EVE Online

EVE Online

bluesaka111 Nov 22, 2018 @ 1:02am
Is this game grindy or not?
I dont want to sink my teeth too deep into this game since I have some prime items need to grind for in warframe. So:
> Is this game grindy for Alpha players
> Is it fairly easy to earn flex subscription from ingame trading
> How long to reach to level 50 or equal to MR 20 in warframe?
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Showing 1-6 of 6 comments
Sadpan Nov 22, 2018 @ 1:32am 
1) Yes, alpha is supposed to be basically a taste of EVE. Is anything really locked out though? No, things will just be a lot slower and more inefficient. This game is not at all about instant gratification, which is by far the major turnoff for many people of this age in gaming. You gotta work to get progress. You don't get rich overnight, and you certainly won't PLEX in a single day (or even a week, except for the most dedicated).

2) Yes, if you have the capital at hand to throw into the market.

3) No idea because there isn't a leveling system in the game. How long does it take to reach those levels in Warframe?

If you are looking for an easy game to jump into, turn back around before you even install, this game will take some effort to learn and understand, and those who are easily discouraged, slow learners, or otherwise do not have the time to invest in the game should turn back now. EVE Online isn't just a game, it's a hobby (and probably an addiction I need help with). If you aren't interested in picking up a new hobby, turn back now. If you aren't interested in spending countless hours, nights, and sometimes weeks of work to reach a certain goal, turn back now. This game isn't for everyone.

If, after all that, you are still interested. Go. Go and install the game. This game just might be for you. Good luck with the game, don't get discouraged by anything, and most of all play for fun, not for ISK (I mean, it's your sandbox, so do how you please but it's much more enjoyable to ignore the ISK once you get a few hundred million ISK going).
Last edited by Sadpan; Nov 22, 2018 @ 1:38am
bluesaka111 Nov 22, 2018 @ 8:56am 
Hm... Well I already dump nearly a year to obtain those prime gear in wf so I don't care about that. Yes, am talking about mods that has 0.1% drop rate.

The only turn me off is Pvp thou. I like grinding, selling and chat and collect gears/weapons/ships/etc... But not Pvp.

Maybe I will give this game a spin after I done acquire all the prime that was just rerelease.
Gracey Face Nov 22, 2018 @ 9:40am 
The way this game works is that all personal progress is based on real time. You want to learn to be able to sit in the frigate class of ships, takes somewhere like 3 days, real time, to get [Faction] Frigates 3 which allows you to sit in any frigate (it then takes about another week to get that skill to 5 which since ships get statistical bonuses from your skills is necessary to make it maxed). Then you need to learn destroyers which is longer to get to level 3, far longer to get to 5, then you have cruisers which is more of the same. Then that keeps going as class size increases.

Then double this time for your character to learn the faction specific weapons skills.

Takes something like 6 months to just be able to sit in all of the T1 subcapital ships for a faction and be able to arm them. And on top of that there are hundreds of ancilliary skills you HAVE to have, such as powergrid skills, armor skills.

And on top of that there are tech 2 weapons and ships which are just statistically better options. Then there's tech 3, which is modular ships. Then you have capital ships which are essentially another game within the game as they can only really interact effectively with each other or with station structures.


And I could go on, but even after a couple of years of real world time training your character you're still not going to be "end game" or anything like it.


Oh and this is all assuming maximum stats for the skills you want to train. You get one stat respec per year and each type of skill has different stats which dictate the rate at which you train. And on top of that there's implants which if you die you lose which are also assumed to be present here but take lots of money, which gets us into the next;


Then you have the actual grind of the game, which is making ISK. This is good and bad because there's no real having to kill monster X 10,000 times to get that 0.01% drop (someone else already did that) but on the other hand you have to spend hours grinding just to get the money to do anything, and there are swarms of accounts all played by individuals who's entire purpose in the game is to kill you before you can make your money properly, which extends the grind even more.


A way around this is player run corps, which in theory (though not always due to war decs and such) give you a greater degree of security to earn money and better facilities to do it (ie WH bases) but then you're beholden to the other members in your corp which can be good or bad.



TL:DR this is the grindiest game in existence. Last time I checked it took something like 13 years with maximum theoretical stat efficiency to learn everything (though you'll almost certainly never max out everything on one character and will have multiple alts, all paid for of course, which is how CCP makes thier money).
Last edited by Gracey Face; Nov 22, 2018 @ 9:44am
Sadpan Nov 22, 2018 @ 10:39am 
Originally posted by Bert Sampsen:
The way this game works is that all personal progress is based on real time. You want to learn to be able to sit in the frigate class of ships, takes somewhere like 3 days, real time, to get [Faction] Frigates 3 which allows you to sit in any frigate (it then takes about another week to get that skill to 5 which since ships get statistical bonuses from your skills is necessary to make it maxed). Then you need to learn destroyers which is longer to get to level 3, far longer to get to 5, then you have cruisers which is more of the same. Then that keeps going as class size increases.

Then double this time for your character to learn the faction specific weapons skills.

Takes something like 6 months to just be able to sit in all of the T1 subcapital ships for a faction and be able to arm them. And on top of that there are hundreds of ancilliary skills you HAVE to have, such as powergrid skills, armor skills.

And on top of that there are tech 2 weapons and ships which are just statistically better options. Then there's tech 3, which is modular ships. Then you have capital ships which are essentially another game within the game as they can only really interact effectively with each other or with station structures.


And I could go on, but even after a couple of years of real world time training your character you're still not going to be "end game" or anything like it.


Oh and this is all assuming maximum stats for the skills you want to train. You get one stat respec per year and each type of skill has different stats which dictate the rate at which you train. And on top of that there's implants which if you die you lose which are also assumed to be present here but take lots of money, which gets us into the next;


Then you have the actual grind of the game, which is making ISK. This is good and bad because there's no real having to kill monster X 10,000 times to get that 0.01% drop (someone else already did that) but on the other hand you have to spend hours grinding just to get the money to do anything, and there are swarms of accounts all played by individuals who's entire purpose in the game is to kill you before you can make your money properly, which extends the grind even more.


A way around this is player run corps, which in theory (though not always due to war decs and such) give you a greater degree of security to earn money and better facilities to do it (ie WH bases) but then you're beholden to the other members in your corp which can be good or bad.



TL:DR this is the grindiest game in existence. Last time I checked it took something like 13 years with maximum theoretical stat efficiency to learn everything (though you'll almost certainly never max out everything on one character and will have multiple alts, all paid for of course, which is how CCP makes thier money).
No one on this planet gets a doctorate in every field. You specialize. I specialized in exploration, got all lvl 5 skills and a perfectly fit Helios for maximum scanning and hacking efficiency. Other than that, you're absolutely right.
Last edited by Sadpan; Nov 22, 2018 @ 10:40am
Gracey Face Nov 22, 2018 @ 11:52am 
Originally posted by Dredditor:
Originally posted by Bert Sampsen:
TL:DR this is the grindiest game in existence. Last time I checked it took something like 13 years with maximum theoretical stat efficiency to learn everything (though you'll almost certainly never max out everything on one character and will have multiple alts, all paid for of course, which is how CCP makes thier money).
No one on this planet gets a doctorate in every field. You specialize. I specialized in exploration, got all lvl 5 skills and a perfectly fit Helios for maximum scanning and hacking efficiency. Other than that, you're absolutely right.

:D


A useful thing for the OP if you can remember is how long that took for you to train to. Exploration is probably the fastest "career" to get into after all.

I'm giving estimates by the best of my recollection but they're probably off. Also as I understand it you can buy SP now right?
Last edited by Gracey Face; Nov 22, 2018 @ 11:53am
Kodokuro Nov 22, 2018 @ 1:12pm 
Trust me. Just play something else.
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Date Posted: Nov 22, 2018 @ 1:02am
Posts: 6