EVE Online

EVE Online

Bambam Nov 28, 2020 @ 10:35am
echoes vs eve online
thinking about getting into one or another.
now that echoes is out should I go that route, or should I go the traditional eve? Never got into it before.
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Showing 1-15 of 15 comments
neoVictrix Nov 28, 2020 @ 12:49pm 
From my wife's experience with both EVE and Echoes:

She was interested in EVE from my showing it to her and explaining some of the events that've happened in the past, but when she gave it a go was overwhelmed by the UI and initial introduction to the game (for context, the most complex go-to she's played has been between Runescape and Maplestory).

She played Echoes during the beta and played it pretty frequently during the testing. She liked the more simplistic and uncluttered UI, despite certain aspects of the game not having any in-game explanation or tutorial and forcing her to go in semi-blind).

After the test ended she willingly gave EVE another go and found herself more confident less intimidated since she had some experience in a similar environment.



As far as my experience goes, it's a much more simplistic version of EVE that has some shortcomings, but due to how extremely accessible it is you can literally play it anywhere you've got service as opposed to EVE Online (unless you're streaming it using something like GeForce Now).
Bambam Nov 28, 2020 @ 12:51pm 
Originally posted by neoVictrix:
From my wife's experience with both EVE and Echoes:

She was interested in EVE from my showing it to her and explaining some of the events that've happened in the past, but when she gave it a go was overwhelmed by the UI and initial introduction to the game (for context, the most complex go-to she's played has been between Runescape and Maplestory).

She played Echoes during the beta and played it pretty frequently during the testing. She liked the more simplistic and uncluttered UI, despite certain aspects of the game not having any in-game explanation or tutorial and forcing her to go in semi-blind).

After the test ended she willingly gave EVE another go and found herself more confident less intimidated since she had some experience in a similar environment.



As far as my experience goes, it's a much more simplistic version of EVE that has some shortcomings, but due to how extremely accessible it is you can literally play it anywhere you've got service as opposed to EVE Online (unless you're streaming it using something like GeForce Now).
yea the benefit of being able to play it pretty much anywhere is pretty big, as ive read eve is a very time consuming game.
Shotgun Nov 28, 2020 @ 3:27pm 
Echoes has no future. It's a casual, mobile game that everyone will forget about the second that a new "meme" game like the next iteration of Candy Crush will come out.

Also, almost the entirety of the game's population consists of Chinese ISK farmers. There's probably less than 20% actual human beings interested in the gameplay itself present there. No forced PvP means the economy is an absolute joke, too.

Echoes isn't a game that you'll be able to come back to year after year. It's just a spin-off of the original IP that they licensed out to a Chinese developer in order to milk as much money as possible from the EVE name. Don't think of Echoes as an "alternative" to EVE, because it really isn't.
Last edited by Shotgun; Nov 28, 2020 @ 3:27pm
Sadpan Nov 28, 2020 @ 4:16pm 
Echoes is basically EVE but watered down with worse inflation and much harder progression, though I only played for a month after it released so who knows. Echoes also has much worse botting, and everyone and their moms are multiboxing through Bluestacks or a similar alternative so everything is way more inflated.
You talk about game where under 2 GB ram doesn't allow you to play? xD
Sadpan Dec 1, 2020 @ 1:54pm 
Originally posted by Exon:
You talk about game where under 2 GB ram doesn't allow you to play? xD
...no game lets you play 2 GB ram, wtf. Who doesn't have at least 4 GB ram in 2020?????
Gracey Face Dec 2, 2020 @ 10:51am 
I wonder how long it will take echoes to die considering all of the other eve spinoffs that died. Also makes me wonder why CCP keep trying to release spinoffs.
Shotgun Dec 2, 2020 @ 2:23pm 
Originally posted by Richard "Dixie" Norrmuss:
I wonder how long it will take echoes to die considering all of the other eve spinoffs that died. Also makes me wonder why CCP keep trying to release spinoffs.
I don't think it's even a CCP game. They spun off the IP to a Chinese dev, and aren't really affiliated with the project aside from collecting their share of the profits.
Gopher Dec 8, 2020 @ 9:43am 
Echoes is in a hard spot right now but it's still worth doing the training while they continue to develop it. The inflation is so bad that 90% of the items you find aren't worth anything. Still I have had fun with it for a month. Eve Online on the other hand has it's own drawbacks, like it being so old and people knowing every match up possible ship wise while you're new and stuck learning. This is also annoying because a lot of old vets literally sit around for hours trying to find their next kill, regardless of it's worth just to pad a killboard. Since most players have been-there-done that in eve online, most players are also purely pvping or afk mining to support their pvp efforts. Not a lot of fun pve content either.
Shotgun Dec 8, 2020 @ 10:14am 
Originally posted by Sweaty Gopher:
Echoes is in a hard spot right now but it's still worth doing the training while they continue to develop it. The inflation is so bad that 90% of the items you find aren't worth anything. Still I have had fun with it for a month. Eve Online on the other hand has it's own drawbacks, like it being so old and people knowing every match up possible ship wise while you're new and stuck learning. This is also annoying because a lot of old vets literally sit around for hours trying to find their next kill, regardless of it's worth just to pad a killboard. Since most players have been-there-done that in eve online, most players are also purely pvping or afk mining to support their pvp efforts. Not a lot of fun pve content either.
This isn't correct. According to CCP's own survey stats, only about a quarter of the player base is even remotely interested in PvP. Of that quarter, only a fraction (about 40%) engages in it regularly. This means that only about 10% of the player base consists of routine PvPers. And as time goes on, that population keeps dwindling, as the "new gamer" deviates more and more toward non-interactive, PvE-focused gameplay (e.g. mobile casual gamers seeping over into the dedicated gaming market).

Of course, before anyone says how this is proof that EVE needs to get rid of its PvP and become a PvE, carebear-friendly game, I would like to point out the bit you mentioned about massive inflation in Echoes leading to most market goods being worthless. Well, that's exactly what a lack of destruction in EVE leads to. We were heading in that direction for a few years now, actually, which led to CCP's recent batch of industry/market changes focused on reintroducing scarcity to the economy.
Gopher Dec 8, 2020 @ 1:08pm 
there's other ways to reduce inflation. Games like Black Desert do a good job of this by requiring you to burn items to get better items. This continual grind means the game progresses without inflation.
Shotgun Dec 8, 2020 @ 1:29pm 
Originally posted by Sweaty Gopher:
there's other ways to reduce inflation. Games like Black Desert do a good job of this by requiring you to burn items to get better items. This continual grind means the game progresses without inflation.
That's just a form of power creep, which is a carrot-and-stick mechanism utilized to keep players addicted to progression in conventional MMOs. It's completely incompatible with EVE's persistent universe.
Gopher Dec 8, 2020 @ 1:38pm 
Originally posted by Shotgun:
Originally posted by Sweaty Gopher:
there's other ways to reduce inflation. Games like Black Desert do a good job of this by requiring you to burn items to get better items. This continual grind means the game progresses without inflation.
That's just a form of power creep, which is a carrot-and-stick mechanism utilized to keep players addicted to progression in conventional MMOs. It's completely incompatible with EVE's persistent universe.

I'm not saying it would be compatible, I'm just saying there's other forms of entertainment.

I think the issue with all PVP games is eventually the carebears go to other games, leaving only the pvpers which makes roaming for them boring (no one grinding pve to gank).

Eve has mostly avoided this fate by allowing corps to have enough players to create their own high-sec environment. It's pretty cool actually. I think the only way pvp games survive is if they have one persistent world and don't split things up so that there's a large enough player base for this to form.
Sadpan Dec 8, 2020 @ 2:03pm 
Originally posted by Sweaty Gopher:
there's other ways to reduce inflation. Games like Black Desert do a good job of this by requiring you to burn items to get better items. This continual grind means the game progresses without inflation.
This would be putting a band-aid on the severed artery that is botting in EVE, you're much better off killing the supply than adding new demand.
Shotgun Dec 8, 2020 @ 2:58pm 
Originally posted by Sweaty Gopher:
I think the issue with all PVP games is eventually the carebears go to other games, leaving only the pvpers which makes roaming for them boring (no one grinding pve to gank).
Ironically, it has been the exact opposite with EVE. As a PvPer, I can say that no matter how many carebears we kill, more and more keep coming into the game. For example, the ratio of players living in high-sec has either went up or remained stable since EVE's early days. In the beginning, more players (as a percentage of total and not in terms of absolute amounts) were interested in PvP, sovereignty, etc., and almost everyone aspired to move out of high-sec in order to strike it rich in low or null. But as time went on, new players shared this sentiment less and less. Today, about three-quarters of the population lives in high-sec.Go travel through the belts in systems within 10 jumps of major market systems - there's going to be a few barges in each one. The game is absolutely chock-full of mindless PvE farmers/grinders now, despite drastically-increased efforts by the pirate population to cull their numbers. It's downright crazy.
Last edited by Shotgun; Dec 8, 2020 @ 2:59pm
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Date Posted: Nov 28, 2020 @ 10:35am
Posts: 15