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Fordítási probléma jelentése
Those NPC miners remove ore from the market.
It also makes the economy more realistic (relatively). Why shouldn't the Empires mine their own resources?
This is where actual economics has to take a backseat to gameplay (rewards); but the player still has to procure the items.
The economy in EVE isn't meant to be fully realistic, anyway.
A real economy doesn't have infinite cash flowing into it (CCP counterbalances this with ISK sinks).
I agree 100%.
I personally have no real interest in Eve pvp. I would love to just purely play as a skilled industrialist, even if its not the way to most isk. Its seems pretty easy to gather all the skills to even build some t2 ships, certainly t2 modules. I am maybe on month 3-4 and am now already getting into t2 blueprint discoveries and building some basic t2 stuff. Feels really fast. I wish there was a connection with doing certain missions and getting rare(r) BPC or any other way than just find the npc who sells the item and go spend 750 million isk in local market (a formula I need for a pre-cursor for seal BPO).
I am hoping there is a level of production i just don't know about yet. Maybe people involved with building citadels etc are highly specifically skilled. Maybe sort of like people who can haul in jump freighters. Maybe this is a problem of not having to choose a "class" at the start of the game. Eventually you learn most of the stuff in game since you can constantly skill into whatever you want, especially since your character improves whether you are playing or not (as long as your paying I guess).
I wish certain higher quality ships/modules/structures would carry a corp maker's mark (have name of producing corp listed on ship info tab or something). This creates more nuance for the industrialist and also for the customer (avoid buying from certain people or corps etc). I enjoy the "build your own ships" strategy, I would love flying my own stuff, truly knowing it was labeled as such.
Not price fixing, that's actually messing with the organic flow of the markets (and is illegal in some countries).
Regulators in the real world institute tariffs to protect domestic producers from cheap imports driving the cost down (below what local producers can realistically produce said product for).
Regulators carefully monitor monopolies (or just don't allow them) to protect from one organization controlling the price of a certain product.
Keep in mind the increase in ship cost are most likely due to the new components that have been added to ship construction, I see people charging ridiculous amounts for those new parts. Once more people start producing those components ships prices should in theory fall, no?
Been there, done that; and I can honestly say that anyone who buys PLEX to sell to buy a ship (which can go boom) or operating capital (which can be scammed out of you), is not thinking straight (myself included). Anyone who continues to do so should seek professional help.
I only buy PLEX now to purchase something from the New Eden Store or change it to ISK to buy something secure off the in-game market (like a SKIN or apparel).
Correct. Increased competition will lead to more competitive prices.
Blueprints also take time to research to lower the time and material investment in manufacturing.
Problem will be if the industrialists are up to the added risk (read: gameplay) for the added reward. Judging from what I've read on this forum, most aren't (although some are).
1 old PLEX = 500 new PLEX.
Still costs about $20, still buys one month of Omega, cost about 1.2 billion ISK currently.
same for ships, some ship prices have risen to insane heights...having a npc based factory to get standard ships would be nice.
for the big players producing standard ships isnt profitable anyway (probably also one of the reasons prices have risen?)