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This cyno can be used by jump freighters and black ops battleships.
A black ops battleship can also create a black ops jump bridge (a jump bridge that can be used by any ship able to mount a covert ops cloaking device II).
That may explain it (unless they had dropped a mobile cyno beacon).
Here's a good graphic that explains:
https://wiki.eveuniversity.org/images/c/cf/Cyno_Types.png
Saying that you weren't able to defend yourself is fundamentally unfair because you were the attacker.
Wouldn't you see the Cyno? The ones I've seen light up like a wormhole. Also a few ships that you wouldn't expect can use Cynos. In this video an Orca lit one at about 5:20...
https://www.youtube.com/watch?v=fUN3WBKnEBc
We're talking about human "ingenuity". People are figuring out new ways to gank every moment.
So first of all, I looked it up, and you were killed by regular ships. This means that unless there was also a recon cruiser or a black ops battleship there as well to create a regular cyno for a titan jump bridge, there was no way for a battlecruiser and a HAC to be teleported in. Either you got killed at a log-off spot, or they jumped through the gate and warped to you manually. You can definitely put enough buffer on a hauler to survive for a few minutes against a single target.
Here's how cyno mechanics work: https://wiki.eveuniversity.org/Jump_drives
That would be a very long tutorial, and it would need monthly updates. Also it would eliminate much of the game's sense of discovery and learning.
The grand majority of new players would never find themselves in your position (one could make the argument that when a player is solo-hunting in null-sec, they aren't new anymore).
Sorry bro, but you graduated when you decided to become a player-killing psychopath instead of Venture-mining Veldspar in a 0.9 system while telling people in corp that that you "hope you don't run into any of those CODE griefers today."
It used to be the case that any ship was capable of lighting cynos. They've severely restricted those options a few years ago.
Industrial ships, in fact, can launch only industrial cynos. And the only ships that can jump to industrial cynos are jump freighters and black ops battleships.
Well this is something you can control. And I'm sure you're well aware of the noobish mistake you made by taking a half billion ship to learn PvP. Don't worry, I've done the same. I'm still tempted to do it. Just yesterday I was one click away from a 1.5 Billion "buy and fit." But then thought to myself... "really man...?" Do I really want to do this? Yes I do! But I decided not to. Lol
What you should do is fit 20 Frigates or Destroyers, and take them out to learn PvP, and intend to loose every one of them. Then when they're destroyed, you can fit a half dozen T1 Cruisers, and take them out with the intent to loose them. That's the best way to learn PvP. Not in an expensive ship that you think can be successful. Because you don't know all the tricks that players have up their sleeves yet.
It's nowhere near the "top dangerous surprise gank" in the game, though. Kills like this are, in fact, very rare, because most players who are new enough to not know about baiting don't put themselves in a position where they can be baited (e.g. by going into wormholes or null-sec).
The "top dangerous surprise gank" likely involves Catalysts and high-sec space.
Correct, there's no shame in losing. It's a learning experience, which has put you ahead of the curve for players of a similar age. That's why you really shouldn't feel sad about this.
Well, indeed you've chosen to handicap yourself. That doesn't necessarily mean that you made the wrong choice, but things will be more difficult. On the other hand, you'll learn faster, kind of like if you were to play chess against a more skilled player, instead of one on your level.
Still, joining a corporation was a suggestion that was made to you more than once. Perhaps you should give it more consideration.
You lose at EVE when you develop a defeatist attitude instead of persevering. If one big loss is enough to make you feel that way, then you need to start doing some internal damage control in order to make sure that you don't regress into some bottom-feeding high-sec PvE wussy. In fact, your loss wasn't even that great. Half a billion is like what, one single beer via PLEX conversion? Maybe two really crap ones?
Now, that said, there is room for criticism as well. First of all, you probably should've used a different, cheaper ship during your beginning stages of solo PvP, maybe something like a recon cruiser, or a T3 destroyer. It seems like you kind of just assumed that nothing bad would ever happen to you, and were taught a painful lesson. Also, as was mentioned before, you should seek advice before performing risky acts. Being in a corporation and asking whether you should attack a Nereus (whose pilot has top-tier PvP stats) would've given you a lot of perspective.
Also, I told you to add me on Steam for quick chat access when you need advice, and you deflected and made excuses not to. I could've instantly told you what would happen in this specific situation.
Finally, as was said before, you shouldn't be trying to solo-PvP without having a dedicated covert scout alt. That's a requirement that you can't get around. Not only is it necessary for intelligence and covering the most likely in/out gates, but it also frees you up from using inefficient setups by letting you keep all the scanning equipment on another ship. I mean, just look at your setup. For lack of other words, it's absolute crap. You're wasting two valuable slots on scanning equipment, and the rest of your setup (especially the lows and rigs) is conducive for maybe clearing out a small NPC spawn very quickly, but is rainbow vomit for PvP. You have no business attacking anyone with a setup like that. Always reach out for advice on stuff like this.
No he didn't, not in this case at least. A Nereus wouldn't be able to set up a titan bridge.
I'm going to tell you something that you might not like hearing, but it's very important:
What you've doing here is very undesirable behavior for someone who's trying to become a skilled and respected PvPer. This sort of rationalizing that you're doing here, all of the "those gankbabies must suck at PvP because they're not fighting skilled players and are just ganking poor helpless newbies and if they picked a fight with someone good they'd be sent running to mommy" logic is the very same thing that cowardly high-sec mining carebears say when they get ganked.
You need to drop this line of thinking ASAP. You got outplayed. Admit it, learn from your experience, and move on as wiser player. Never try to denigrate your killers by creating a narrative in which they're skill-less, cowards, griefers, etc.
I gave you advice on what to do for money. It will make you more money faster, and won't ruin your standings at the same time.
Another thing you can do is get into trading, as that has no upper ceiling on the amount of money you can make. And because you can likely swing some decent starting capital, you could snowball your money very quickly.
What are you, a knight in a jousting tournament?
Why are you faulting people for playing smartly?
Do you realize that in pretty much every single war in history the primary objective has been to win by putting more people on the field than the other guys?
As someone who's taught a lot of players how to PvP, I can say that this is absolutely terrible advice. It will do absolutely nothing to teach a player how to PvP aside from maybe making them more accurate in clicking their interface buttons.
Putting nothing on the line, not using established and efficient PvP ships and setups, and going into battles with the intent to die instead of the intent to win does not result in proper learning.
I wish you the best of luck in EVE.
Look, there's a lot I can say to respond to what you've said, but it's fairly obvious that my methods aren't compatible with your disposition, so why waste each other's time? It's completely your choice with regard to whom you listen to. If listening to advice that's empirically incorrect (e.g. someone telling you that you were hot-dropped by a Nereus, which is impossible, but you would've internalized this information for a very long time if someone didn't come in to set things straight) but is of a commiserating nature makes you feel better, that's your prerogative. I actually don't have a vested interest in your well-being. I teach people out of a genuine desire to spread knowledge and make friends, and not to feed my ego. If someone gets angry and combative because they don't like hearing what I'm telling them because I'm not being gentle enough, or because I'm exposing insecurities that they'd rather not think about, oh well. It's not like I get paid by the rookie. The couple of people who did listen to me and turned out well make up for all of the ones who didn't listen to me because my advice wasn't in line with their world views (most of them ended up quitting anyway).
I leave you with this article: http://www.sirlin.net/ptw-book/introducingthe-scrub
Once again, it's your choice whether you read it and internalize it, or get offended by it and discard it after interpreting it as some kind of personal attack against you. I personally treat it as a kind of personal gaming bible, and it's served me well.
I'll still be around to answer generic questions on the forums, as I have for many years now.
You can run level 2 abyssal sites in an advanced destroyer or level 3 sites in a HAC no problem, and will make like 40-60 million an hour, which vastly exceeds level 3 mission income, and even level 4 mission income unless you chain missions for maximum efficiency. Look at this chart for per-site income:
https://abyss.eve-nt.uk/
That's per site, and you can complete 4-5 sites an hour.
This I can understand why you would disagree. But I disagree with you. There's absolutely nothing wrong with the advice I have given. If you can give points as to why it would do anything but help, I'm all ears. It's actually great advice. By you saying it's terrible, makes me question your motives. A fully fit frigate is about 1 mil. A fully fit Destroyer, about 2 mil. So... you can have 20 of them for about 20-40 mil.. That's absolutely nothing.. pocket change.
Most new players, when engaged in PvP, shake and their nerves get the best of them, and that will cause them to loose the fight. They have to get over that, and learn to think clearly, which is what will let you win. As an added bonus, they will get experience in the different tactics that people use, the unseen outcomes, and plain and simply just experience in general. Experience is King. For you to say that that's terrible advice, makes me never want to train with you.