EVE Online

EVE Online

Protagoras Feb 9, 2021 @ 9:11pm
Eve Local chat.
Sup, I like Eve.

The local chat though, seems like people only use it to see who is in, the... lobby? Eh w.e, I callin it lobby.

Anyway, it doesn't take long to scan places people might be. It also seems, local is used to see if, the... lobby, has anyone in it.

Does anyone else think local should be removed from every place but high sec? I think the game would be way better if people needed to scan for their ganks.

I mean, it's too easy to gank.

Well, what are you all thinking? I look forward to seeing the replies, from the scrubs that can't scan.

And I'm out!
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Showing 1-3 of 3 comments
Sadpan Feb 9, 2021 @ 9:23pm 
That was an april fools event once, good times, though lorewise it doesnt make sense for it to disappear in lowsec but it would be cool if you could siege communication arrays that could disrupt local in a system fighting some empire NPCs over it.
Shotgun Feb 9, 2021 @ 9:32pm 
But then how am I going to farm in perfect safety in null-sec using my super-capital?
ZynXao Feb 10, 2021 @ 8:35am 
^this.
we had a 'blackout' (no local) before and a lot of players in null were not amused. threating CCP in forums that they would unsub and all that crap. even better, null leadership told their pilots to not rat in bling ships during blackout.

I was on the other end of the spectrum. running fleets in combat recons (they dont appear on dscan) and cloaky stuff. while it was great at first, pretty much all regions became dead after a short while as simply nobody undocked. ratters/miners where scared as their beloved intel channels didnt work anymore and even defense fleets were rare.

so I expect to not see that again as CCP obviously has an interest in keeping their player numbers. we did have a few good fights in the beginning though (mostly against other roaming fleets) and I personally liked the wormhole feeling of no local and relying on dscan. to me as a scout it was fun to not know if I'm in warp to a 100man munin camp on a gate or not.

as for 'too easy to gank', no. its actually the opposite. while yes, you can see if players are somewhere in system (or lobby as you call it), they will also see me appear in local a good 2 seconds before my jump animation finished and I'm actually in system. now I still have to see if they're in space, dscan, warp and get tackle. so local actually works in favour of ratters and gives them a lot of safety. this goes for all space though. if you are mining in high sec and got groups like CODE set to red, you will see them when they jump into system before they actually finished the jump animation. you can align and just warp if you see the 15 catalysts on dscan.
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Date Posted: Feb 9, 2021 @ 9:11pm
Posts: 3