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I don't doubt I would need to recruit people to help me.
Fact is EVE ismt a game noob friendly. It can be with a corp. But outstanding fact is...its not new player friendly.
Looks like you need at least:
unknown flying skills
Anchoring 5
Starbase defense management 4
scientific networking
Supply chain management
Production efficiency 5
I read that just to utilize the starbase, it takes about 5 months.
One person in another forum is saying that it takes two years to start up a POS not including the ability to utilize.
So it takes 2.5 years so far.
Looks like it costs about 200 million isk per month to run.
\
Those anchoring and Starbase defense skills are for the old Control tower starbases which are in the process of being phased out.
Scientific Networking and Supply Chain only change the range at which you can manage research and production jobs. These skills really only matter for if you have jobs running across multiple systems or if your home base is somewhere other than where you’re running the jobs.
Production efficiency is now Advanced Industry. That’s a fairly good skill to have.
The costs are a little different now. A Raitaru setup for invention, research, and manufacturing costs about 15m per day to run. Just manufacturing costs 5m per day.
In contrast, a Sotiyo can cost close to 60m per day. But that’s the sort of structure that a nullsec alliance would use to build everything from bullets to titans.
What skills are required?
How long to learn them?
How much monthly isk?
Advanced Industry only requires level 3 Industry. But we’ll train both to 5, that takes only 20-25 days depending on attributes and implants.
While starbase defense is an obsolete skill, there are some new skills it’s worth a citadel owner having: Structure Doomsday, Structure Electronics, Structure Engineering, and Structure Missiles. They add about 50 days if you want to take them all to level 5, which isn’t really all that necessary.
They only give a 2% per level bonus and don’t have anything to do with the day to day operation of a citadel, just its defenses.
So let’s say you only train them to level 4.
I’ll even grant it being worth training supply chain and scientific networking at least a little, let’s say level 4. Those require Mass Production 4 and Laboratory Operation 4, respectively.
That brings the new total to:
Industry 5
Adv. Industry 5
Anchoring 1 (it’s needed the Structure skills)
Structure Doomsday 4
Structure Electronics 4
Structure Engineering 4
Structure Missiles 4
Mass Production 4
Supply Chain Management 4
Laboratory Operation 4
Scientific Networking 4
Total training time with no implants and no attribute remapping: 41d 12h 34m 55s.
An optimal remap for just those skills would subtract 7d 5h 7m 44s from that total.
So bare minimum 41-42 days for a brand new character. I used a barely trained trained alt as the model, the only skills she’s trained at all is Mining Frigate to 4 or something.
As how much isk per month? Just take the totals I listed earlier and multiply by 30. So a bare minimum Raitaru is about 150 mil a month while a Sotiyo with all the bells and whistles is 1.8 billion a month.
That seems impossible to me without a group of people trying to help that one person.
Can alts gain skill at the same time as mains?
Or do you need multiple accounts to divide up the skill tree?
Like could one alt learn labs 4 while another was learning scientific networking 4?
Or does the same character need to have all those skills to run the station?
I kind of expect the answer to be no since you can't put two people on the same ship.
1.8b is impractical for a single person, with one character. It would have to be a single person with several accounts building capitals and super capital ships. The Sotiyo is intended as an alliance wide platform when used that way, so the cost is diffused across hundreds or thousands of players.
Now, that said if a new player wanted to buy plex with real money, pay for all the skills and the injectors, and then inject their way into a ratting carrier, they could easily clear 1.8b isk a month. Carrier ratting can make between 50-70m ever hour if you’re being careful. If you just balls to the wall it, you can clear 100m an hour in some cases. So that’d be 1.8b every 18 hours of ratting, not including any loot and salvage from the wrecks.
Accounts are free to make but you have to pay for the omega. That means either $15 a month out of pocket or 1.5b isk in game per account.
Alt chars on the same account can only train at the same time if you use a Multiple Pilot Training Certificate, which costs about 1b on the market right now or $20 or so dollars out of pocket.
If you don’t want to pause training to train an alt or pay for the Certificates, you need a second account.
You could absolutely do it that way. Mostly because those skills aren't the end of it, just the start. Many people have dedicated characters for research and production.
I read that wrong. No, you couldn't do it that way. To train Scientific networking to level 1, you have must have lab op 4. I thought you were talking about scientific networking and supply chain. Specializing alts is an EVE pastime.
It's worth noting that there's a lot of overlap as you get deeper into the industry side of things, you start needing more science skills to build more efficiently. Such as needing "Caldari Starship Engineering" (a science skill) to build t2 caladri ships. What this means, at that point you'd be able too double them up on production and research
However, if you don't plan on trying to get into the t2 market, then you can leave out much of that training.
But, it's important to remember that you can start building things long before you have all the skills maxed out. Even at lower effeciency there are things that can be produced at a profit, especially if you don't try to compete in the Jita market. Priced competitively enough you can sell just about anywhere else and still come out ahead.
I find that the answer in EVE is rarely no, usually more of a 'sort of'.
Very few people have less than two accounts. As near as I’ve been able to tell, the average is closer to 2.5 accounts.
Two accounts gives you 6 characters two work with. While you can only have two characters logged in at any given time, you use all 6 characters for something.
This becomes really evident with production and research where every character is limited on the number of jobs they can have running at any given time.
With Mass Production and Adv. Mass Production both at V you can have 11 production jobs running on a single character. With two accounts worth of characters set up, that’s 66 lines.
Providing access to 5 min old accounts would cheapen the whole thing and disvalue any of it. On the other hand CCP does a great job to allow new players access at the lowest tier and even making early success possible by handing out freebies (skill points and money/ships)
Going against players who play since the beginning? Well possible once you are deeper in but you will always have disadvantages against them (still possible to win)
It just seems like such a waste of time to get to the enjoyable parts.
I don't know another game that takes over a week to get to the good parts.
It is too unbalanced I think.