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I like posts like these, so if it's still around by the time I get home, I'll go line-item to address everything you've said.
That's why scams are not only allowed, they are actually encouraged since the scammers never lose (0 risk).
CCP only recently banned a well-known scammer in the game due to the community outrage and the possible lights on the fact by mainstream media, that could mean a huge financial loss for them.
Not because they cared about what happened really (the victim was put into humiliation/torture for hours) but because that if mainstream media noticed that, their game would be bashed to death and chance of new players getting in would be evaporated.
That's why the first rule of entering this game is to NEVER trust anyone. NEVER. You might join a corporation and 10 years after someone close to you rob you of everything you got just because the time was right. If you can play knowing this rule and knowing that you will be in a land where sociopathy and psycopathy is the normality then you can protect yourself and even prosper.
Its the only spaceship MMORPG in the market with complexity. Thats the only reason. So if you like this kind of game theres no other option in the market.
Sounds like the OP is just heartbroken that what they thought would be the end all be all of space games is actually a social experiment wrapped in the trappings of spaceships.
Not really. You can pay for most ships with mere minutes worth of game play. Though, how much you spend on a ship is entirely down to you.
Kind of. You're also able to protect yourself. For example: If you undock and see a grid full of war targets waiting to blap your defenceless exploration ship, you have two options.
1) Stop your ship. When you undock, you cannot be targeted or harmed. Not until you perform an action or 30 seconds have passed (whichever comes first). The only action you can take without losing invulnerability is to stop. After a few seconds (but before that 30 timer is up) you can dock back into the station you just left.
2) Use what is called an instawarp to warp right past the enemy fleet, laughing as you go. There are times when this option isn't available. This post is going to get long so I'll spare the nuances.
Simply put: If someone claims they'll camp you into station, just laugh at them. There's a whole slew of tricks to use to stay safe.
That's what keeps me interested. I like outplaying those who would do me harm (and I'm not against stealing other people's stuff either).
Of course! EVE is a sandbox that does a pretty good job supporting a wide variety of play styles, hero and villain, both.
There are different types of hangars in EVE. In the broadest terms you have private hangars and you have corp hangars. Think of them as banks and guild banks, respectively. Other people can mess with corp hangars but under no circumstances can any other player interfere with your personal hangar.
No. The golden rules simply pertain to survival. They detail some basic methods you can use to protect your stuff but don't really go into other aspects of the game.
EVE at its core is a PvP game. Getting shot at in EVE is no different than being shot by an enemy in Halo/CoD/Overwatch/BF/GenericFPS173811. It's PvP. Nothing more, nothing less.
The aggravations you list are part of the game. Harassment, name-calling, racist/sexist/homophopic/etc slurs and general abuse via chat is not. Keep your hostilities within the game and its mechanics and you'll be fine.
Griefing is bannable in EVE. However, I suspect your definition of griefing differs from CCP's.
Remember: PvP! Getting blown up or your assets stolen is just like getting killed or losing a match in any other PvP game. If you equate losing to a terrible game experience you might want to avoid EVE, PvP games and probably games in general.
Sometimes you lose. You need to accept that.
Does it really make a difference. I get the dislike towards smurfs, but EVE has no ranked or matched play. Anyone can fight anyone, anyway.
You can. It's just hard. You're competing against hundreds of thousands of other people in this regard.
Scams are not some overpowered and impossible I told detect mechanic. They all rely on the victim being some combination of stupid, lazy and greedy. Remember: If a deal seems too good to be true, it probably is.
If you're not looking to fight, you can reduce the odds of death to effectively zero. You do not accomplish this by throwing money at your problem. You research it, develop the necessary skills, fly the right ship with the right fit for the job and you plan in advance.
Asymmetric PvP has an often overlooked facet: Asymmetric goals.
Sure, that fleet of T2 of various sizes has a significant combat advantages over that hauler. But the goal of the hauler is not to fight, it's to get a bunch of stuff safely from A to B.
If the hauler were expected to actually fight that fleet, we can objectively state that's an unfair situation. One party is clearly better equipped to achieve its goal than the other.
Different goals mean we can't measure one metric directly against another. We can't say a situation is fair or unfair for this reason.
"Don't fly what you can't afford to lose" is probably the most repeated mantra within the EVE community.
There is literally no reason to invest hours upon hours of your life into a single ship and its contents. So don't do it, if you don't need it for what you're trying to do, don't undock with it.
[quite]"If you PvP"?! What's this "if"? I'm not the one that decides.[/quote]
Actually, you are. It's much easier to avoid a fight in EVE than it is to instigate one.
No. There's a risk, but EVE isn't as dangerous as you might think.
[quoye]I *can* logout in space, but it's dangerous. For 2 solid minutes my craft can be destroyed without consequence by anyone passing by. I won't even know until I log back in.[/quote]
If you do this with no hostiles nearby, you'll probably be fine. If you attempt to do this while someone is hunting for you, it's suicidal. There are good times and bad times to do this.
Unless you can dock (weapon timer is only 30 seconds) or cloak up in a safe spot (can't be done while target locked and is best done with no other players on grid).
You don't understand how it survives because you don't know the mechanics in play.
Start from the obvious and logically work backwards.
Games with bad game play die quickly. EVE has survived more than a decade. It stands to reason the game play mechanics aren't bad, you simply don't fully understand them.
I hope this post was helpful.
Do you have a personality on the extreme beta end of the spectrum? If so, then chances are higher that you won't like it, but nothing is ever certain.
EVE is a simulation of a libertarian society and free market economy at its core. Some people find this appealing, and some don't.
This is your first misconception, stemming from a lack of knowledge of game mechanics (which at this stage, as a non-player, I don't blame you for).
In high security space, there are NPC-driven consequence mechanics (but not prevention mechanics) for various forms of aggression. What this means is that while other players can attack you when you're not docked, they won't do so unless you make it worthwhile for them to do so. And as a new player, you simply won't have anything of value to fall victim to suicide-ganking. Unless you're a miner, and get killed on principle, but that's a separate discussion.
They can, but chances are they won't. Not unless you give them a reason to.
It's not full of them; they make up a percentage of the population, and are the alpha predators in the game's natural order. Most players are passive in nature.
You don't have to scam anyone. I played for over a decade, and despite being one of the most successful high-sec pirates ever, I never scammed anyone (aside from a few funny "escrow" item swaps during my first couple of months, if everyone remembers that trading system, which was replaced by contracts about ten years ago). My reputation as someone who is trustworthy to be hired for mercenary work is worth much more. I've actually sent people their ransoms back when my fleet members couldn't cut their fire in time.
But successful scamming is one of the best ways to make lots of money. It also teaches you a lot about people, and the world in general. Here's a tip: people don't have your best interests in mind.
There absolutely is something you can do about it: you can realize that their request is asinine by its very nature, and tell them to ♥♥♥♥ off. No one can force you to give them your stuff; you actually have to manually perform that action. This doesn't include dropping loot in PvP of course, but you get the idea.
Are you in the habit of trusting strangers with all of your worldly possessions, or something?
EVE is a very political game, and these rules are the central tenet of politics. Many major world leaders/corporate CEOs/et cetera stole and cheated their way to success. This is how the real world actually functions. But as I mentioned before, you can be successful by virtue of your strength alone.
Trolling and being merciless are two entirely different things. We'll get to this one shortly.
It depends on how you do it. If they legitimately kill you within the game's rules, and you start being racist/sexist and threaten them out-of-game, then yes, you've crossed that line. If you just rage within the confines of the game, then no, nothing will happen to you. Well, you will get laughed at, for what it's worth.
Here's another major misconception you have: you're equating "griefing" to doing something that someone else in the game doesn't like. But that can involve any sort of competition, and EVE is a competitive, open-world PvP game, so this sort of logic simply doesn't work. I could just as easily say that you're griefing me by mining the asteroid I've set my sights on. Mining an asteroid and shooting at another player are both equally-legitimate in-game actions, so why would one be griefing, while the other wouldn't?
Basically, you need to fall out of the mentality that killing someone else in EVE is griefing, because it isn't.
Because if you have the proper mindset, those people won't affect you, or your success in the game, even if you're a passive player.
You can be strong without being evil. It's just that most people have outsized victim complexes that prevent them from reaching this level.
Sure, but when you're experienced, you see right through that stuff.
I think we already addressed this. None of those things would happen to you. No one would bother with you on your first day, because their time is worth more than what you possess.
You're making assumptions here with regard to stuff that you can't understand without knowing the game's mechanics. For now, I will simply tell you to not worry about it; it will make sense if/when you play, and reach a moderate level of experience.
All you have to understand right now is that the amount of money you spend on gear can't guarantee victory; it can only increase your efficiency. This is a concept that breaks from traditional MMO PvP mechanics. Observe any generic hack-and-slash MMO, and you'll see that not being level-capped, or having gear from a previous season, will literally make you unable to damage other players.
You misunderstood what that meant. "Circumstances" in this case have to do with what your expectations are with regard to any encounter. You can't make assumptions, or take things for granted.
As such, you are right about those things you said. They do apply to EVE.
This isn't the only game that provides this kind of experience. Have you heard of the survival genre?
Look, if the idea of grinding (in one way or another) for virtual wealth, and then risking that wealth for opportunities of even greater wealth, doesn't appeal to you, then you're simply incompatible with the genre.
Just keep in mind that you can minimize your losses if you apply intelligence to your actions.
You don't ever fully decide, but you can control your risk to a significant degree. You're making the assumption that no matter what you do, you're guaranteed to die and lose everything all the time. But that's simply not the reality of the game.
Addressed this before. Other players can't just kill you without any consequences, at least in high-sec. Unless you make it profitable for someone to suicide-gank you, you're more or less safe.
This one is a legitimate concern for people with unstable internet, or crashy computers. Unless we're talking more than one disconnection of some kind every six hours, odds are you won't be affected to the point of frustration.
Sounds like you'd make a pretty good pirate. Adapt, and condition yourself to have a more assertive attitude. Realize that even if you're killing someone, you're still playing by the rules of the game.
It's only not your fault if someone does it out of principle, which is extremely rare. Suicide-ganking has a profit motive 99.xx% of the time.
You don't carry all of your money in a huge sack when you leave your house, right? So why would you expose all of your assets at once in the game? Only stupid playuers do that, and you're not stupid, right? You type too well to be a stupid person.
Because it's nowhere near as bad as what your impression of it leads you to believe.
Actually, the saddest part of all of this is that if you do decide to play EVE, and at some point you progress to the point where you become an alpha player/predator yourself, you'll be sad when you realize just how much softer this game has gotten over its lifetime, as a direct result of people complaining to the developers. It's why I stopped playing.
That may have been the intent. Based on everything I've read, the game is more "dog-eat-dog". Why would any "sheep" stick around? To be exploited over and over? Of course not. So you have a game full of wolves that have no choice but to prey on each other.
Not sure why anyone would be outraged about a scammer in EVE. If there are no rules against it, then how are people upset? I mean, I would be upset, but that's why I'm not playing. Everyone else shouldn't even be surprised.
Honestly, I think the game has already ruined it's reputation. Just search for a new player guide to EVE. Most I found warned repeatedly about scams and brutal PvP. It's not presented as, "this might happen so watch out". Instead it's, "bad things will happen and the best you can do is avoid it as long as possible".
This is a good summary of why I don't want to play the game, and can't understand why people do. It sounds horrible.
Um... yeah.
LOL!
I looked up info on instawarp. I found a video tutorial, but I think I got trolled.
https://www.youtube.com/watch?v=nMZhBLandSU
It sounds like I need a partner to instawarp-to... and that I have to "web" them? It also takes a special engine.
I'm not sure. I've looked at a few links. I can't find a good explaination. I have no idea how much it will cost. I do know that it isn't as simple as just warping past enemies. My warp-drive time has to be fast... or something? Which requires upgrades. Otherwise they "instalock" me and it's over before I can take any action? Seems that way.
That's a poor comparison. If I die in a Halo/CoD/Overwatch/BF multiplayer match, will I:
Honestly it doesn't seem like it is. Bannable, I mean.
https://community.eveonline.com/support/policies/suspension-and-ban-policy/
The only way they will do anything is if the people attacking you have a "hate-mongering philosoph<y>." If not, you can be griefed forever. No rules against it as far as I can see.
I like PvP... just not when people x100 better turn me to dust.
Here's what I think would be terrible:
I install the game. I learn the basics. I fly my first ship out of the space station. I make a jump to a warp gate. Someone has camped the other side. They kill me.
I awake in my clone and get another ship. I go somewhere else, but that gate is camped too. So I'm killed again.
I try once more, and this time I make it to the planet. After some mining, I'm destroyed by someone cloaked nearby that wants easy loot.
All the while being made fun of in chat by these people.
It's not about losing. It's about not ever being safe. About never having any chance to accumlate enough wealth to compete with others. It's about never being able to advance in the game because someone will always be trying to kill you.
Just another way of scamming.
Actually... The game is complicated and difficult to understand. Full of terminlogy related to it's lore and technology. It would be nice if I could... ask someone in game? Or maybe... on the forums? Oh wait...
So basically... I shouldn't even believe a word any of you are saying to me.
If I can lose any ship at any time then I can't afford to fly anything. If I get blown up every time I go anywhere or take any action... I can't afford that.
In a game with cloaking, there's never a good time. My point was that, not only is it not fun, but it's also inconvienent. Let's say I'm fleeing from someone. If I logout, I'm dead. Major setback. I lose everything in the cargo hold, the ship, the upgrades, the implants, etc.
Perhaps though, I have somewhere to be. So I gotta make a choice between being late for a real life thing, or letting my character be devastated.
Then enlighten me.
Ah, I see you cannot.
orly?
reference: http://www.eurogamer.net/articles/2014-04-01-was-ccp-right-to-ban-this-eve-online-player
They really want people to have a terrible experience within the game. I don't get it. Why would I play a game that actively wants to humiliate, grief, and prevent any advancement of my character?
Yeah.
Seems more like trolling to me. People just fly through space causing trouble to anyone that can.
I'm aware of all this and suicide ganks and lesser liklihood and whatever...
That's exactly the point. There's some ridiculous social constructs in play that I'll never fully understand. I'll fall vicitim to these constantly. Seems better to avoid it altogether.
Also... Why would you kill someone for mining ore? If you think that's cool or whatever, you've only shown me how evil the people of this game really are.
I find that hard- no. Impossible to believe. A quick look at the forums shows the general attitude of players. Their only goal in life is to bully others. That's literally all they want out of the game. To take other people's stuff, or outright kill whoever they please.
Now I see. You think of yourself as an "alpha", and the rest of the world can go **** itself amirite? You're one of those people that think it's okay to screw people over. That your actions are meaningless, it's just the failure of others to stop you. Right. You are insane. You have the same mentality as a rapist.
Nope. "Griefing" is a very specific term. Wikipedia has a very good definition:
"Griefing is the act of chronically causing consternation to other members of an online community, or more specifically, intentionally disrupting the immersion of another player in their gameplay."
You are seriously trying to argue that griefing isn't griefing. Get outta here. (Or maybe I just will. You are obviously on this earth to troll.)
LOL!
LOL!
I have to remind myself I'm talking to an insane person. You can't recognize yourself as a jerk. You just think everyone else deserves anything you do to them. You are so crazy. I now understand the kind of person that plays this game. Thank you.
. . .
No. That's called "expectations". Completely and totally different than "circumstances". The two influence one another but are by no means the same thing.
The difference? Many of those games aren't 24/7 multiplayer. You can actually just work against the environment. No such thing in EVE. Someone always waiting to kill you somewhere. It's why I haven't tried out games like DayZ. I would not have fun getting robbed by other players dozens of times before I was lucky enough to build a character only to die from a shovel to the back of the head. Seems pointless. As does buying an expensive ship and then having it explode because you were 0.2 seconds too slow.
Not likely. The game has been out for over 10 years right? That means everyone is 1,000,000 steps ahead of me. Easily. There is nothing I will think of that some hasn't already many years ago. Everyone says you aren't safe anywhere. If I can't be safe anywhere... If I can't hide... If I can't run... If I can't fight... there's no point in playing. There's going to be people way better, and all I can do is hide from everyone. There's nothing smart about it. You hide, you run from everything, or you waste money and die.
Again, given the general attitude of players on the EVE forums, it would seem all they want is chaos and destruction and misery.
Of course not. I might have a cargo hold full of ore that is blown up along with my ship yadda-yadda...
Well, I'm glad there are some friendly people in the EVE community, but... The game isn't for me. As far as my impression of the game? This bears repeating:
That right there is why I'll never play. It's nothing but people looking to exploit me.
this sum's it up nicely https://www.youtube.com/watch?v=kED11aGobUk
If there was no cat in eve,I woudlnt have to put much thought in to how I fit my ships to achieve my goals.Also, the cats are some of my best customers.
When your floating around space and you hit the mother load of all treasure,in a ship that will blow up if you sneeze at it,ya feel ya heart rate go up,the adrenaline makes ya mouse hand wobble but ,if you do get that load home happy days.For me, if theres no risk or danger then theres no sense of reward.
I like making things to sell to other players,even the ones who want to kill me.See a couple of pirates knocking around your neck of the woods all the time.Make them something on the cheap,if ya play ya cards right you can end up with a pair of rottweilers looking affter ya ass.
This is just how i play eve and its certainly not for every one,the thing is you choose your own role in eve.
I'm really encouraged by your efforts to understand the game, so I'll make a little bit more effort to help you out this time round.
My use of instawarp was a little ambiguous and that's the cause of your confusion. Apologies. You've actually touched on two other uses of instawarp but missed the one I meant ^^ (again, my fault).
When it comes to undocking from a station, an "instawarp" is actually a bookmark you had created at an earlier time. You do this by undocking from that station in an extremely fast ship and letting it travel for a few minutes and creating a bookmark. A bookmark is literally a saved location in space - somewhere you have been before that you'd like to come back to again.
Now, when you undock from that station, your ship is already aligned to that bookmark, ready to warp (I'll explain the details below). If you see trouble (or suspect some is coming your way), you can just warp to that bookmark. There is literally nothing anyone can do to stop you (smartbombs, maybe - I'm not sure on that one, it's an iffy strategy at best).
Feel free to skip until the next quote, it just described the other uses of the term "instawarp".
The first is the method where a partner uses a "web". This is a technique you use to significantly increase the "align time" of large, slow ships. In order for a ship to enter warp, it must be travelling at least 75% of its maximum (sub-warp) velocity and within a few degrees of its intended destination. Now, when I say maximum speed, I'm not referring to some fixed number, it actually varies depending on the status of your ship. A "web" is a "stasis webifier" which reduces your ship's current maximum speed. So, if you try to enter warp, your ship will start to accelerate to its destination. When your friend webs you, the speed your ship needs to be moving to enter warp is suddenly drastically reduced, below the speed you're already travelling. Result: You're propelled into warp pretty much the instant those webs hit you.
The other use of instawarp is in reference to small, fast ships. These are ships whose time to align is so low that effectively, they cannot be locked by hostile ships before entering warp. To be specific, a ship is considered to have "instawarp" when it's align time is less than two seconds. Such ships are not infallible, but they are decidedly tricky to catch.
Time is money, money is time. The two are equivalent when it comes to assessing the value of something. When you lose a ship in EVE, its value is the time you spent acquiring it. In a generic FPS, the value lost is the time you spend waiting to respawn. In both instances, when you die, you're punished with a loss of time. In the FPS, the lost time is just time spent waiting, in EVE, it's the time spent paying for your ship. The way these penalties apply does indeed differ, but the basic concept is the same: You lost and have suffered a loss (of time) as a result.
The former is part of the game, the latter is not.
https://support.eveonline.com/hc/en-us/articles/203209712-Rookie-Griefing
There's no official definition for griefing. The term has only really been around for some 20 years. I'll offer my own definition. I think it's pretty solid as it describes the activity and can be used in literally any multiplayer game, even board games.
Griefing is the use of game mechanics that:
1) sabotages another player(s)'' game,
2) lacks an effective counter,
3) is not intended by the game's developer.
Seeing as CCP have deliberately implemented the ability to kill other players and have created various in-game tools to help players avoid becoming victims, contrary to points 2 and 3 of my proposed definition, we can say that a lot of what you refer to isn't actually griefing.
Such is the nature of asymmetric PvP. A winning fleet will typically have figured out what their enemy is doing before even engaging, thus ensuring victory.
If you're just roaming around with your friends, getting stomped doesn't really add anything to your game. This is why it's better to engage in actual war. A single battle is just part of a much larger picture. Sure, the enemy might insist on stomping your fleets, 100vs5, but those fights are dull and enemy morale will whither if they can only win with a massive numbers advantage, but lose "fair" fights.
War in EVE is insanely complex and we won't do it justice by discussing it, here.
Here's the thing about gate camps: They're boring! It's literally a matter of sitting around doing nothing for lengthy periods of time waiting for someone to stumble into your trap. As a result, gate campers will typically hang about on busy thoroughfares. The busiest routes are the direct ones. This means avoiding 90% of gate camps is a piece of cake. Go to a major trade hub in HiSec, plot a route to somewhere in low/null, set the first jump outside HiSec to "avoid" in your autopliot settings. BAM! You've just dodged the gank hotspots between those two systems.
Couple this with other nifty intel-gathering tricks such as "display ship kills in the last 1hr" in your galaxy map and using zkillboard (or similar) to see what gets killed to figure out if a gate camp is currently active.
Remember what I said about asymmetric PvP? About how the pirates are trying to kill people but the hauler just wants to reach his destination? Well, there ya go. You can win a fight without fighting! Pretty cool, eh?
There's more intel-gathering tricks. Every system (not WH space) has a "local" chat channel. This channel lists every pilot currently in that system. You can use this list to see if any known pirates are hanging around. Also, there is a tool called d-scan (literally every ship has this tool), which tells you what ships (that aren't cloaked) are nearby (up to ~14AU).
Also, cloaky ships come with a penalty: You cannot lock a target within X seconds after decloaking. This means, for the majority of ships flown by the wannabe pirate, you will have time to warp to safety before he can lock onto you.
People gloat. If it bothers you, use block. If they turn nasty, use report.
That's a good thing. I could explain why, but it would take a very long time and requires you to have a pretty good understanding of game mechanics, both micro and macro, so on this one please, just trust me: EVE is enjoyable because nowhere is safe.
You're massively overestimating just how dangerous EVE actually is.
How? How does a character being only a few days old make them a better conduit for a scam that one that is years old?
Scams require motive. There's nothing in it for a person to lie to you on the forums, particularly when there are plenty of others willing to call them out on it. If you direct your questions to NCQA (https://forums.eveonline.com/default.aspx?g=topics&f=257) you can safely assume any help you receive will be genuine.
To trust someone is to understand their motives. If someone wants to scam you, they'll pursue ways to get to your stuff. Does what they're telling you give them access to your stuff? You can probably trust them (for now).
You're overstating the risks again.
I've already explained why this isn't true earlier in this post.
Docking up is universally the most effective and safest way to log off. The only time you really consider logging off in space is when there are no stations you can dock at (in acceptable time). It's actually pretty rare that you simply won't have access to a station.
Hopefully this post has offered some helpful insights.
No need to be hostile, I'm just trying to help.
ya rly
Your point? Erotica 1 scammed people - that was fine. What wasn't fine was that he took his nefarious activities outside the game. Remember our discussion about how killing people in EVE is fine, but harassing/bullying/name-calling is not?
The scams were an in-game activity. However, he would continue to tease his victims long after the scam was complete to harvest tears. There was no game mechanic in play as there was no financial reward to continue the scam. All he was doing was bullying a person who had become emotionally unstable.
None of what you describe are a terrible experience. They're all fun, challenging activities as opposing players pit their skills against each other.
It doesn't.
He's asking if you're weak willed and have a fearful personality. If you're easily offended, take everything personally and are generally thin-skinned, you'll struggle in the cut-throat environment of EVE.
He warned you it's a whole different discussion. Given your understanding of the game, it will take a very long time to explain and it's likely you won't understand. That's not your fault, as a non-player there's a lot of information to absorb if you want to learn about this topic.
I'm willing to lay it out but it really will be a long chat. It might be best to take it to VoIP at some point.
Doubtful. There's a lot of different opinions within the EVE community.
Dispelling this myth piece by piece will take hours. Take my word for it: You're very much mistaken.
Beware assumptions, for they are the mother of all f*&$-ups.
Care to share a link? I'm using https://en.wikipedia.org/wiki/Griefer and that sentence does not appear there.
Also: Wikipedia is not a source.
Your definition of trolling also seems to be off. Someone that disagrees with you is not necessarily a troll.
Care to elucidate?
Your definition of insane also seems to be off. Someone that disagrees with you is not necessarily insane.
I'm going to point out that you're becoming increasingly hostile and are starting to look like a troll. You've not actually refuted his claims, just started name calling.
I underlined your assumption for you. Don't let it turn into a f*&%-up.
Wrong. All the money in the world won't save a bad player from his own incompetence. Check out "Awful Loss of the Day" articles at TMC: https://www.google.co.uk/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=themittani%20alod They invariably showcase morons that thought throwing money at the game would buy them victory.
Skill points do accrue over time, but they are capped. You hit a point where you literally can't make your character any better at piloting a given ship. A ~1 month old player is quite capable of going toe-to-toe with a 10 year old veteran.
Rock, paper, scissors has been around for years, yet people still throw rock, despite the fact it will always lose to paper.
Cloaking devices.
Warp drive, align time, warp core stabilisers, tank, warp speed and good old fashioned evasion.
Want to know what I like to do in EVE? I like to fly around in LoSec, null and WH space in defenceless ships such as explorers and haulers, dodging those who'd try to kill me. I find it incredibly thrilling when I encounter a camp, particularly in null when my escape is bubbled (I can't warp in/out of it). I'm not fighting them, there's 5 of them, they're all armed and all I have is...well, a cloaking device. It's awesome having my loot, my ship, my life on the line, hoping the enemy doesn't spot me as he searches frantically for me.
I think, by this point, given that I've explained a whole host of ways you can avoid unwanted combat you realise this statement is folly.
Which, combined with the value of the ship will barely be worth 50million ISK. That's a pittance. The equivalent real-world value is approx. 80 US cents. Seriously, think of something in real life that's worth 80 cents. A bar of chocolate? Would you seriously consider yourself massively violated if someone took your lunchtime snack from the office refrigerator? You'd be more annoyed about that chocolate bar than your ship because you expect other people to respect your property, in EVE, you know someone's going to take a crack at you at some point.
A 50million ISK ship is just as easily replaced as that chocolate bar. So don't freak out when you lose it.
Wrong again.
I'm disappointed, to be honest. I thought you might have had the guts for EVE.
I have seen this before many times. On these low-traffic forums, it's rarer, but we still get 2-3 threads like this every year. So let's face up to the truth: you weren't seeking to be educated or convinced to give this game a shot; this was a rant. Despite not knowing anything about the game aside from what you gleaned from some summary post, you claimed that the explanations given to you by veteran players were "impossible to believe," acted like you knew better, laughed at them, or flat-out insulted the people trying to help.
I, the insane jerk rapist, have trained hundreds of new players over the years, so (unfortunately) I know exactly what kind of person you are, and what kind of player you'd be. You are the kind of person who, out of disagreement, spews more vitriol into a single forum post than I've seen come out of the entirety of my pirate EVE friends over an entire decade; the epitomical EVE carebear who blames everyone but himself, even when help is all but being spoonfed into your greedy, consumerist maw. So I'm going to do what I've done before in these cases: I'm going to quote your post with the ID tags removed, so that it never goes away, and then I'm going to sit back and enjoy watching you cause a scene.
My only regret is that you won't stick around to provide content for players with integrity for a couple of weeks. But hey, I can't waste my time on such thoughts, because there are plenty of people outside whom I could be fornicating against their will. Enjoy being a drama queen, and I look forward to your response of "see? what you've said just reaffirmed everything I said about you and this game" that I totally haven't seen a thousand other times.
The rest of y'all have fun with this one.