EVE Online

EVE Online

['w'] Jun 22, 2018 @ 10:49am
need an advice :D loosing ships to Web/ Scramble
soooo well I bought a tengu and fittet it ~2bio :D with real money ofc, aaaand I lost it,

loadout :
Dread Guristas Ballistic Control System
Dread Guristas Ballistic Control System
Dread Guristas Ballistic Control System
Corelum C-Type 10MN Afterburner
Pithum A-Type Medium Shield Booster
Gistum C-Type Adaptive Invulnerability Field
Pith A-Type Shield Boost Amplifier
Gistum A-Type EM Ward Amplifier
Missile Guidance Computer II, Missile Range Script
Missile Guidance Computer II, Missile Range Script
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Small Tractor Beam I
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Heavy Assault Missile Launcher II, Scourge Rage Heavy Assault Missile
Medium Warhead Calefaction Catalyst II
Medium Hydraulic Bay Thrusters I
Tengu Defensive - Amplification Node
Tengu Core - Augmented Graviton Reactor
Tengu Propulsion - Fuel Catalyst
Tengu Offensive - Accelerated Ejection Bay

my mainproblem are those frigs who scramble my eggs.



I only got ~19km of range with the launcher.

now I'm back in the ferox, don't know why I didn't buy a mwd

So how are you going to kill the frigs when you need to get upclose and got no mwd, because afterburners just suck

PS: blitzing the mission, using eve survival, or I go in first with the ferox and snipe them ooor i buy a mwd next time

and never ever try to turn my ship again while under fire and slowed down -.- big mistake

PPS: overloading modules -.- haven't done that

-2mio repair for the ferox, that was too close -.-
Last edited by ['w']; Jun 22, 2018 @ 11:11am
Originally posted by Sadpan:
Originally posted by 🅥egan 🅥iking 💟Aguś💟:
top kek, that's what carebears deserve
Found the ♥♥♥♥♥♥
< >
Showing 1-14 of 14 comments
Sadpan Jun 22, 2018 @ 11:31am 
You should learn to fly the basics before you fly tengu. Just because you can fly it doesn't mean you should. Definitely not with a ship like the tengu. Also, 2bil for a tengu? ♥♥♥♥ that's expensive for a tengu from what I've seen in my corp's fits.

Also to help ease the pain, think of ships not as weapons but as ammunition, YOU are the weapon.

But seriously, don't fly that until you can fly some of the cheaper stuff, or do and learn through trial and error and 2bil ISK in hard lessons.
Last edited by Sadpan; Jun 22, 2018 @ 11:31am
['w'] Jun 22, 2018 @ 11:35am 
Originally posted by Dredditor:
You should learn to fly the basics before you fly tengu. Just because you can fly it doesn't mean you should. Definitely not with a ship like the tengu. Also, 2bil for a tengu? ♥♥♥♥ that's expensive for a tengu from what I've seen in my corp's fits.

Also to help ease the pain, think of ships not as weapons but as ammunition, YOU are the weapon.

But seriously, don't fly that until you can fly some of the cheaper stuff, or do and learn through trial and error and 2bil ISK in hard lessons.
I had it at mastery lvl 1, had also no problems in lvl4 missions until I entered one with those frigs again.

At which mastery lvl would you jump in a tengu or from which numbers do you contrive "fit for the ship" ?

I wasn't used to missiles, that was also a problem.

2bio is the price, min 1.8bio if you fly to best selling places, the fit wasn't that bad, but I should have chosen medium projectile turrets

PS: main problem was the missing mwd and ofc my lacking skills, only got it ~500 dps, but the shield recharge rate was awesome.

Couldn't hit a single frig as they slowed me down, before that it happend too, but I could kill some of them.

Guess my problem is the lack of knowledge (despite lack of "skill"points)

I aggroed just everyone

could retrieve ~700mio
Last edited by ['w']; Jun 22, 2018 @ 11:39am
Kodokuro Jun 22, 2018 @ 11:49am 
GOLDEN RULES OF EVE

TL;DR
Keep dying (DIE CHEAP), gain experience and skill (not isk), "win".

"Experience matters, not ISK or Skills

Just because some character is just a few minutes old doesn't mean he's a newbie. Many people have alts. The reverse is also possible, people come back after very long breaks, and characters are sold. You could see year-old newbies around too.

Skills that take less than 1 day to train are short skills. Over one week is long.
You're in this game for the long haul. Don't expect to do something meaningful in the grand scheme of things in the first day of your first trial account ever.

All other things being equal (experience, skills), superior numbers more often win a fight rather than superior ship value. However, things are hardly ever equal.

Total skillpoints count doesn't matter much either, it's level of relevant skills to the current situation that does. Yes, that does mean a 2 mil SP combat-oriented newbie could badly beat up a 60 mil SP industry-oriented veteran."
Last edited by Kodokuro; Jun 22, 2018 @ 11:51am
Sadpan Jun 22, 2018 @ 11:50am 
Originally posted by wilb:
Originally posted by Dredditor:
You should learn to fly the basics before you fly tengu. Just because you can fly it doesn't mean you should. Definitely not with a ship like the tengu. Also, 2bil for a tengu? ♥♥♥♥ that's expensive for a tengu from what I've seen in my corp's fits.

Also to help ease the pain, think of ships not as weapons but as ammunition, YOU are the weapon.

But seriously, don't fly that until you can fly some of the cheaper stuff, or do and learn through trial and error and 2bil ISK in hard lessons.
I had it at mastery lvl 1, had also no problems in lvl4 missions until I entered one with those frigs again.

At which mastery lvl would you jump in a tengu or from which numbers do you contrive "fit for the ship" ?

I wasn't used to missiles, that was also a problem.

2bio is the price, min 1.8bio if you fly to best selling places, the fit wasn't that bad, but I should have chosen medium projectile turrets

PS: main problem was the missing mwd and ofc my lacking skills, only got it ~500 dps, but the shield recharge rate was awesome.

Couldn't hit a single frig as they slowed me down, before that it happend too, but I could kill some of them.

Guess my problem is the lack of knowledge (despite lack of "skill"points)

I aggroed just everyone

could retrieve ~700mio
I don't care for mastery levels, I don't fly tengu but I understand basics from my varied experiences with wormhole life and I wouldn't ever really care for the mastery levels on any ship, I just care for the skills that actually matter to make the modules work and go from there.

Ah I haven't played in a while, guess it's more expensive now.

Yeah skill points are one thing, knowledge is another (the latter seems to be the biggest issue here) but you'll learn best with direct action so I recommend flying some T1 frigs in lowsec faction warfare systems to gain more experience and understanding, it's what I did to get into pvp, it's what everyone does. Hell, t2 frigs or some t3 dessies could work too, or working out the tengu in said FW space against easy targets works too, lets you get a grasp of your weapons. Missioning in it also builds similar basic skills, however real pvp is the best way to understand the art of PVP.

Best wishes though!
['w'] Jun 22, 2018 @ 11:53am 
Originally posted by Kodokuro:
GOLDEN RULES OF EVE

TL;DR
Keep diying (DIE CHEAP), gain experience and skill (not isk), "win".

"Experience matters, not ISK or Skills

Just because some character is just a few minutes old doesn't mean he's a newbie. Many people have alts. The reverse is also possible, people come back after very long breaks, and characters are sold. You could see year-old newbies around too.

Skills that take less than 1 day to train are short skills. Over one week is long.
You're in this game for the long haul. Don't expect to do something meaningful in the grand scheme of things in the first day of your first trial account ever.

All other things being equal (experience, skills), superior numbers more often win a fight rather than superior ship value. However, things are hardly ever equal.

Total skillpoints count doesn't matter much either, it's level of relevant skills to the current situation that does. Yes, that does mean a 2 mil SP combat-oriented newbie could badly beat up a 60 mil SP industry-oriented veteran."
I know about that, thx, but that's not hitting my spot right now, because skillpoints matter ofc, knowledge helps to avoid such situations at all.
top kek, that's what carebears deserve
['w'] Jun 22, 2018 @ 11:58am 
Originally posted by Dredditor:
Originally posted by wilb:
I had it at mastery lvl 1, had also no problems in lvl4 missions until I entered one with those frigs again.

At which mastery lvl would you jump in a tengu or from which numbers do you contrive "fit for the ship" ?

I wasn't used to missiles, that was also a problem.

2bio is the price, min 1.8bio if you fly to best selling places, the fit wasn't that bad, but I should have chosen medium projectile turrets

PS: main problem was the missing mwd and ofc my lacking skills, only got it ~500 dps, but the shield recharge rate was awesome.

Couldn't hit a single frig as they slowed me down, before that it happend too, but I could kill some of them.

Guess my problem is the lack of knowledge (despite lack of "skill"points)

I aggroed just everyone

could retrieve ~700mio
I don't care for mastery levels, I don't fly tengu but I understand basics from my varied experiences with wormhole life and I wouldn't ever really care for the mastery levels on any ship, I just care for the skills that actually matter to make the modules work and go from there.

Ah I haven't played in a while, guess it's more expensive now.

Yeah skill points are one thing, knowledge is another (the latter seems to be the biggest issue here) but you'll learn best with direct action so I recommend flying some T1 frigs in lowsec faction warfare systems to gain more experience and understanding, it's what I did to get into pvp, it's what everyone does. Hell, t2 frigs or some t3 dessies could work too, or working out the tengu in said FW space against easy targets works too, lets you get a grasp of your weapons. Missioning in it also builds similar basic skills, however real pvp is the best way to understand the art of PVP.

Best wishes though!

I will buy a tengu again, fit a mwd, stay away from warpdrive inhibition missions, get 6 rails on it, write a skill plan. something like that, I don't like to fly frigs at the moment.
['w'] Jun 22, 2018 @ 11:59am 
Originally posted by 🅥egan 🅥iking 💟Aguś💟:
top kek, that's what carebears deserve
I don't know what kek or carebear means but you might be on to something
Harrison Jun 22, 2018 @ 12:16pm 
A mwd won't save you. Ok... There are some problems here. First, blitzing missions with a ship like the tengu isn't something you can just do, it takes some fairly advance knowledge of the ship's capabilites, the missions themselves, and more skillpoints than you appear to have.

For example, the character that I would run that fit with has a range of 41.1 km on those missiles. HAM's are not terribly forgiving. To hit frigates with them you need one of two things, but preferably both, either a target painter or many more skill points than you seem to have in missile support skills.

If you insist on running a tengu, then my recommendation is that you switch to heavy missiles until have more missile support skills to work with.

With a fit sort of like this:

[Tengu, Heavies]

Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Dread Guristas Shield Boost Amplifier
Dread Guristas Shield Boost Amplifier
Gistii A-Type Small Shield Booster
Gistii A-Type Small Shield Booster
EM Ward Field II
Thermal Dissipation Field II
10MN Monopropellant Enduring Afterburner

Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Auto Targeting System II

Medium Warhead Calefaction Catalyst I
Medium Core Defense Operational Solidifier I
Medium Capacitor Control Circuit I

Tengu Core - Augmented Graviton Reactor
Tengu Defensive - Amplification Node
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst


Zainou 'Snapshot' Heavy Missiles HM-703
Zainou 'Deadeye' Guided Missile Precision GP-803
Zainou 'Deadeye' Target Navigation Prediction TN-903
Zainou 'Deadeye' Rapid Launch RL-1003


Caldari Navy Scourge Heavy Missile x13767

Or... Alternatively...

[Tengu, Rails]

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Dread Guristas Shield Boost Amplifier
Dread Guristas Shield Boost Amplifier
Gistii B-Type Small Shield Booster
Gistii B-Type Small Shield Booster
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
10MN Monopropellant Enduring Afterburner

250mm Railgun II, Federation Navy Antimatter Charge M
250mm Railgun II, Federation Navy Antimatter Charge M
250mm Railgun II, Federation Navy Antimatter Charge M
250mm Railgun II, Federation Navy Antimatter Charge M
250mm Railgun II, Federation Navy Antimatter Charge M
250mm Railgun II, Federation Navy Antimatter Charge M
Auto Targeting System II

Medium Core Defense Operational Solidifier II
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Tengu Core - Augmented Graviton Reactor
Tengu Defensive - Amplification Node
Tengu Offensive - Magnetic Infusion Basin
Tengu Propulsion - Fuel Catalyst

This will match or exceed the rail capabilites of the Ferox. It has the same damage bonus and greater range bonus.

Just becuase it's a tengu, doesn't mean you can't go outside the norm. And you have previously professed a preference for guns.

Also, as a note, the auto targeting systems shouldn't EVER!!! be turned on, I can't stress that enough. Their sole purpose in these fits is to increase the number of targets you can have and they do that passively.
Last edited by Harrison; Jun 22, 2018 @ 12:19pm
['w'] Jun 22, 2018 @ 12:26pm 
Originally posted by Harrison:
A mwd won't save you. Ok... There are some problems here. First, blitzing missions with a ship like the tengu isn't something you can just do, it takes some fairly advance knowledge of the ship's capabilites, the missions themselves, and more skillpoints than you appear to have.

For example, the character that I would run that fit with has a range of 41.1 km on those missiles. HAM's are not terribly forgiving. To hit frigates with them you need one of two things, but preferably both, either a target painter or many more skill points than you seem to have in missile support skills.

If you insist on running a tengu, then my recommendation is that you switch to heavy missiles until have more missile support skills to work with.

With a fit sort of like this:

[Tengu, Heavies]

Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System
Caldari Navy Ballistic Control System

Dread Guristas Shield Boost Amplifier
Dread Guristas Shield Boost Amplifier
Gistii A-Type Small Shield Booster
Gistii A-Type Small Shield Booster
EM Ward Field II
Thermal Dissipation Field II
10MN Monopropellant Enduring Afterburner

Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Auto Targeting System II

Medium Warhead Calefaction Catalyst I
Medium Core Defense Operational Solidifier I
Medium Capacitor Control Circuit I

Tengu Core - Augmented Graviton Reactor
Tengu Defensive - Amplification Node
Tengu Offensive - Accelerated Ejection Bay
Tengu Propulsion - Fuel Catalyst


Zainou 'Snapshot' Heavy Missiles HM-703
Zainou 'Deadeye' Guided Missile Precision GP-803
Zainou 'Deadeye' Target Navigation Prediction TN-903
Zainou 'Deadeye' Rapid Launch RL-1003


Caldari Navy Scourge Heavy Missile x13767

Or... Alternatively...

[Tengu, Rails]

Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Dread Guristas Shield Boost Amplifier
Dread Guristas Shield Boost Amplifier
Gistii B-Type Small Shield Booster
Gistii B-Type Small Shield Booster
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
10MN Monopropellant Enduring Afterburner

250mm Railgun II, Federation Navy Antimatter Charge M
250mm Railgun II, Federation Navy Antimatter Charge M
250mm Railgun II, Federation Navy Antimatter Charge M
250mm Railgun II, Federation Navy Antimatter Charge M
250mm Railgun II, Federation Navy Antimatter Charge M
250mm Railgun II, Federation Navy Antimatter Charge M
Auto Targeting System II

Medium Core Defense Operational Solidifier II
Medium Capacitor Control Circuit I
Medium Capacitor Control Circuit I

Tengu Core - Augmented Graviton Reactor
Tengu Defensive - Amplification Node
Tengu Offensive - Magnetic Infusion Basin
Tengu Propulsion - Fuel Catalyst

This will match or exceed the rail capabilites of the Ferox. It has the same damage bonus and greater range bonus.

Just becuase it's a tengu, doesn't mean you can't go outside the norm. And you have previously professed a preference for guns.

Also, as a note, the auto targeting systems shouldn't EVER!!! be turned on, I can't stress that enough. Their sole purpose in these fits is to increase the number of targets you can have and they do that passively.
Yes I'm terrible underskilled in missiles.

Thank you for you insight!

The author of this thread has indicated that this post answers the original topic.
Sadpan Jun 22, 2018 @ 12:39pm 
Originally posted by 🅥egan 🅥iking 💟Aguś💟:
top kek, that's what carebears deserve
Found the ♥♥♥♥♥♥
['w'] Jun 22, 2018 @ 12:39pm 
I will stay away from the tengu and skill further for the ferox and stay within lvl 3 missions for some time.

thx everyone
Sadpan Jun 22, 2018 @ 12:43pm 
Originally posted by wilb:
I will stay away from the tengu and skill further for the ferox and stay within lvl 3 missions for some time.

thx everyone
np. do come back to the tengu when you do feel more ready, it's one of the most versatile and strongest ships for solo and gang warfare in most situations and is a brilliant ship overall, especially in wormhole space.
['w'] Jun 22, 2018 @ 12:45pm 
Originally posted by Dredditor:
Originally posted by wilb:
I will stay away from the tengu and skill further for the ferox and stay within lvl 3 missions for some time.

thx everyone
np. do come back to the tengu when you do feel more ready, it's one of the most versatile and strongest ships for solo and gang warfare in most situations and is a brilliant ship overall, especially in wormhole space.
I had more dps with the tengu and was able to tank most of the damage.. until but well :P wonderfull ship ofc
< >
Showing 1-14 of 14 comments
Per page: 1530 50

Date Posted: Jun 22, 2018 @ 10:49am
Posts: 14