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Also to help ease the pain, think of ships not as weapons but as ammunition, YOU are the weapon.
But seriously, don't fly that until you can fly some of the cheaper stuff, or do and learn through trial and error and 2bil ISK in hard lessons.
At which mastery lvl would you jump in a tengu or from which numbers do you contrive "fit for the ship" ?
I wasn't used to missiles, that was also a problem.
2bio is the price, min 1.8bio if you fly to best selling places, the fit wasn't that bad, but I should have chosen medium projectile turrets
PS: main problem was the missing mwd and ofc my lacking skills, only got it ~500 dps, but the shield recharge rate was awesome.
Couldn't hit a single frig as they slowed me down, before that it happend too, but I could kill some of them.
Guess my problem is the lack of knowledge (despite lack of "skill"points)
I aggroed just everyone
could retrieve ~700mio
TL;DR
Keep dying (DIE CHEAP), gain experience and skill (not isk), "win".
"Experience matters, not ISK or Skills
Just because some character is just a few minutes old doesn't mean he's a newbie. Many people have alts. The reverse is also possible, people come back after very long breaks, and characters are sold. You could see year-old newbies around too.
Skills that take less than 1 day to train are short skills. Over one week is long.
You're in this game for the long haul. Don't expect to do something meaningful in the grand scheme of things in the first day of your first trial account ever.
All other things being equal (experience, skills), superior numbers more often win a fight rather than superior ship value. However, things are hardly ever equal.
Total skillpoints count doesn't matter much either, it's level of relevant skills to the current situation that does. Yes, that does mean a 2 mil SP combat-oriented newbie could badly beat up a 60 mil SP industry-oriented veteran."
Ah I haven't played in a while, guess it's more expensive now.
Yeah skill points are one thing, knowledge is another (the latter seems to be the biggest issue here) but you'll learn best with direct action so I recommend flying some T1 frigs in lowsec faction warfare systems to gain more experience and understanding, it's what I did to get into pvp, it's what everyone does. Hell, t2 frigs or some t3 dessies could work too, or working out the tengu in said FW space against easy targets works too, lets you get a grasp of your weapons. Missioning in it also builds similar basic skills, however real pvp is the best way to understand the art of PVP.
Best wishes though!
I will buy a tengu again, fit a mwd, stay away from warpdrive inhibition missions, get 6 rails on it, write a skill plan. something like that, I don't like to fly frigs at the moment.
For example, the character that I would run that fit with has a range of 41.1 km on those missiles. HAM's are not terribly forgiving. To hit frigates with them you need one of two things, but preferably both, either a target painter or many more skill points than you seem to have in missile support skills.
If you insist on running a tengu, then my recommendation is that you switch to heavy missiles until have more missile support skills to work with.
With a fit sort of like this:
[Tengu, Heavies]
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Dread Guristas Shield Boost Amplifier
Dread Guristas Shield Boost Amplifier
Gistii A-Type Small Shield Booster
Gistii A-Type Small Shield Booster
EM Ward Field II
Thermal Dissipation Field II
10MN Monopropellant Enduring Afterburner
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Auto Targeting System II
Medium Warhead Calefaction Catalyst I
Medium Core Defense Operational Solidifier I
Medium Capacitor Control Circuit I
Tengu Core - Augmented Graviton Reactor
Tengu Defensive - Amplification Node
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst
Zainou 'Snapshot' Heavy Missiles HM-703
Zainou 'Deadeye' Guided Missile Precision GP-803
Zainou 'Deadeye' Target Navigation Prediction TN-903
Zainou 'Deadeye' Rapid Launch RL-1003
Caldari Navy Scourge Heavy Missile x13767
Or... Alternatively...
[Tengu, Rails]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Dread Guristas Shield Boost Amplifier
Dread Guristas Shield Boost Amplifier
Gistii B-Type Small Shield Booster
Gistii B-Type Small Shield Booster
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
10MN Monopropellant Enduring Afterburner
250mm Railgun II, Federation Navy Antimatter Charge M
250mm Railgun II, Federation Navy Antimatter Charge M
250mm Railgun II, Federation Navy Antimatter Charge M
250mm Railgun II, Federation Navy Antimatter Charge M
250mm Railgun II, Federation Navy Antimatter Charge M
250mm Railgun II, Federation Navy Antimatter Charge M
Auto Targeting System II
Medium Core Defense Operational Solidifier II
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I
Tengu Core - Augmented Graviton Reactor
Tengu Defensive - Amplification Node
Tengu Offensive - Magnetic Infusion Basin
Tengu Propulsion - Fuel Catalyst
This will match or exceed the rail capabilites of the Ferox. It has the same damage bonus and greater range bonus.
Just becuase it's a tengu, doesn't mean you can't go outside the norm. And you have previously professed a preference for guns.
Also, as a note, the auto targeting systems shouldn't EVER!!! be turned on, I can't stress that enough. Their sole purpose in these fits is to increase the number of targets you can have and they do that passively.
Thank you for you insight!
thx everyone