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Warp acceleration (how quickly you reach peak warp speed after entering warp) and peak warp speed itself are both actually a single stat, as doing anything to increase your peak warp speed will also increase your warp acceleration. Only certain implants, rigs, and a small selection of modules can affect warp speed. Warp speed is only really useful in PvP (so you can catch up to your targets as they're running away through multiple warps and gate jumps), while faster acceleration benefits you in any activity.
Do afterburners help?
So acceleration helps, and wat about ship max speed? do they help?
And why would ship agility help?
Afterburners are active modules that boost your regular movement speed, so they don't help with warp speed.
No, because you always enter warp at 75% of your regular movement speed. However, being faster is good in its own way (during combat).
It increases regular movement acceleration, which means you reach 75% regular movement speed to enter warp faster.
No (same as the afterburner question).
But I'm going to tell you right now that this is not a stat you should be trying to raise for most tasks, especially for mining. Agility (and by effect entering warp faster) is only useful for faster travel. There are much more important things you should be equipping in a Covetor's low slots, including a Damage Control module so that you are more difficult to gank. There are also low slot modules that make you mine more.
Also, this will be really off-topic, but my recommendation is that you don't mine as a new player. Focus on learning how to fight, and do exploration content instead.
Only skills and implants permanently increase your ship stats (and implants are lost if you lose your pod). Modules can be equipped and removed at will. Rigs can also be equipped at will, but removing them destroys them.
So no, aside from skills, you can't do something to a ship that permanently raises its stats somehow. Anyway, I'm hoping that you read the advice in my previous post...