is zerg free most of the time, bringing the percent of space thats actually zerg dependent down to maybe 8%)
This is just wrong really. What you described is basically _every_ sub based MMO. Wildstar, warcraft...you name it. All of these games would benefit by having more than one account. Wildstar has a similar system in place with eve, CREDD, allowing you to buy a months game time with ingame currency and it works.It is far from pay to win though. People will always buy gold, and this counters that by offering a safe alternative while funding the developers, allowing for those who work full time to sell it for in game gold to keep up with, and those who don't work full time, to buy it and play their month with. It's a win win situation.
I get by fine with just one account.
Elite dangerous is completely unfinished atm, and I was extremely disappointed with it. It's also very expensive for a massive lack of content (a few random quests with no story, few ships to fly, boring warp mechanics and a lot of flying into nothing and back again, or getting your ship blown up by suicidal NPC's who insist on ramming you, or a lot of the time just fleeing and warping away if you've damage them (both known issues though). It's for those who don't want to play Eve and can't wait for star citizen, but it's something I woulnd't recommend anyone currently.
1. Generic bandwagon response really, I'm not even going to bother with this.
2. You're not always behind everyone else. Just to start with. Dedicate yourself to a roll and you can become on par with someone who's played for 11 years at that role.
There are many MANY "guilds" (Corps...) that will have someone with low skill points.
-if you're not good at the PvP, you won't have fun at all
-if you are good at the PvP and are willing to put lots of time in the game to prove that, you could have fun
Now for your next trick, describe in detail how selling PLEX for ISK constitutes a "pay-to-win" system.
And how does that differ from any other stat-based multiplayer game that has ever existed?
And we've established another fact: You're incapable of being able to read.
Now, describe in detail, where I said it constitutes a pay to win system?
Then descibe where I said it differed from any other stat-based multuplayer game.
But no seriously, find some drunk aussies in lowsec to pvp in fleets with, get in comms with them, youll never be bored.