EVE Online

EVE Online

Jackie Daytona Nov 2, 2016 @ 12:21pm
How is any of this fun?
I just read the stickied post, "THE GOLDEN RULES OF EVE". And... jeez. Where to even begin?

I've heard about EVE online for years. Always wanted to play it, but was always afraid to try it. I'd heard about the game. It sounded fun, but maybe too hardcore. After reading the "golden rules"... I'm fairly certain that I would hate EVE online.

What I don't understand... Is how anyone could think this was fun. Is this bascially trolling in space?
Be able to afford a loss
  • Never fly something (or with something in the cargo) you can't afford to lose.
  • Yes, not even in highsec. Meaning that you should not fly a ship you cannot afford to replace and refit.
Uh... How would anyone ever get started in the game? I imagine it'll take a long time to earn enough money for a ship. You are saying I need to earn enough money to buy 2 of them? Ouch. I mean, how else could I afford another if I lost it? I can never "afford" to lose a ship.

As far as cargo, I can't ever lose that. That's my income right?
    Consent to PvP
  • You consent to PvP when you click "undock".
  • You are not safe in 1.0 security space. CONCORD is there to punish, not to protect. Get used to the idea.
  • In most cases, the only way to be 100% safe from agression inside the game is to be docked in a station. Being cloaked in a secret safespot could work too.
So... I undock my ship from the main hub or whatever, and anyone can destroy me at any time? That's no fun at all. It honestly sounds like this game is full of bullies that want to take/destroy your stuff.
    Everyone can scam - and so can you
  • Never grant corporation rights to stuff you can't afford to lose either. No exceptions.
  • People offering free stuff? Probably traps. Be cautious.
  • Free stuff usually isn't. Not even minerals you mine yourself.
  • If it sounds too good to be true, it probably is. Paranoia pays off here. Double-check everything.
  • Scamming and unethical behavior some would consider griefing is not only allowed, it is encouraged and rewarded by the game mechanics.
  • Harrasment or real-life threats are not ok, and you can get a shiny ban for them. Learn the difference.
I can scam? Okay. Why would I want to? Wait. That's a bad way of putting it. Better question: Do I have to? The "golden rules" make it seem like I'm suppossed to. Is there no room for honest, hard work?

So, someone can invite me to join their corporation. They can make getting the rights to my stuff part of joining. They can then take all my stuff? ...and there's nothing I can do about it? I guess it earns you money faster than mining? I couldn't do that to people. I'd feel bad.

In fact, the "golden rules" imply that the only thing you should be doing is trying to steal and cheat your way to success. Also, that anything else would be stupid.

It also seems like the game is built from the ground-up for trolling, and nothing else. People can be compeletely terrible and merciless to you. However, raging at the jerk that destroyed your ship will get you banned? Harrassing the person that scammed you out of everything will get you banned? Griefing doesn't get you banned? Causing another player to have a terrible experience isn't against the rules?

Why would anyone but the most dark and evil people in existance play this game?
    Experience matters, not ISK or Skills
  • Just because some character is just a few minutes old doesn't mean he's a newbie. Many people have alts. The reverse is also possible, people come back after very long breaks, and characters are sold. You could see year-old newbies around too.
  • You're in this game for the long haul. Don't expect to do something meaningful in the grand scheme of things in the first day of your first trial account ever.
  • Total skillpoints count doesn't matter much either, it's level of relevant skills to the current situation that does. Yes, that does mean a 2 mil SP combat-oriented newbie could badly beat up a 60 mil SP industry-oriented veteran.
Oh great. People can pose as noobs as well. Fantastic.

So, I shouldn't ever expect to have any impact on the universe of EVE online? I suppose not. If I were to play my first day I would be scammed out of all my stuff. Afterwards I'd be griefed until I logged out. It's hard to have an impact on a game when no one is going to let you have anything.
    Bigger is not always better
  • More expensive stuff is not always better stuff.
  • There are no "solopwnmobiles" in EVE. Everything you can fly blows up if it's shot hard enough.
  • With enough skills and experience, ship size really doesn't matter all that much.
You know what else is great? Never having a ship good enough to be safe. So no matter how much money I spend, my investment is always at risk. Some long-time player could run circles around me in a tiny craft and destroy me just for fun. That would be lame.
    Unfair circumstances?
  • There is no such thing as "a fair fight" or "an unfair fight". There's only a fight. Circumstances are irrelevant.
I believe Sun Tsu and many other strategists from throughout time will tell you that you are wrong. Circumstance is everything. How can hundreds of spartans defeat thousands of persians? Circumstance.

Things are fair and unfair. As are fights. Battles will generally go to those with a distinct advantage. A big enough advantage creates an overwhelming likihood of victory. As such, people call this "unfair".

Trying to argue that "nothing is unfair" makes it seem like you are in complete denial of reality.
    You will lose stuff, don't worry!
  • If you PvP long enough, you will lose your ship. It's only a matter of where and when.
  • If you logoff in space without a PvP timer, you're only safe after 2 minutes... and then only until you log back in. If you logoff with a PvP timer, it's at least 15 minutes. Bottom line, once a fight started, don't logoff. You'll only die anyway.
  • Somebody, somewhere has better skills than you, more experience than you, is smarter than you, has more friends than you and can stay online longer than you. Just pray he's not out to get you.
  • If you lose stuff, it's almost always your fault. Really, only yours.
Don't worry?! I don't know about you but I've got better things to do than spend hours mining space rocks only to have them explode because someone decided it would be fun.

"If you PvP"?! What's this "if"? I'm not the one that decides. It is the horde of evil that inhabits the game. Waiting at every opportunity to destroy me. It doesn't seem like I have any real choice in the matter.

Lemme get this straight... Everywhere I go, people will be waiting to gank me. The only way to be safe is to dock with a station. However, people specifically wait near stations to gank. Which means that every time I want to logout, I risk getting into PvP and losing my ship.

I *can* logout in space, but it's dangerous. For 2 solid minutes my craft can be destroyed without consequence by anyone passing by. I won't even know until I log back in.

If I get into PvP, then escape... I'll need to wait for the PvP timer to expire. Otherwise my ship is vulnerable for 15 minutes. Wow. Hope my internet doesn't go out while I'm playing. (My ISP remotely reboots the modem at random.)

You are seriously saying that the only thing I can do is hope that I never get on anyone's bad side? That's not going to happen. Everything I type into the internet makes people hate me. After a month in EVE, I have no doubt everyone would want to kill me.

How is it my fault if I get ganked? There's no place to hide from PvP. The game is full of people that will take everything from me. If I avoid them, but they find and kill me anyway... How is that my fault?

What I really don't understand is how a game like this has lasted so long. It's built around driving players away. I wouldn't keep playing if everything I worked for could be taken from me at any time. If I accumulated anything of value, I wouldn't want to keep playing. After all, it could be destroyed. It seems like a lose/lose situation.

I don't know how to end this, but it's already longer than most will read.
< >
Showing 1-15 of 60 comments
Shotgun Nov 2, 2016 @ 12:37pm 
"Fun" is an abstract, subjective concept. That said, pretty much everything you're questioning is a result of you having misconceptions about the game.

I like posts like these, so if it's still around by the time I get home, I'll go line-item to address everything you've said.
Sega Genesis Nov 2, 2016 @ 12:38pm 
Eve was designed to be unfair. It was designed to have wolves and sheep living together and the wolves preying on sheep always. Its based on preying on the naive or greed player.

That's why scams are not only allowed, they are actually encouraged since the scammers never lose (0 risk).

CCP only recently banned a well-known scammer in the game due to the community outrage and the possible lights on the fact by mainstream media, that could mean a huge financial loss for them.

Not because they cared about what happened really (the victim was put into humiliation/torture for hours) but because that if mainstream media noticed that, their game would be bashed to death and chance of new players getting in would be evaporated.

That's why the first rule of entering this game is to NEVER trust anyone. NEVER. You might join a corporation and 10 years after someone close to you rob you of everything you got just because the time was right. If you can play knowing this rule and knowing that you will be in a land where sociopathy and psycopathy is the normality then you can protect yourself and even prosper.
Last edited by Sega Genesis; Nov 2, 2016 @ 12:39pm
B✪✪tsy Nov 2, 2016 @ 12:42pm 
Everything you percieve as negative can simply be countered with good ingame strategy and knowledge. The consequences you summed up are all real, but in practice if you invest some time to learn how the game works then it is all not so harsh as it seems. It really depends on how you play EvE.
Sega Genesis Nov 2, 2016 @ 12:45pm 
The reason people put up with it?

Its the only spaceship MMORPG in the market with complexity. Thats the only reason. So if you like this kind of game theres no other option in the market.
Harrison Nov 2, 2016 @ 1:52pm 
The "Never trust anyone" axiom is over played in EVE. Doesn't mean it's not true but it's been my experiance that there are more trustworthy players than untrustworthy. It's up to you to decide who is who.

Sounds like the OP is just heartbroken that what they thought would be the end all be all of space games is actually a social experiment wrapped in the trappings of spaceships.
Last edited by Harrison; Nov 2, 2016 @ 1:53pm
battlecattle Nov 2, 2016 @ 2:26pm 
Eh, EVE is what it is. Learn to roll with the punches or find another game.
Tor Nov 2, 2016 @ 5:19pm 
Originally posted by Arnold J. Rimmer:
I imagine it'll take a long time to earn enough money for a ship.
Hey, smeghead!

Not really. You can pay for most ships with mere minutes worth of game play. Though, how much you spend on a ship is entirely down to you.

So... I undock my ship from the main hub or whatever, and anyone can destroy me at any time?
Kind of. You're also able to protect yourself. For example: If you undock and see a grid full of war targets waiting to blap your defenceless exploration ship, you have two options.

1) Stop your ship. When you undock, you cannot be targeted or harmed. Not until you perform an action or 30 seconds have passed (whichever comes first). The only action you can take without losing invulnerability is to stop. After a few seconds (but before that 30 timer is up) you can dock back into the station you just left.

2) Use what is called an instawarp to warp right past the enemy fleet, laughing as you go. There are times when this option isn't available. This post is going to get long so I'll spare the nuances.

Simply put: If someone claims they'll camp you into station, just laugh at them. There's a whole slew of tricks to use to stay safe.

That's no fun at all. It honestly sounds like this game is full of bullies that want to take/destroy your stuff.
That's what keeps me interested. I like outplaying those who would do me harm (and I'm not against stealing other people's stuff either).

I can scam? Okay. Why would I want to? Wait. That's a bad way of putting it. Better question: Do I have to? The "golden rules" make it seem like I'm suppossed to. Is there no room for honest, hard work?
Of course! EVE is a sandbox that does a pretty good job supporting a wide variety of play styles, hero and villain, both.

So, someone can invite me to join their corporation. They can make getting the rights to my stuff part of joining. They can then take all my stuff? ...and there's nothing I can do about it? I guess it earns you money faster than mining? I couldn't do that to people. I'd feel bad.
There are different types of hangars in EVE. In the broadest terms you have private hangars and you have corp hangars. Think of them as banks and guild banks, respectively. Other people can mess with corp hangars but under no circumstances can any other player interfere with your personal hangar.

In fact, the "golden rules" imply that the only thing you should be doing is trying to steal and cheat your way to success. Also, that anything else would be stupid.
No. The golden rules simply pertain to survival. They detail some basic methods you can use to protect your stuff but don't really go into other aspects of the game.

It also seems like the game is built from the ground-up for trolling, and nothing else. People can be compeletely terrible and merciless to you.
EVE at its core is a PvP game. Getting shot at in EVE is no different than being shot by an enemy in Halo/CoD/Overwatch/BF/GenericFPS173811. It's PvP. Nothing more, nothing less.

However, raging at the jerk that destroyed your ship will get you banned? Harrassing the person that scammed you out of everything will get you banned?
The aggravations you list are part of the game. Harassment, name-calling, racist/sexist/homophopic/etc slurs and general abuse via chat is not. Keep your hostilities within the game and its mechanics and you'll be fine.

Griefing doesn't get you banned?
Griefing is bannable in EVE. However, I suspect your definition of griefing differs from CCP's.

Causing another player to have a terrible experience isn't against the rules?
Remember: PvP! Getting blown up or your assets stolen is just like getting killed or losing a match in any other PvP game. If you equate losing to a terrible game experience you might want to avoid EVE, PvP games and probably games in general.

Sometimes you lose. You need to accept that.

Oh great. People can pose as noobs as well. Fantastic.
Does it really make a difference. I get the dislike towards smurfs, but EVE has no ranked or matched play. Anyone can fight anyone, anyway.

So, I shouldn't ever expect to have any impact on the universe of EVE online? I suppose not.
You can. It's just hard. You're competing against hundreds of thousands of other people in this regard.

If I were to play my first day I would be scammed out of all my stuff.
Scams are not some overpowered and impossible I told detect mechanic. They all rely on the victim being some combination of stupid, lazy and greedy. Remember: If a deal seems too good to be true, it probably is.

You know what else is great? Never having a ship good enough to be safe.
If you're not looking to fight, you can reduce the odds of death to effectively zero. You do not accomplish this by throwing money at your problem. You research it, develop the necessary skills, fly the right ship with the right fit for the job and you plan in advance.

I believe Sun Tsu and many other strategists from throughout time will tell you that you are wrong. Circumstance is everything. How can hundreds of spartans defeat thousands of persians? Circumstance.

Things are fair and unfair. As are fights. Battles will generally go to those with a distinct advantage. A big enough advantage creates an overwhelming likihood of victory. As such, people call this "unfair".

Trying to argue that "nothing is unfair" makes it seem like you are in complete denial of reality.
Asymmetric PvP has an often overlooked facet: Asymmetric goals.

Sure, that fleet of T2 of various sizes has a significant combat advantages over that hauler. But the goal of the hauler is not to fight, it's to get a bunch of stuff safely from A to B.

If the hauler were expected to actually fight that fleet, we can objectively state that's an unfair situation. One party is clearly better equipped to achieve its goal than the other.

Different goals mean we can't measure one metric directly against another. We can't say a situation is fair or unfair for this reason.

Don't worry?! I don't know about you but I've got better things to do than spend hours mining space rocks only to have them explode because someone decided it would be fun.
"Don't fly what you can't afford to lose" is probably the most repeated mantra within the EVE community.

There is literally no reason to invest hours upon hours of your life into a single ship and its contents. So don't do it, if you don't need it for what you're trying to do, don't undock with it.

[quite]"If you PvP"?! What's this "if"? I'm not the one that decides.[/quote]
Actually, you are. It's much easier to avoid a fight in EVE than it is to instigate one.

Lemme get this straight... Everywhere I go, people will be waiting to gank me.
No. There's a risk, but EVE isn't as dangerous as you might think.

[quoye]I *can* logout in space, but it's dangerous. For 2 solid minutes my craft can be destroyed without consequence by anyone passing by. I won't even know until I log back in.[/quote]
If you do this with no hostiles nearby, you'll probably be fine. If you attempt to do this while someone is hunting for you, it's suicidal. There are good times and bad times to do this.

If I get into PvP, then escape... I'll need to wait for the PvP timer to expire. Otherwise my ship is vulnerable for 15 minutes. Wow. Hope my internet doesn't go out while I'm playing. (My ISP remotely reboots the modem at random.)
Unless you can dock (weapon timer is only 30 seconds) or cloak up in a safe spot (can't be done while target locked and is best done with no other players on grid).

What I really don't understand is how a game like this has lasted so long. It's built around driving players away. I wouldn't keep playing if everything I worked for could be taken from me at any time. If I accumulated anything of value, I wouldn't want to keep playing. After all, it could be destroyed. It seems like a lose/lose situation.
You don't understand how it survives because you don't know the mechanics in play.

Start from the obvious and logically work backwards.

Games with bad game play die quickly. EVE has survived more than a decade. It stands to reason the game play mechanics aren't bad, you simply don't fully understand them.

I hope this post was helpful.
Shotgun Nov 2, 2016 @ 5:37pm 
Okay, as promised, here we go:

Originally posted by Arnold J. Rimmer:
I just read the stickied post, "THE GOLDEN RULES OF EVE". And... jeez. Where to even begin?

I've heard about EVE online for years. Always wanted to play it, but was always afraid to try it. I'd heard about the game. It sounded fun, but maybe too hardcore. After reading the "golden rules"... I'm fairly certain that I would hate EVE online.
Do you have a personality on the extreme beta end of the spectrum? If so, then chances are higher that you won't like it, but nothing is ever certain.

Originally posted by Arnold J. Rimmer:
What I don't understand... Is how anyone could think this was fun. Is this bascially trolling in space?
EVE is a simulation of a libertarian society and free market economy at its core. Some people find this appealing, and some don't.

Originally posted by Arnold J. Rimmer:
Be able to afford a loss
  • Never fly something (or with something in the cargo) you can't afford to lose.
  • Yes, not even in highsec. Meaning that you should not fly a ship you cannot afford to replace and refit.
Uh... How would anyone ever get started in the game? I imagine it'll take a long time to earn enough money for a ship. You are saying I need to earn enough money to buy 2 of them? Ouch. I mean, how else could I afford another if I lost it? I can never "afford" to lose a ship.

As far as cargo, I can't ever lose that. That's my income right?
This is your first misconception, stemming from a lack of knowledge of game mechanics (which at this stage, as a non-player, I don't blame you for).

In high security space, there are NPC-driven consequence mechanics (but not prevention mechanics) for various forms of aggression. What this means is that while other players can attack you when you're not docked, they won't do so unless you make it worthwhile for them to do so. And as a new player, you simply won't have anything of value to fall victim to suicide-ganking. Unless you're a miner, and get killed on principle, but that's a separate discussion.

Originally posted by Arnold J. Rimmer:
    Consent to PvP
  • You consent to PvP when you click "undock".
  • You are not safe in 1.0 security space. CONCORD is there to punish, not to protect. Get used to the idea.
  • In most cases, the only way to be 100% safe from agression inside the game is to be docked in a station. Being cloaked in a secret safespot could work too.
So... I undock my ship from the main hub or whatever, and anyone can destroy me at any time? That's no fun at all.
They can, but chances are they won't. Not unless you give them a reason to.

Originally posted by Arnold J. Rimmer:
It honestly sounds like this game is full of bullies that want to take/destroy your stuff.
It's not full of them; they make up a percentage of the population, and are the alpha predators in the game's natural order. Most players are passive in nature.

Originally posted by Arnold J. Rimmer:
    Everyone can scam - and so can you
  • Never grant corporation rights to stuff you can't afford to lose either. No exceptions.
  • People offering free stuff? Probably traps. Be cautious.
  • Free stuff usually isn't. Not even minerals you mine yourself.
  • If it sounds too good to be true, it probably is. Paranoia pays off here. Double-check everything.
  • Scamming and unethical behavior some would consider griefing is not only allowed, it is encouraged and rewarded by the game mechanics.
  • Harrasment or real-life threats are not ok, and you can get a shiny ban for them. Learn the difference.
I can scam? Okay. Why would I want to? Wait. That's a bad way of putting it. Better question: Do I have to? The "golden rules" make it seem like I'm suppossed to. Is there no room for honest, hard work?
You don't have to scam anyone. I played for over a decade, and despite being one of the most successful high-sec pirates ever, I never scammed anyone (aside from a few funny "escrow" item swaps during my first couple of months, if everyone remembers that trading system, which was replaced by contracts about ten years ago). My reputation as someone who is trustworthy to be hired for mercenary work is worth much more. I've actually sent people their ransoms back when my fleet members couldn't cut their fire in time.

But successful scamming is one of the best ways to make lots of money. It also teaches you a lot about people, and the world in general. Here's a tip: people don't have your best interests in mind.

Originally posted by Arnold J. Rimmer:
So, someone can invite me to join their corporation. They can make getting the rights to my stuff part of joining. They can then take all my stuff? ...and there's nothing I can do about it? I guess it earns you money faster than mining? I couldn't do that to people. I'd feel bad.
There absolutely is something you can do about it: you can realize that their request is asinine by its very nature, and tell them to ♥♥♥♥ off. No one can force you to give them your stuff; you actually have to manually perform that action. This doesn't include dropping loot in PvP of course, but you get the idea.

Are you in the habit of trusting strangers with all of your worldly possessions, or something?

Originally posted by Arnold J. Rimmer:
In fact, the "golden rules" imply that the only thing you should be doing is trying to steal and cheat your way to success. Also, that anything else would be stupid.
EVE is a very political game, and these rules are the central tenet of politics. Many major world leaders/corporate CEOs/et cetera stole and cheated their way to success. This is how the real world actually functions. But as I mentioned before, you can be successful by virtue of your strength alone.

Originally posted by Arnold J. Rimmer:
It also seems like the game is built from the ground-up for trolling, and nothing else. People can be compeletely terrible and merciless to you.
Trolling and being merciless are two entirely different things. We'll get to this one shortly.

Originally posted by Arnold J. Rimmer:
However, raging at the jerk that destroyed your ship will get you banned? Harrassing the person that scammed you out of everything will get you banned?
It depends on how you do it. If they legitimately kill you within the game's rules, and you start being racist/sexist and threaten them out-of-game, then yes, you've crossed that line. If you just rage within the confines of the game, then no, nothing will happen to you. Well, you will get laughed at, for what it's worth.

Originally posted by Arnold J. Rimmer:
Griefing doesn't get you banned? Causing another player to have a terrible experience isn't against the rules?
Here's another major misconception you have: you're equating "griefing" to doing something that someone else in the game doesn't like. But that can involve any sort of competition, and EVE is a competitive, open-world PvP game, so this sort of logic simply doesn't work. I could just as easily say that you're griefing me by mining the asteroid I've set my sights on. Mining an asteroid and shooting at another player are both equally-legitimate in-game actions, so why would one be griefing, while the other wouldn't?

Basically, you need to fall out of the mentality that killing someone else in EVE is griefing, because it isn't.

Originally posted by Arnold J. Rimmer:
Why would anyone but the most dark and evil people in existance play this game?
Because if you have the proper mindset, those people won't affect you, or your success in the game, even if you're a passive player.

You can be strong without being evil. It's just that most people have outsized victim complexes that prevent them from reaching this level.

Originally posted by Arnold J. Rimmer:
    Experience matters, not ISK or Skills
  • Just because some character is just a few minutes old doesn't mean he's a newbie. Many people have alts. The reverse is also possible, people come back after very long breaks, and characters are sold. You could see year-old newbies around too.
  • You're in this game for the long haul. Don't expect to do something meaningful in the grand scheme of things in the first day of your first trial account ever.
  • Total skillpoints count doesn't matter much either, it's level of relevant skills to the current situation that does. Yes, that does mean a 2 mil SP combat-oriented newbie could badly beat up a 60 mil SP industry-oriented veteran.
Oh great. People can pose as noobs as well. Fantastic.
Sure, but when you're experienced, you see right through that stuff.

Originally posted by Arnold J. Rimmer:
So, I shouldn't ever expect to have any impact on the universe of EVE online? I suppose not. If I were to play my first day I would be scammed out of all my stuff. Afterwards I'd be griefed until I logged out. It's hard to have an impact on a game when no one is going to let you have anything.
I think we already addressed this. None of those things would happen to you. No one would bother with you on your first day, because their time is worth more than what you possess.

Originally posted by Arnold J. Rimmer:
    Bigger is not always better
  • More expensive stuff is not always better stuff.
  • There are no "solopwnmobiles" in EVE. Everything you can fly blows up if it's shot hard enough.
  • With enough skills and experience, ship size really doesn't matter all that much.
You know what else is great? Never having a ship good enough to be safe. So no matter how much money I spend, my investment is always at risk. Some long-time player could run circles around me in a tiny craft and destroy me just for fun. That would be lame.
You're making assumptions here with regard to stuff that you can't understand without knowing the game's mechanics. For now, I will simply tell you to not worry about it; it will make sense if/when you play, and reach a moderate level of experience.

All you have to understand right now is that the amount of money you spend on gear can't guarantee victory; it can only increase your efficiency. This is a concept that breaks from traditional MMO PvP mechanics. Observe any generic hack-and-slash MMO, and you'll see that not being level-capped, or having gear from a previous season, will literally make you unable to damage other players.

Originally posted by Arnold J. Rimmer:
    Unfair circumstances?
  • There is no such thing as "a fair fight" or "an unfair fight". There's only a fight. Circumstances are irrelevant.
I believe Sun Tsu and many other strategists from throughout time will tell you that you are wrong. Circumstance is everything. How can hundreds of spartans defeat thousands of persians? Circumstance.

Things are fair and unfair. As are fights. Battles will generally go to those with a distinct advantage. A big enough advantage creates an overwhelming likihood of victory. As such, people call this "unfair".

Trying to argue that "nothing is unfair" makes it seem like you are in complete denial of reality.
You misunderstood what that meant. "Circumstances" in this case have to do with what your expectations are with regard to any encounter. You can't make assumptions, or take things for granted.

As such, you are right about those things you said. They do apply to EVE.

Originally posted by Arnold J. Rimmer:
    You will lose stuff, don't worry!
  • If you PvP long enough, you will lose your ship. It's only a matter of where and when.
  • If you logoff in space without a PvP timer, you're only safe after 2 minutes... and then only until you log back in. If you logoff with a PvP timer, it's at least 15 minutes. Bottom line, once a fight started, don't logoff. You'll only die anyway.
  • Somebody, somewhere has better skills than you, more experience than you, is smarter than you, has more friends than you and can stay online longer than you. Just pray he's not out to get you.
  • If you lose stuff, it's almost always your fault. Really, only yours.
Don't worry?! I don't know about you but I've got better things to do than spend hours mining space rocks only to have them explode because someone decided it would be fun.
This isn't the only game that provides this kind of experience. Have you heard of the survival genre?

Look, if the idea of grinding (in one way or another) for virtual wealth, and then risking that wealth for opportunities of even greater wealth, doesn't appeal to you, then you're simply incompatible with the genre.

Just keep in mind that you can minimize your losses if you apply intelligence to your actions.

Originally posted by Arnold J. Rimmer:
"If you PvP"?! What's this "if"? I'm not the one that decides. It is the horde of evil that inhabits the game. Waiting at every opportunity to destroy me. It doesn't seem like I have any real choice in the matter.
You don't ever fully decide, but you can control your risk to a significant degree. You're making the assumption that no matter what you do, you're guaranteed to die and lose everything all the time. But that's simply not the reality of the game.

Originally posted by Arnold J. Rimmer:
Lemme get this straight... Everywhere I go, people will be waiting to gank me. The only way to be safe is to dock with a station. However, people specifically wait near stations to gank. Which means that every time I want to logout, I risk getting into PvP and losing my ship.
Addressed this before. Other players can't just kill you without any consequences, at least in high-sec. Unless you make it profitable for someone to suicide-gank you, you're more or less safe.

Originally posted by Arnold J. Rimmer:
I *can* logout in space, but it's dangerous. For 2 solid minutes my craft can be destroyed without consequence by anyone passing by. I won't even know until I log back in.

If I get into PvP, then escape... I'll need to wait for the PvP timer to expire. Otherwise my ship is vulnerable for 15 minutes. Wow. Hope my internet doesn't go out while I'm playing. (My ISP remotely reboots the modem at random.)
This one is a legitimate concern for people with unstable internet, or crashy computers. Unless we're talking more than one disconnection of some kind every six hours, odds are you won't be affected to the point of frustration.

Originally posted by Arnold J. Rimmer:
You are seriously saying that the only thing I can do is hope that I never get on anyone's bad side? That's not going to happen. Everything I type into the internet makes people hate me. After a month in EVE, I have no doubt everyone would want to kill me.
Sounds like you'd make a pretty good pirate. Adapt, and condition yourself to have a more assertive attitude. Realize that even if you're killing someone, you're still playing by the rules of the game.

Originally posted by Arnold J. Rimmer:
How is it my fault if I get ganked? There's no place to hide from PvP. The game is full of people that will take everything from me. If I avoid them, but they find and kill me anyway... How is that my fault?
It's only not your fault if someone does it out of principle, which is extremely rare. Suicide-ganking has a profit motive 99.xx% of the time.

You don't carry all of your money in a huge sack when you leave your house, right? So why would you expose all of your assets at once in the game? Only stupid playuers do that, and you're not stupid, right? You type too well to be a stupid person.

Originally posted by Arnold J. Rimmer:
What I really don't understand is how a game like this has lasted so long. It's built around driving players away. I wouldn't keep playing if everything I worked for could be taken from me at any time. If I accumulated anything of value, I wouldn't want to keep playing. After all, it could be destroyed. It seems like a lose/lose situation.
Because it's nowhere near as bad as what your impression of it leads you to believe.

Actually, the saddest part of all of this is that if you do decide to play EVE, and at some point you progress to the point where you become an alpha player/predator yourself, you'll be sad when you realize just how much softer this game has gotten over its lifetime, as a direct result of people complaining to the developers. It's why I stopped playing.
Last edited by Shotgun; Nov 2, 2016 @ 6:17pm
Jackie Daytona Nov 3, 2016 @ 11:02am 
Originally posted by Alucardr:
Eve was designed to be unfair.
This game definitely isn't for me then. It can be fun to play with a disadvantage. However, if the entire game is like that then I won't have fun.
Originally posted by Alucardr:
It was designed to have wolves and sheep living together and the wolves preying on sheep always.
That may have been the intent. Based on everything I've read, the game is more "dog-eat-dog". Why would any "sheep" stick around? To be exploited over and over? Of course not. So you have a game full of wolves that have no choice but to prey on each other.
Originally posted by Alucardr:
CCP only recently banned a well-known scammer in the game due to the community outrage and the possible lights on the fact by mainstream media, that could mean a huge financial loss for them.
Not sure why anyone would be outraged about a scammer in EVE. If there are no rules against it, then how are people upset? I mean, I would be upset, but that's why I'm not playing. Everyone else shouldn't even be surprised.
Originally posted by Alucardr:
Not because they cared about what happened really (the victim was put into humiliation/torture for hours) but because that if mainstream media noticed that, their game would be bashed to death and chance of new players getting in would be evaporated.
Honestly, I think the game has already ruined it's reputation. Just search for a new player guide to EVE. Most I found warned repeatedly about scams and brutal PvP. It's not presented as, "this might happen so watch out". Instead it's, "bad things will happen and the best you can do is avoid it as long as possible".
Originally posted by Alucardr:
That's why the first rule of entering this game is to NEVER trust anyone. NEVER. You might join a corporation and 10 years after someone close to you rob you of everything you got just because the time was right. If you can play knowing this rule and knowing that you will be in a land where sociopathy and psycopathy is the normality then you can protect yourself and even prosper.
This is a good summary of why I don't want to play the game, and can't understand why people do. It sounds horrible.
Originally posted by Harrison:
Sounds like the OP is just heartbroken that what they thought would be the end all be all of space games is actually a social experiment wrapped in the trappings of spaceships.
Um... yeah.
Originally posted by Mosseman:
Originally posted by Arnold J. Rimmer:
I imagine it'll take a long time to earn enough money for a ship.
Hey, smeghead!
LOL!
Originally posted by Mosseman:
So... I undock my ship from the main hub or whatever, and anyone can destroy me at any time?
Kind of. You're also able to protect yourself. For example: If you undock and see a grid full of war targets waiting to blap your defenceless exploration ship, you have two options.

1) Stop your ship.

2) Use what is called an instawarp to warp right past the enemy fleet,

Simply put: If someone claims they'll camp you into station, just laugh at them. There's a whole slew of tricks to use to stay safe.
I looked up info on instawarp. I found a video tutorial, but I think I got trolled.
https://www.youtube.com/watch?v=nMZhBLandSU
It sounds like I need a partner to instawarp-to... and that I have to "web" them? It also takes a special engine.

I'm not sure. I've looked at a few links. I can't find a good explaination. I have no idea how much it will cost. I do know that it isn't as simple as just warping past enemies. My warp-drive time has to be fast... or something? Which requires upgrades. Otherwise they "instalock" me and it's over before I can take any action? Seems that way.
Originally posted by Mosseman:
It also seems like the game is built from the ground-up for trolling, and nothing else. People can be compeletely terrible and merciless to you.
EVE at its core is a PvP game. Getting shot at in EVE is no different than being shot by an enemy in Halo/CoD/Overwatch/BF/GenericFPS173811. It's PvP. Nothing more, nothing less.
That's a poor comparison. If I die in a Halo/CoD/Overwatch/BF multiplayer match, will I:
  • Lose equipment/vehicles I've earned/unlocked?
  • Lose the money I earned for the match?
Originally posted by Mosseman:
The aggravations you list are part of the game. Harassment, name-calling, racist/sexist/homophopic/etc slurs and general abuse via chat is not. Keep your hostilities within the game and its mechanics and you'll be fine.
It makes little sense to ban those things but not griefing or scamming. If you are going to let people be evil, you might as well allow them to use offense language as well.
Originally posted by Mosseman:
Griefing is bannable in EVE. However, I suspect your definition of griefing differs from CCP's.
Honestly it doesn't seem like it is. Bannable, I mean.
https://community.eveonline.com/support/policies/suspension-and-ban-policy/
The only way they will do anything is if the people attacking you have a "hate-mongering philosoph<y>." If not, you can be griefed forever. No rules against it as far as I can see.
Originally posted by Mosseman:
Causing another player to have a terrible experience isn't against the rules?
Remember: PvP!
I like PvP... just not when people x100 better turn me to dust.
Originally posted by Mosseman:
If you equate losing to a terrible game experience you might want to avoid EVE, PvP games and probably games in general.
Here's what I think would be terrible:

I install the game. I learn the basics. I fly my first ship out of the space station. I make a jump to a warp gate. Someone has camped the other side. They kill me.

I awake in my clone and get another ship. I go somewhere else, but that gate is camped too. So I'm killed again.

I try once more, and this time I make it to the planet. After some mining, I'm destroyed by someone cloaked nearby that wants easy loot.

All the while being made fun of in chat by these people.
Originally posted by Mosseman:
Sometimes you lose. You need to accept that.
It's not about losing. It's about not ever being safe. About never having any chance to accumlate enough wealth to compete with others. It's about never being able to advance in the game because someone will always be trying to kill you.
Originally posted by Mosseman:
Oh great. People can pose as noobs as well. Fantastic.
Does it really make a difference. I get the dislike towards smurfs, but EVE has no ranked or matched play. Anyone can fight anyone, anyway.
Just another way of scamming.
Originally posted by Mosseman:
If I were to play my first day I would be scammed out of all my stuff.
Scams are not some overpowered and impossible I told detect mechanic. They all rely on the victim being some combination of stupid, lazy and greedy. Remember: If a deal seems too good to be true, it probably is.
Actually... The game is complicated and difficult to understand. Full of terminlogy related to it's lore and technology. It would be nice if I could... ask someone in game? Or maybe... on the forums? Oh wait...
Originally posted by CCP Spitfire:
Do not expect to receive an accurate response. EVE Online has been called "a game where even the forums have PvP."
So basically... I shouldn't even believe a word any of you are saying to me.
Originally posted by Mosseman:
"Don't fly what you can't afford to lose" is probably the most repeated mantra within the EVE community.
If I can lose any ship at any time then I can't afford to fly anything. If I get blown up every time I go anywhere or take any action... I can't afford that.
Originally posted by Mosseman:
I *can* logout in space, but it's dangerous. For 2 solid minutes my craft can be destroyed without consequence by anyone passing by. I won't even know until I log back in.
If you do this with no hostiles nearby, you'll probably be fine. If you attempt to do this while someone is hunting for you, it's suicidal. There are good times and bad times to do this.
In a game with cloaking, there's never a good time. My point was that, not only is it not fun, but it's also inconvienent. Let's say I'm fleeing from someone. If I logout, I'm dead. Major setback. I lose everything in the cargo hold, the ship, the upgrades, the implants, etc.

Perhaps though, I have somewhere to be. So I gotta make a choice between being late for a real life thing, or letting my character be devastated.
Originally posted by Mosseman:
What I really don't understand is how a game like this has lasted so long. It's built around driving players away. I wouldn't keep playing if everything I worked for could be taken from me at any time. If I accumulated anything of value, I wouldn't want to keep playing. After all, it could be destroyed. It seems like a lose/lose situation.
You don't understand how it survives because you don't know the mechanics in play.
Then enlighten me.
Originally posted by Mosseman:
Start from the obvious and logically work backwards.
Ah, I see you cannot.
Originally posted by Mosseman:
Games with bad game play die quickly. EVE has survived more than a decade. It stands to reason the game play mechanics aren't bad, you simply don't fully understand them.
orly?

reference: http://www.eurogamer.net/articles/2014-04-01-was-ccp-right-to-ban-this-eve-online-player
Originally posted by CCP:
Eve is a virtual world whose inhabitants have more freedom to play the villain and experiment with various backhanded tactics than in any other MMO. The freedom to scam and commit piracy, espionage, and extortion are all fundamental to the Eve Online experience, and CCP will never change that.
They really want people to have a terrible experience within the game. I don't get it. Why would I play a game that actively wants to humiliate, grief, and prevent any advancement of my character?
Originally posted by Mosseman:
I hope this post was helpful.
Yeah.
Jackie Daytona Nov 3, 2016 @ 11:03am 
Originally posted by Shotgun:
Do you have a personality on the extreme beta end of the spectrum? If so, then chances are higher that you won't like it, but nothing is ever certain.
I have no idea what you are talking about.
Originally posted by Shotgun:
Originally posted by Arnold J. Rimmer:
What I don't understand... Is how anyone could think this was fun. Is this bascially trolling in space?
EVE is a simulation of a libertarian society and free market economy at its core. Some people find this appealing, and some don't.
Seems more like trolling to me. People just fly through space causing trouble to anyone that can.
Originally posted by Shotgun:
In high security space, there are NPC-driven consequence mechanics (but not prevention mechanics) for various forms of aggression.
I'm aware of all this and suicide ganks and lesser liklihood and whatever...
Originally posted by Shotgun:
Unless you're a miner, and get killed on principle, but that's a separate discussion.
That's exactly the point. There's some ridiculous social constructs in play that I'll never fully understand. I'll fall vicitim to these constantly. Seems better to avoid it altogether.

Also... Why would you kill someone for mining ore? If you think that's cool or whatever, you've only shown me how evil the people of this game really are.
Originally posted by Shotgun:
Originally posted by Arnold J. Rimmer:
It honestly sounds like this game is full of bullies that want to take/destroy your stuff.
It's not full of them; they make up a percentage of the population, and are the alpha predators in the game's natural order. Most players are passive in nature.
I find that hard- no. Impossible to believe. A quick look at the forums shows the general attitude of players. Their only goal in life is to bully others. That's literally all they want out of the game. To take other people's stuff, or outright kill whoever they please.
Originally posted by Shotgun:
You don't have to scam anyone.But successful scamming is one of the best ways to make lots of money. It also teaches you a lot about people, and the world in general. Here's a tip: people don't have your best interests in mind.
Now I see. You think of yourself as an "alpha", and the rest of the world can go **** itself amirite? You're one of those people that think it's okay to screw people over. That your actions are meaningless, it's just the failure of others to stop you. Right. You are insane. You have the same mentality as a rapist.
Originally posted by Shotgun:
Originally posted by Arnold J. Rimmer:
Griefing doesn't get you banned? Causing another player to have a terrible experience isn't against the rules?
Here's another major misconception you have: you're equating "griefing" to doing something that someone else in the game doesn't like.
Nope. "Griefing" is a very specific term. Wikipedia has a very good definition:

"Griefing is the act of chronically causing consternation to other members of an online community, or more specifically, intentionally disrupting the immersion of another player in their gameplay."

You are seriously trying to argue that griefing isn't griefing. Get outta here. (Or maybe I just will. You are obviously on this earth to troll.)
Originally posted by Shotgun:
Originally posted by Arnold J. Rimmer:
Why would anyone but the most dark and evil people in existance play this game?
Because if you have the proper mindset, those people won't affect you, or your success in the game, even if you're a passive player.
LOL!
Originally posted by Shotgun:
You can be strong without being evil.
LOL!
Originally posted by Shotgun:
It's just that most people have outsized victim complexes that prevent them from reaching this level.
I have to remind myself I'm talking to an insane person. You can't recognize yourself as a jerk. You just think everyone else deserves anything you do to them. You are so crazy. I now understand the kind of person that plays this game. Thank you.
Originally posted by Shotgun:
Originally posted by Arnold J. Rimmer:
I believe Sun Tsu and many other strategists from throughout time will tell you that you are wrong. Circumstance is everything. How can hundreds of spartans defeat thousands of persians? Circumstance.

Things are fair and unfair. As are fights. Battles will generally go to those with a distinct advantage. A big enough advantage creates an overwhelming likihood of victory. As such, people call this "unfair".

Trying to argue that "nothing is unfair" makes it seem like you are in complete denial of reality.
You misunderstood what that meant.
. . .
Originally posted by Shotgun:
"Circumstances" in this case have to do with what your expectations are with regard to any encounter.
No. That's called "expectations". Completely and totally different than "circumstances". The two influence one another but are by no means the same thing.
Originally posted by Shotgun:
Originally posted by Arnold J. Rimmer:
Don't worry?! I don't know about you but I've got better things to do than spend hours mining space rocks only to have them explode because someone decided it would be fun.
This isn't the only game that provides this kind of experience. Have you heard of the survival genre?
The difference? Many of those games aren't 24/7 multiplayer. You can actually just work against the environment. No such thing in EVE. Someone always waiting to kill you somewhere. It's why I haven't tried out games like DayZ. I would not have fun getting robbed by other players dozens of times before I was lucky enough to build a character only to die from a shovel to the back of the head. Seems pointless. As does buying an expensive ship and then having it explode because you were 0.2 seconds too slow.
Originally posted by Shotgun:
Just keep in mind that you can minimize your losses if you apply intelligence to your actions.
Not likely. The game has been out for over 10 years right? That means everyone is 1,000,000 steps ahead of me. Easily. There is nothing I will think of that some hasn't already many years ago. Everyone says you aren't safe anywhere. If I can't be safe anywhere... If I can't hide... If I can't run... If I can't fight... there's no point in playing. There's going to be people way better, and all I can do is hide from everyone. There's nothing smart about it. You hide, you run from everything, or you waste money and die.
Originally posted by Shotgun:
Originally posted by Arnold J. Rimmer:
You are seriously saying that the only thing I can do is hope that I never get on anyone's bad side? That's not going to happen. Everything I type into the internet makes people hate me. After a month in EVE, I have no doubt everyone would want to kill me.
Sounds like you'd make a pretty good pirate. Adapt, and condition yourself to have a more assertive attitude. Realize that even if you're killing someone, you're still playing by the rules of the game.

Originally posted by Arnold J. Rimmer:
How is it my fault if I get ganked? There's no place to hide from PvP. The game is full of people that will take everything from me. If I avoid them, but they find and kill me anyway... How is that my fault?
It's only not your fault if someone does it out of principle, which is extremely rare. Suicide-ganking has a profit motive 99.xx% of the time.
Again, given the general attitude of players on the EVE forums, it would seem all they want is chaos and destruction and misery.
Originally posted by Shotgun:
You don't carry all of your money in a huge sack when you leave your house, right? So why would you expose all of your assets at once in the game? Only stupid playuers do that, and you're not stupid, right? You type too well to be a stupid person.
Of course not. I might have a cargo hold full of ore that is blown up along with my ship yadda-yadda...
Originally posted by Shotgun:
Originally posted by Arnold J. Rimmer:
What I really don't understand is how a game like this has lasted so long. It's built around driving players away. I wouldn't keep playing if everything I worked for could be taken from me at any time. If I accumulated anything of value, I wouldn't want to keep playing. After all, it could be destroyed. It seems like a lose/lose situation.
Because it's nowhere near as bad as what your impression of it leads you to believe.

Actually, the saddest part of all of this is that if you do decide to play EVE, and at some point you progress to the point where you become an alpha player/predator yourself, you'll be sad when you realize just how much softer this game has gotten over its lifetime, as a direct result of people complaining to the developers. It's why I stopped playing.
Well, I'm glad there are some friendly people in the EVE community, but... The game isn't for me. As far as my impression of the game? This bears repeating:
Originally posted by CCP:
Eve is a virtual world whose inhabitants have more freedom to play the villain and experiment with various backhanded tactics than in any other MMO. The freedom to scam and commit piracy, espionage, and extortion are all fundamental to the Eve Online experience, and CCP will never change that.
That right there is why I'll never play. It's nothing but people looking to exploit me.
e.j Nov 3, 2016 @ 12:13pm 
well if you think rl sucks and is dangerous than you will not like eve . in many ways eve is like rl exept with turbo capitalism, ppl litterly kill for money ingame. think of it as a dystopian universe meets the 40k universe. its all about the reach of you and/or your corp/alliance and there is allways war.
this sum's it up nicely https://www.youtube.com/watch?v=kED11aGobUk
Last edited by e.j; Nov 3, 2016 @ 12:21pm
Fluke Nov 3, 2016 @ 2:12pm 
I have been playing eve for around 2 years.I tend to play the mouse (as in cat and mouse) and have lost around 10 ships to pvp.I have never managed to kill another player mainly due to the fact most of my ships dont have guns :)

If there was no cat in eve,I woudlnt have to put much thought in to how I fit my ships to achieve my goals.Also, the cats are some of my best customers.

When your floating around space and you hit the mother load of all treasure,in a ship that will blow up if you sneeze at it,ya feel ya heart rate go up,the adrenaline makes ya mouse hand wobble but ,if you do get that load home happy days.For me, if theres no risk or danger then theres no sense of reward.

I like making things to sell to other players,even the ones who want to kill me.See a couple of pirates knocking around your neck of the woods all the time.Make them something on the cheap,if ya play ya cards right you can end up with a pair of rottweilers looking affter ya ass.

This is just how i play eve and its certainly not for every one,the thing is you choose your own role in eve.
Tor Nov 3, 2016 @ 2:38pm 
Originally posted by Arnold J. Rimmer:
I looked up info on instawarp. I found a video tutorial, but I think I got trolled.
https://www.youtube.com/watch?v=nMZhBLandSU
It sounds like I need a partner to instawarp-to... and that I have to "web" them? It also takes a special engine.

I'm not sure. I've looked at a few links. I can't find a good explaination. I have no idea how much it will cost. I do know that it isn't as simple as just warping past enemies. My warp-drive time has to be fast... or something? Which requires upgrades. Otherwise they "instalock" me and it's over before I can take any action? Seems that way.
Hey, Ace. Welcome back.

I'm really encouraged by your efforts to understand the game, so I'll make a little bit more effort to help you out this time round.

My use of instawarp was a little ambiguous and that's the cause of your confusion. Apologies. You've actually touched on two other uses of instawarp but missed the one I meant ^^ (again, my fault).

When it comes to undocking from a station, an "instawarp" is actually a bookmark you had created at an earlier time. You do this by undocking from that station in an extremely fast ship and letting it travel for a few minutes and creating a bookmark. A bookmark is literally a saved location in space - somewhere you have been before that you'd like to come back to again.

Now, when you undock from that station, your ship is already aligned to that bookmark, ready to warp (I'll explain the details below). If you see trouble (or suspect some is coming your way), you can just warp to that bookmark. There is literally nothing anyone can do to stop you (smartbombs, maybe - I'm not sure on that one, it's an iffy strategy at best).

Feel free to skip until the next quote, it just described the other uses of the term "instawarp".

The first is the method where a partner uses a "web". This is a technique you use to significantly increase the "align time" of large, slow ships. In order for a ship to enter warp, it must be travelling at least 75% of its maximum (sub-warp) velocity and within a few degrees of its intended destination. Now, when I say maximum speed, I'm not referring to some fixed number, it actually varies depending on the status of your ship. A "web" is a "stasis webifier" which reduces your ship's current maximum speed. So, if you try to enter warp, your ship will start to accelerate to its destination. When your friend webs you, the speed your ship needs to be moving to enter warp is suddenly drastically reduced, below the speed you're already travelling. Result: You're propelled into warp pretty much the instant those webs hit you.

The other use of instawarp is in reference to small, fast ships. These are ships whose time to align is so low that effectively, they cannot be locked by hostile ships before entering warp. To be specific, a ship is considered to have "instawarp" when it's align time is less than two seconds. Such ships are not infallible, but they are decidedly tricky to catch.

That's a poor comparison. If I die in a Halo/CoD/Overwatch/BF multiplayer match, will I:
  • Lose equipment/vehicles I've earned/unlocked?
  • Lose the money I earned for the match?
Time is money, money is time. The two are equivalent when it comes to assessing the value of something. When you lose a ship in EVE, its value is the time you spent acquiring it. In a generic FPS, the value lost is the time you spend waiting to respawn. In both instances, when you die, you're punished with a loss of time. In the FPS, the lost time is just time spent waiting, in EVE, it's the time spent paying for your ship. The way these penalties apply does indeed differ, but the basic concept is the same: You lost and have suffered a loss (of time) as a result.

It makes little sense to ban those things but not griefing or scamming. If you are going to let people be evil, you might as well allow them to use offense language as well.
The former is part of the game, the latter is not.

Honestly it doesn't seem like it is. Bannable, I mean.
https://community.eveonline.com/support/policies/suspension-and-ban-policy/
The only way they will do anything is if the people attacking you have a "hate-mongering philosoph<y>." If not, you can be griefed forever. No rules against it as far as I can see.
https://support.eveonline.com/hc/en-us/articles/203209712-Rookie-Griefing

There's no official definition for griefing. The term has only really been around for some 20 years. I'll offer my own definition. I think it's pretty solid as it describes the activity and can be used in literally any multiplayer game, even board games.

Griefing is the use of game mechanics that:
1) sabotages another player(s)'' game,
2) lacks an effective counter,
3) is not intended by the game's developer.

Seeing as CCP have deliberately implemented the ability to kill other players and have created various in-game tools to help players avoid becoming victims, contrary to points 2 and 3 of my proposed definition, we can say that a lot of what you refer to isn't actually griefing.

I like PvP... just not when people x100 better turn me to dust.
Such is the nature of asymmetric PvP. A winning fleet will typically have figured out what their enemy is doing before even engaging, thus ensuring victory.

If you're just roaming around with your friends, getting stomped doesn't really add anything to your game. This is why it's better to engage in actual war. A single battle is just part of a much larger picture. Sure, the enemy might insist on stomping your fleets, 100vs5, but those fights are dull and enemy morale will whither if they can only win with a massive numbers advantage, but lose "fair" fights.

War in EVE is insanely complex and we won't do it justice by discussing it, here.

Here's what I think would be terrible:

I install the game. I learn the basics. I fly my first ship out of the space station. I make a jump to a warp gate. Someone has camped the other side. They kill me.

I awake in my clone and get another ship. I go somewhere else, but that gate is camped too. So I'm killed again.
Here's the thing about gate camps: They're boring! It's literally a matter of sitting around doing nothing for lengthy periods of time waiting for someone to stumble into your trap. As a result, gate campers will typically hang about on busy thoroughfares. The busiest routes are the direct ones. This means avoiding 90% of gate camps is a piece of cake. Go to a major trade hub in HiSec, plot a route to somewhere in low/null, set the first jump outside HiSec to "avoid" in your autopliot settings. BAM! You've just dodged the gank hotspots between those two systems.

Couple this with other nifty intel-gathering tricks such as "display ship kills in the last 1hr" in your galaxy map and using zkillboard (or similar) to see what gets killed to figure out if a gate camp is currently active.

Remember what I said about asymmetric PvP? About how the pirates are trying to kill people but the hauler just wants to reach his destination? Well, there ya go. You can win a fight without fighting! Pretty cool, eh?

I try once more, and this time I make it to the planet. After some mining, I'm destroyed by someone cloaked nearby that wants easy loot.
There's more intel-gathering tricks. Every system (not WH space) has a "local" chat channel. This channel lists every pilot currently in that system. You can use this list to see if any known pirates are hanging around. Also, there is a tool called d-scan (literally every ship has this tool), which tells you what ships (that aren't cloaked) are nearby (up to ~14AU).

Also, cloaky ships come with a penalty: You cannot lock a target within X seconds after decloaking. This means, for the majority of ships flown by the wannabe pirate, you will have time to warp to safety before he can lock onto you.

All the while being made fun of in chat by these people.
People gloat. If it bothers you, use block. If they turn nasty, use report.

It's not about losing. It's about not ever being safe.
That's a good thing. I could explain why, but it would take a very long time and requires you to have a pretty good understanding of game mechanics, both micro and macro, so on this one please, just trust me: EVE is enjoyable because nowhere is safe.

About never having any chance to accumlate enough wealth to compete with others. It's about never being able to advance in the game because someone will always be trying to kill you.
You're massively overestimating just how dangerous EVE actually is.

Just another way of scamming.
How? How does a character being only a few days old make them a better conduit for a scam that one that is years old?

Actually... The game is complicated and difficult to understand. Full of terminlogy related to it's lore and technology. It would be nice if I could... ask someone in game? Or maybe... on the forums? Oh wait...
Scams require motive. There's nothing in it for a person to lie to you on the forums, particularly when there are plenty of others willing to call them out on it. If you direct your questions to NCQA (https://forums.eveonline.com/default.aspx?g=topics&f=257) you can safely assume any help you receive will be genuine.

So basically... I shouldn't even believe a word any of you are saying to me.
To trust someone is to understand their motives. If someone wants to scam you, they'll pursue ways to get to your stuff. Does what they're telling you give them access to your stuff? You can probably trust them (for now).

If I can lose any ship at any time then I can't afford to fly anything. If I get blown up every time I go anywhere or take any action... I can't afford that.
You're overstating the risks again.

In a game with cloaking, there's never a good time.
I've already explained why this isn't true earlier in this post.

My point was that, not only is it not fun, but it's also inconvienent. Let's say I'm fleeing from someone. If I logout, I'm dead. Major setback. I lose everything in the cargo hold, the ship, the upgrades, the implants, etc. Perhaps though, I have somewhere to be. So I gotta make a choice between being late for a real life thing, or letting my character be devastated.
Docking up is universally the most effective and safest way to log off. The only time you really consider logging off in space is when there are no stations you can dock at (in acceptable time). It's actually pretty rare that you simply won't have access to a station.

Originally posted by Mosseman:
You don't understand how it survives because you don't know the mechanics in play.
Then enlighten me.
Hopefully this post has offered some helpful insights.

Originally posted by Mosseman:
Start from the obvious and logically work backwards.
Ah, I see you cannot.
No need to be hostile, I'm just trying to help.

Originally posted by Mosseman:
Games with bad game play die quickly. EVE has survived more than a decade. It stands to reason the game play mechanics aren't bad, you simply don't fully understand them.
orly?
ya rly

reference: http://www.eurogamer.net/articles/2014-04-01-was-ccp-right-to-ban-this-eve-online-player
Your point? Erotica 1 scammed people - that was fine. What wasn't fine was that he took his nefarious activities outside the game. Remember our discussion about how killing people in EVE is fine, but harassing/bullying/name-calling is not?

The scams were an in-game activity. However, he would continue to tease his victims long after the scam was complete to harvest tears. There was no game mechanic in play as there was no financial reward to continue the scam. All he was doing was bullying a person who had become emotionally unstable.

Originally posted by CCP:
Eve is a virtual world whose inhabitants have more freedom to play the villain and experiment with various backhanded tactics than in any other MMO. The freedom to scam and commit piracy, espionage, and extortion are all fundamental to the Eve Online experience, and CCP will never change that.
They really want people to have a terrible experience within the game. I don't get it.
None of what you describe are a terrible experience. They're all fun, challenging activities as opposing players pit their skills against each other.

Why would I play a game that actively wants to humiliate, grief, and prevent any advancement of my character?
It doesn't.
Last edited by Tor; Nov 3, 2016 @ 2:42pm
Tor Nov 3, 2016 @ 3:36pm 
Originally posted by Arnold J. Rimmer:
Originally posted by Shotgun:
Do you have a personality on the extreme beta end of the spectrum? If so, then chances are higher that you won't like it, but nothing is ever certain.
I have no idea what you are talking about.
I'm bored, so I'm butting in. Take that Shotgun!

He's asking if you're weak willed and have a fearful personality. If you're easily offended, take everything personally and are generally thin-skinned, you'll struggle in the cut-throat environment of EVE.

Why would you kill someone for mining ore?
He warned you it's a whole different discussion. Given your understanding of the game, it will take a very long time to explain and it's likely you won't understand. That's not your fault, as a non-player there's a lot of information to absorb if you want to learn about this topic.

I'm willing to lay it out but it really will be a long chat. It might be best to take it to VoIP at some point.

A quick look at the forums shows the general attitude of players.
Doubtful. There's a lot of different opinions within the EVE community.

Their only goal in life is to bully others. That's literally all they want out of the game. To take other people's stuff, or outright kill whoever they please.
Dispelling this myth piece by piece will take hours. Take my word for it: You're very much mistaken.

Originally posted by Shotgun:
You don't have to scam anyone.But successful scamming is one of the best ways to make lots of money. It also teaches you a lot about people, and the world in general. Here's a tip: people don't have your best interests in mind.
Now I see. You think of yourself as an "alpha", and the rest of the world can go **** itself amirite? You're one of those people that think it's okay to screw people over. That your actions are meaningless, it's just the failure of others to stop you. Right. You are insane. You have the same mentality as a rapist.
Beware assumptions, for they are the mother of all f*&$-ups.

Nope. "Griefing" is a very specific term. Wikipedia has a very good definition:

"Griefing is the act of chronically causing consternation to other members of an online community, or more specifically, intentionally disrupting the immersion of another player in their gameplay."
Care to share a link? I'm using https://en.wikipedia.org/wiki/Griefer and that sentence does not appear there.

Also: Wikipedia is not a source.

You are seriously trying to argue that griefing isn't griefing. Get outta here. (Or maybe I just will. You are obviously on this earth to troll.
Your definition of trolling also seems to be off. Someone that disagrees with you is not necessarily a troll.

Originally posted by Shotgun:
Because if you have the proper mindset, those people won't affect you, or your success in the game, even if you're a passive player.
LOL!
Originally posted by Shotgun:
You can be strong without being evil.
LOL!
Care to elucidate?

Originally posted by Shotgun:
It's just that most people have outsized victim complexes that prevent them from reaching this level.
I have to remind myself I'm talking to an insane person.
Your definition of insane also seems to be off. Someone that disagrees with you is not necessarily insane.

I'm going to point out that you're becoming increasingly hostile and are starting to look like a troll. You've not actually refuted his claims, just started name calling.

You can't recognize yourself as a jerk. You just think everyone else deserves anything you do to them. You are so crazy. I now understand the kind of person that plays this game. Thank you.
I underlined your assumption for you. Don't let it turn into a f*&%-up.

Originally posted by Shotgun:
Just keep in mind that you can minimize your losses if you apply intelligence to your actions.
Not likely. The game has been out for over 10 years right? That means everyone is 1,000,000 steps ahead of me.
Wrong. All the money in the world won't save a bad player from his own incompetence. Check out "Awful Loss of the Day" articles at TMC: https://www.google.co.uk/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=themittani%20alod They invariably showcase morons that thought throwing money at the game would buy them victory.

Skill points do accrue over time, but they are capped. You hit a point where you literally can't make your character any better at piloting a given ship. A ~1 month old player is quite capable of going toe-to-toe with a 10 year old veteran.

Easily. There is nothing I will think of that some hasn't already many years ago.
Rock, paper, scissors has been around for years, yet people still throw rock, despite the fact it will always lose to paper.

Everyone says you aren't safe anywhere. If I can't be safe anywhere... If I can't hide...
Cloaking devices.

If I can't run...
Warp drive, align time, warp core stabilisers, tank, warp speed and good old fashioned evasion.

If I can't fight... there's no point in playing.
Want to know what I like to do in EVE? I like to fly around in LoSec, null and WH space in defenceless ships such as explorers and haulers, dodging those who'd try to kill me. I find it incredibly thrilling when I encounter a camp, particularly in null when my escape is bubbled (I can't warp in/out of it). I'm not fighting them, there's 5 of them, they're all armed and all I have is...well, a cloaking device. It's awesome having my loot, my ship, my life on the line, hoping the enemy doesn't spot me as he searches frantically for me.

There's going to be people way better, and all I can do is hide from everyone. There's nothing smart about it.
I think, by this point, given that I've explained a whole host of ways you can avoid unwanted combat you realise this statement is folly.

Originally posted by Shotgun:
You don't carry all of your money in a huge sack when you leave your house, right? So why would you expose all of your assets at once in the game? Only stupid playuers do that, and you're not stupid, right? You type too well to be a stupid person.
Of course not. I might have a cargo hold full of ore that is blown up along with my ship yadda-yadda...
Which, combined with the value of the ship will barely be worth 50million ISK. That's a pittance. The equivalent real-world value is approx. 80 US cents. Seriously, think of something in real life that's worth 80 cents. A bar of chocolate? Would you seriously consider yourself massively violated if someone took your lunchtime snack from the office refrigerator? You'd be more annoyed about that chocolate bar than your ship because you expect other people to respect your property, in EVE, you know someone's going to take a crack at you at some point.

A 50million ISK ship is just as easily replaced as that chocolate bar. So don't freak out when you lose it.

Originally posted by Shotgun:
Because it's nowhere near as bad as what your impression of it leads you to believe.

Originally posted by CCP:
Eve is a virtual world whose inhabitants have more freedom to play the villain and experiment with various backhanded tactics than in any other MMO. The freedom to scam and commit piracy, espionage, and extortion are all fundamental to the Eve Online experience, and CCP will never change that.
That right there is why I'll never play. It's nothing but people looking to exploit me.
Wrong again.

I'm disappointed, to be honest. I thought you might have had the guts for EVE.
Last edited by Tor; Nov 3, 2016 @ 3:38pm
Shotgun Nov 3, 2016 @ 5:46pm 
I started to type out a response line-item again, but halfway in, it became obvious that you aren't here to get a better understanding of the game, but rather to vent your frustrations with the game's mere existence, which offends your moral sensibilities. You have your unshakeable, preformed perceptions (this is called prejudice, by the way), and simply wanted to validate them by finding public agreement.

I have seen this before many times. On these low-traffic forums, it's rarer, but we still get 2-3 threads like this every year. So let's face up to the truth: you weren't seeking to be educated or convinced to give this game a shot; this was a rant. Despite not knowing anything about the game aside from what you gleaned from some summary post, you claimed that the explanations given to you by veteran players were "impossible to believe," acted like you knew better, laughed at them, or flat-out insulted the people trying to help.

I, the insane jerk rapist, have trained hundreds of new players over the years, so (unfortunately) I know exactly what kind of person you are, and what kind of player you'd be. You are the kind of person who, out of disagreement, spews more vitriol into a single forum post than I've seen come out of the entirety of my pirate EVE friends over an entire decade; the epitomical EVE carebear who blames everyone but himself, even when help is all but being spoonfed into your greedy, consumerist maw. So I'm going to do what I've done before in these cases: I'm going to quote your post with the ID tags removed, so that it never goes away, and then I'm going to sit back and enjoy watching you cause a scene.

My only regret is that you won't stick around to provide content for players with integrity for a couple of weeks. But hey, I can't waste my time on such thoughts, because there are plenty of people outside whom I could be fornicating against their will. Enjoy being a drama queen, and I look forward to your response of "see? what you've said just reaffirmed everything I said about you and this game" that I totally haven't seen a thousand other times. :B1:

The rest of y'all have fun with this one.

Originally posted by Quoted for posterity:
Originally posted by Arnold J. Rimmer:
Originally posted by Shotgun:
Do you have a personality on the extreme beta end of the spectrum? If so, then chances are higher that you won't like it, but nothing is ever certain.
I have no idea what you are talking about.
Originally posted by Shotgun:
EVE is a simulation of a libertarian society and free market economy at its core. Some people find this appealing, and some don't.
Seems more like trolling to me. People just fly through space causing trouble to anyone that can.
Originally posted by Shotgun:
In high security space, there are NPC-driven consequence mechanics (but not prevention mechanics) for various forms of aggression.
I'm aware of all this and suicide ganks and lesser liklihood and whatever...
Originally posted by Shotgun:
Unless you're a miner, and get killed on principle, but that's a separate discussion.
That's exactly the point. There's some ridiculous social constructs in play that I'll never fully understand. I'll fall vicitim to these constantly. Seems better to avoid it altogether.

Also... Why would you kill someone for mining ore? If you think that's cool or whatever, you've only shown me how evil the people of this game really are.
Originally posted by Shotgun:
It's not full of them; they make up a percentage of the population, and are the alpha predators in the game's natural order. Most players are passive in nature.
I find that hard- no. Impossible to believe. A quick look at the forums shows the general attitude of players. Their only goal in life is to bully others. That's literally all they want out of the game. To take other people's stuff, or outright kill whoever they please.
Originally posted by Shotgun:
You don't have to scam anyone.But successful scamming is one of the best ways to make lots of money. It also teaches you a lot about people, and the world in general. Here's a tip: people don't have your best interests in mind.
Now I see. You think of yourself as an "alpha", and the rest of the world can go **** itself amirite? You're one of those people that think it's okay to screw people over. That your actions are meaningless, it's just the failure of others to stop you. Right. You are insane. You have the same mentality as a rapist.
Originally posted by Shotgun:
Here's another major misconception you have: you're equating "griefing" to doing something that someone else in the game doesn't like.
Nope. "Griefing" is a very specific term. Wikipedia has a very good definition:

"Griefing is the act of chronically causing consternation to other members of an online community, or more specifically, intentionally disrupting the immersion of another player in their gameplay."

You are seriously trying to argue that griefing isn't griefing. Get outta here. (Or maybe I just will. You are obviously on this earth to troll.)
Originally posted by Shotgun:
Because if you have the proper mindset, those people won't affect you, or your success in the game, even if you're a passive player.
LOL!
Originally posted by Shotgun:
You can be strong without being evil.
LOL!
Originally posted by Shotgun:
It's just that most people have outsized victim complexes that prevent them from reaching this level.
I have to remind myself I'm talking to an insane person. You can't recognize yourself as a jerk. You just think everyone else deserves anything you do to them. You are so crazy. I now understand the kind of person that plays this game. Thank you.
Originally posted by Shotgun:
You misunderstood what that meant.
. . .
Originally posted by Shotgun:
"Circumstances" in this case have to do with what your expectations are with regard to any encounter.
No. That's called "expectations". Completely and totally different than "circumstances". The two influence one another but are by no means the same thing.
Originally posted by Shotgun:
This isn't the only game that provides this kind of experience. Have you heard of the survival genre?
The difference? Many of those games aren't 24/7 multiplayer. You can actually just work against the environment. No such thing in EVE. Someone always waiting to kill you somewhere. It's why I haven't tried out games like DayZ. I would not have fun getting robbed by other players dozens of times before I was lucky enough to build a character only to die from a shovel to the back of the head. Seems pointless. As does buying an expensive ship and then having it explode because you were 0.2 seconds too slow.
Originally posted by Shotgun:
Just keep in mind that you can minimize your losses if you apply intelligence to your actions.
Not likely. The game has been out for over 10 years right? That means everyone is 1,000,000 steps ahead of me. Easily. There is nothing I will think of that some hasn't already many years ago. Everyone says you aren't safe anywhere. If I can't be safe anywhere... If I can't hide... If I can't run... If I can't fight... there's no point in playing. There's going to be people way better, and all I can do is hide from everyone. There's nothing smart about it. You hide, you run from everything, or you waste money and die.
Originally posted by Shotgun:
Sounds like you'd make a pretty good pirate. Adapt, and condition yourself to have a more assertive attitude. Realize that even if you're killing someone, you're still playing by the rules of the game.


It's only not your fault if someone does it out of principle, which is extremely rare. Suicide-ganking has a profit motive 99.xx% of the time.
Again, given the general attitude of players on the EVE forums, it would seem all they want is chaos and destruction and misery.
Originally posted by Shotgun:
You don't carry all of your money in a huge sack when you leave your house, right? So why would you expose all of your assets at once in the game? Only stupid playuers do that, and you're not stupid, right? You type too well to be a stupid person.
Of course not. I might have a cargo hold full of ore that is blown up along with my ship yadda-yadda...
Originally posted by Shotgun:
Because it's nowhere near as bad as what your impression of it leads you to believe.

Actually, the saddest part of all of this is that if you do decide to play EVE, and at some point you progress to the point where you become an alpha player/predator yourself, you'll be sad when you realize just how much softer this game has gotten over its lifetime, as a direct result of people complaining to the developers. It's why I stopped playing.
Well, I'm glad there are some friendly people in the EVE community, but... The game isn't for me. As far as my impression of the game? This bears repeating:
Originally posted by CCP:
Eve is a virtual world whose inhabitants have more freedom to play the villain and experiment with various backhanded tactics than in any other MMO. The freedom to scam and commit piracy, espionage, and extortion are all fundamental to the Eve Online experience, and CCP will never change that.
That right there is why I'll never play. It's nothing but people looking to exploit me.
< >
Showing 1-15 of 60 comments
Per page: 1530 50

Date Posted: Nov 2, 2016 @ 12:21pm
Posts: 59