Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you think that ore prices are too low, maybe you should find an activity that has better pay. Remember, if you want more reward, you'll need to take on more risk, too. There are activities that pay upwards of half a billion ISK per hour.
A month of PLEX costs a similar (slightly higher, for a convenience premium) amount of money to a month of game time. If it costs more, then no one would bother with it, since players wouldn't be able to afford it from an ISK perspective.
Also, I'm not entirely sure you understand the economy of PLEX based on your post, or at least maybe you didn't word it properly. People buy PLEX from the EVE store, and sell it to other players in-game for ISK. The invisible economic forces of the game have determined that 500 PLEX (1 month of time) is worth about 1.25 billion ISK. Whether you're mining for 10 million ISK per hour or running wormhole sites for 500 million ISK per hour, that's what a month of PLEX will cost you as a player who wants to use ISK to subscribe. If CCP doubled the real-life cost of PLEX, then that increase would translate to a similar increase in the in-game ISK cost of PLEX.
You're making it seem like if CCP increased the real-life cost of PLEX, then PLEX sellers would get less benefit from converting $ to PLEX, but that's not the case because the market cost of PLEX is player-driven, and wouldn't necessarily stay at its current level.
Or trade on the market. There's no income ceiling to trading - your income will scale up with how well you're able to find arbitrage opportunities, that is to say with your intelligence. Most people aren't very smart, so they mine. You don't sound stupid - you seem to understand that it's silly to work for the equivalent of $0.30 an hour - so you're already ahead of the curve.
And as an extra bonus, combat PvE skills overlap with transportation skills (navigation, shields, armor all help make your hauler more survivable). Just remember that suicide-ganking is a thing in high-sec, so don't carry too much in a thin ship (good rule of thumb is that you can usually carry 50M ISK worth of stuff for every 10,000 EHP you have, but stay on the safe side).
See, you're a little mixed up; in your mind, you think that PvPers criticize non-PvPers for trying to avoid risk. On the contrary, avoiding risk is a very normal, rational thing to do for everyone. What separates us from them, however, is that we calculate risk into our cost of doing business, and don't complain about it. Meanwhile, all that your camp does is complain and beg the developers for increased safety features, because none of you have any spine.
Most Hi Sec Gate Camper and Gankers Wouldn't last very long out in Null,Low, or wormhole space. Just thought I add this on there as well.
Now, as to your question about how players would create risk for me if I were cloaked: how about baiting or trapping me? Which, by the way, is exactly what players who aren't whiny crybabies like you do, and in fact they're sometimes quite successful. You know, putting out an enticing target, which is actually set up for tackling and surviving long enough for the fleet to arrive? It's a valid tactic that actually works.
Same for countering ganking. There's actually a very vibrant anti-ganking community in the game, and they run daily operations to patrol and protect players from ganking. In fact, their leader is an acquaintance of mine. Not, once again, something that you could relate to, because you have no idea about these things since you've never engaged in any of these forms of gameplay from either perspective. All you've ever done is complain on the forums about how you got griefed this, or CCP took away your income that. It's actually kind of pitiful, really. I don't know how you're able to deal with having so little self-respect as a person, though your ability to mentally block out the public's perception of you as an embarrassingly cringe-inducing coward is an achievement in itself.
I understand that these concepts are difficult for you to grasp, since all of your PvP "knowledge" came from news articles about big battles. You've already admitted on these forums that you never fought anyone else even once, and did nothing but grind out ore in a deadbeat null-sec rental system. But see, when you talk about stuff like this, and accuse others of doing or not doing certain things, having experience is important because of the crucial perspective it provides.
If you define a "noob" as someone flying a loaded freighter, then you're vastly misconstruing the term. Actual "noobs" and players who are wealthy enough to be gank targets are two populations that rarely overlap. Perhaps you should explore the kill board to see who gankers are actually killing, instead of merely throwing around conjecture about the matter.
Also, and this isn't an attack, but can you use some reasonable punctuation when you write stuff? Your post was very difficult to read.
Tbh...if you are 1) good at pvp 2) have very nice pvp type ships...you are crazy not to gank people like me, its easy income. How is killing new players at gates while they are hauling their gear any better or worse ethically from preventing new players from exploring null.
I have been wanting to do sansha nation missions for a week now...I can't get anything but myself in a ship to the horrid place, im just trying to use an Iteron Mark V (5x cargo expanders ftw) with a couple of Breachers, a venture, and some basic crap in it, 20 jumps into null to experience some missions...and the same idiots prevent me from just getting to the station because day think they own that part of null. I understand that thats why its null...but dont lecture people that somehow you are better than a gate camper.
What does hurt is when you are mining in your retriever in hi sec to build another ship and some moron in a battleship that only cost him $1US to buy with plex blows you out of the sky.
The winner will generally be the person who manages intelligence better, and is more prepared for the confrontation. Your argument only holds true for apples-to-apples cases where asymmetry isn't involved, which in EVE is an exceptionally rare occurrence. Most fights are decided before anyone even undocks.
How much? I'm interested in taking you up on this offer.
Have you actually experienced it, though?
So then use a Procurer and put a buffer on it.
Dude, you need to realize that you're literally invading someone's private, defended space when you do this. They're completely entitled to defend their homes, because they fought to earn them.
Sir, it appears you haven gotten lost a bit in this imaginary world. As though it swallowed you whole...My point was merely that I think PLEX should either not be available at all or more expensive, and CCP can't be surprised that this game never expanded beyond even a fraction of other MMOs population levels (Blackrock server *alone*, one of many servers, did 20k+ in classic, with 3-4 hour wait times on login. Please don't make it a wow-eve thing, just using numbers as an example). New players get bored of hi sec and don't have 25+ hours a week of game time to earn isk the honest way so they end up buying plex, losing ships and hence real money, to then lose interest in the game entirely and just walk away. Soon all "long haulers" like you will own all of null and low sec, because there won't be any more new people logging in to play to even care about it. And the ones that do care will most likely play the portable version of Eve on their telephonic devices. I understand CCP will never lose people like you Shotgun, you reside in this world and will probably go down with the ship, and good on you. I just have a new player perspective, thats all.
https://eve-offline.net/?server=tranquility
Look, I've given you some genuine, sincere advice. It has nothing to do with wanting to one-up or out-argue you - I'm just trying to save you some growing pains, and let you reach higher levels of gameplay sooner. But you're choosing to ignore it and stick to your perceptions, likely because doing so is a sense of comfort for you, and lets you avoid having to deal with the realization that you're still inexperienced, don't have all the answers, and are making mistakes.
If you aren't enjoying the game, you shouldn't force yourself to play it. We get people like you in here all the time; people who come in with certain viewpoints, and when those viewpoints are shaken, they get defensive. In fact, we just had a person who kept making mistakes and misunderstanding aspects of the game, and when people, including me, tried to help him, he lashed out. I believe he's playing Farming Simulator now. So you have options. But do understand that EVE's success stories are composed of players like me, and not of players who have been playing a few weeks or a handful of months, and think they've got everything figured out. It took me five or six years to figure it out for myself.
Of course you have the right to play any way you wish, and to believe anything you want. But if you actually stick around for a long time, you'll realize that you were being silly, and that I was right. I guarantee it.
PS: let me know when you want to have that duel.
I'm learning to fly a Rook, it's Eve...see you in 49d11h44s ;)
Why are you training for a Rook? Genuinely curious.