Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The real reason you're making less money from abyssals now is because aside from the NPC tags, all other loot prices are driven by the market, and volatility and demand have both settled as the Triglavian economy has matured. Things are simply worth less now. The exact same thing happened when wormholes came out. For the first couple of months/years, the salvage was worth much more than it is worth today.
I think luck can't be with me as I was getting skill book drops before, highest one was worth 300mil but recently, haven't seen anything other than a single meta-thing that was worth 70 mil.
I will look into WH as Abyssals are getting a little stale now and if you take away the filament cost, the sites simply aren't worth the risk in some instances. Also what you've said makes perfect sense.
https://www.eveonline.com/news/view/monthly-economic-report-april-2021
NPC loot from wormholes and abyssals is by far the biggest ISK faucet in the game.
https://ibb.co/b6YVJQG
83k damage taken in a single room, due to 2 x Marshal Battleships inflicting 1k damage per shot, 3 upholders, 4 Tyrannos all of which with neuts, webs and painters.
I honestly think rooms have had a buff recently as they're def harder than they were.
Generally, I get around 16 - 20 mil per site, which given the fit cost and if I buy the filaments they're usually 11-14 mil, is it really worth the risk...?
Following the loss above, I decided to try T3 for a change, see the difference. After 10 full clears of T4 gamma, I netted a total of 82.6 mil combined.
This last week or so, sites have been increasingly more difficult with insane waves. Which is what prompted this post. My ship has EHP of 98k and I rarely get to 40% shields before everything is dead.
However, today I encountered the enemies above and had two of the hardest hitting Battleships in the same room, each were hitting me for over 1k damage every 2-3 seconds from 65k out. My DPS is 840 with drones and I could not kill one let alone both before my tank collapsed. I would love to see any pilot or fit, be able to survive dual ships hitting 2k per 3 seconds, while dealing with no cap due to neuts, no speed tank due to webs and massive sig' due to painters. Seems a little extreme for a tier 4 room.
I genuinely agree with the players in Abyssal Lurkers who say that CCP has scripted the sites to eventually kill you, no matter what. To be clear, I have other losses, such as Cerberus and Ishtar etc and accept the fact that the ship is lost as soon as you undock. I do however get little demoralised when the odds are stacked massively against you, as was the case here.
This post is just wondering if anyone else is experiencing a massive change in difficult for familiar sites?
CCP ain't stupid. If you NEED to fly a bil fit (some of the fits going as high as 5bil) to be comfortably able to take on a T4+, then all that 'needs' to happen is a room which coincidentally kills you in every so often and you will always be at a deficit by time you've recovered your loss. Thus promoting PLEX sales. It generally takes 30-45 full clear gamma T4s to get a bil. I full clear gamma in 12-15 mins.
You have to fit your ship to be able to cheese these rooms. There are strategies available online if you search around. You can also "overfit" your ships and use expensive implants so that you can still coast by T4 sites, but T5 are still going to be very difficult, and T6 requires insane cheese tactics.
I don't want to fly around in a 10B setup on the live server to run PvE, so when I do abyssals, I stick to T3 sites, or T2 in a frig/destroyer.
I do like your replies Shotgun. You're always to the point but without being inflammatory or derogatory.
Only problem I have with what CCP appear to have done, is that Abyssals have my interest beyond all else. I did WH, nullsec space, PVP etc all back in 2015 and got very bored and left. If it becomes just too much hassle or completely unviable to run Abyssals, I will struggle to remain engaged I reckon.
I have never been one for PVP gang roaming, ganking etc. I like to do my own thing with the constant element of unsolicited PVP attacks thrown in the mix.
One thing you might want to look into is the new Triglavian content stuff (the Pochven region) which is like a pseudo-null/wh area that mixes group PvE with the permanent presence of open-world PvP possibilities.
I haven't done a T4, only done T3s and that was some time ago (6+ months?). I think in this case you'd need to kill the webs first, then the painters. And I'm assuming you know this but for whoever else is reading these make sure you're flying at a wide angle from the damage dealers. You want to get close to them, the closer the better. But going straight in is asking to die. My experience (again T3s) is the damage falls off significantly around 20km.
Also it's crazy how much a 5% skill level here and there add up. On my main I could clear T3s in 8 minutes (not getting all the loot). While my free account I could barely scrape by the timer. For the most part, same fit.
I had 3 sites, back to back, which had the first room with Marshal neuts and attackers and storm childs, second room that Karydios (whatever its called) and third room with Marshals again. I didn't lose my ship but each site gave me no more than 23 mil max so I decided it simply isn't worth the effort.
Not to put anyone else off as Abyssals can be fun but Shotgun made a very good point in his reply and my experience has been that sooner or later, the missions suspiciously get a lot harder and the loot a lot less..
Made about 20kk from T4 and about the same from T5.
Definitely seems like they did boost the spawns, and considering that mutaplasmids now sell for barely 10% of the price that they had a year ago I see no point in making isk in abysmal sites. Even L4 missions seem more profitable now.
Probably because of its safe, instanced nature.
No ISK to trade for PLEX means people won't buy PLEX to trade for ISK...
Your statement makes no sense.
Abyssal sites drop NPC bounty tags, so their income can actually be somewhat adjusted by drop rate nerfs (but not fully, since most of the value comes from the other items that drop, whose values are once again set by the players).
I just ran a tranquil site in an assault frigate and made 140mil in 5 minutes (one of the loot drops was an unstable large armor multiplasmid. It alone sold for 140mil before taxes).
So...have they been nerfed?