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She was interested in EVE from my showing it to her and explaining some of the events that've happened in the past, but when she gave it a go was overwhelmed by the UI and initial introduction to the game (for context, the most complex go-to she's played has been between Runescape and Maplestory).
She played Echoes during the beta and played it pretty frequently during the testing. She liked the more simplistic and uncluttered UI, despite certain aspects of the game not having any in-game explanation or tutorial and forcing her to go in semi-blind).
After the test ended she willingly gave EVE another go and found herself more confident less intimidated since she had some experience in a similar environment.
As far as my experience goes, it's a much more simplistic version of EVE that has some shortcomings, but due to how extremely accessible it is you can literally play it anywhere you've got service as opposed to EVE Online (unless you're streaming it using something like GeForce Now).
Also, almost the entirety of the game's population consists of Chinese ISK farmers. There's probably less than 20% actual human beings interested in the gameplay itself present there. No forced PvP means the economy is an absolute joke, too.
Echoes isn't a game that you'll be able to come back to year after year. It's just a spin-off of the original IP that they licensed out to a Chinese developer in order to milk as much money as possible from the EVE name. Don't think of Echoes as an "alternative" to EVE, because it really isn't.
Of course, before anyone says how this is proof that EVE needs to get rid of its PvP and become a PvE, carebear-friendly game, I would like to point out the bit you mentioned about massive inflation in Echoes leading to most market goods being worthless. Well, that's exactly what a lack of destruction in EVE leads to. We were heading in that direction for a few years now, actually, which led to CCP's recent batch of industry/market changes focused on reintroducing scarcity to the economy.
I'm not saying it would be compatible, I'm just saying there's other forms of entertainment.
I think the issue with all PVP games is eventually the carebears go to other games, leaving only the pvpers which makes roaming for them boring (no one grinding pve to gank).
Eve has mostly avoided this fate by allowing corps to have enough players to create their own high-sec environment. It's pretty cool actually. I think the only way pvp games survive is if they have one persistent world and don't split things up so that there's a large enough player base for this to form.