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Troll someone else.
Oh boy! Rhetoric!
It's not the same. In WoW I won't lose days/weeks/months/years of progress simply because some d-bag ganks me. Even if they do, I can logout to play another character. I can even go to another server. EVE heavily restricts the number of characters I can play, and I can't escape to another server.
I didn't do anything to deserve being blown up. All I was doing was mining ore, and minding my own business. I didn't hurt anyone, or cause anyone any trouble. I was of no value as a target.
Why go out of your way to ruin the experience of a new player? Because you want less people playing EVE?
I don't have friends that play. (If I happen to have any Steam friends that do, it's incidental. Or they've stopped playing.)
...and then what? Get ganked on the secondary characters? Playing a weaker character with less money isn't a good solution.
Just because I don't enjoy being ganked, doesn't mean I'm stupid. You EVE players need to give up this ridiculous notion that anyone that dislikes your game is lacking intelligence.
As a new player there is zero chance of defending yourself against gankers. There's very little anyone can do to prevent it.
and as a new player in a corp I hope your corpmates educate you on how wardecs works and which systems/hubs to avoid. this is really annoying of course as you (especially a new player) would surely like to see the madness of Jita but you will get rekt on the gate there. your corp should have marked all wartargets as 'red' or something so you will see in local whenever someone 'red' enters your systems. align out and get ready to warp off if needed. this way you should be pretty safe.
Worst part was stop worrying about local. THEY'RE EVERYWHERE!!! MUST RUN AWAY ASAP!!!!! So... no problems with natives, but via living as pve miner in nulls i got a bit of neuts-o-phobia.
That's a fundamental part of the eve indoctrination mindset. IE there's no problem with the game, it's the fault of the people commenting on the problem (even when CCP confirm the existence of the problem :D).
It's part of how the community has developed to try and keep players in the game. Make people disregard thier cognitive dissonance by blanketly dismissing all possible criticism as idiocy; "I like this game but X mechanic is completely broken and is damaging my enjoyment of it... But no, that's not right, I am not an idiot! I must continue to take an obscene workarounds (ie log off for weeks at a time to avoid a stalking multiboxer) because that's the intelligent way to play."
It's cult mentality basically. Shame members of the cult who may have doubts or misgivings into alignment, in this instance by questioning thier intellect, which if successful will lead to an even harder investment from the target to try to conform to the cult's ideal.
You do understand how that sounds, right?
All you had to do was leave the corp and continue on your way until the wardec ended. Then again, I'm a solo player that's specialized in covert ops, data/relic hunting, and ecm warfare. Even during my time in a corp that was wardec'd on, i just used a jump clone and continued playing.
Yeah, some mehjods of griefing dont have a "counter", but not to where it can stop someone from playing. Also CONCORD isn't there for protection - hisec isn't "safe". Its part of EVE's golden rules.
You are aware that it is correct, right? If you're always in danger from other players then you kind of arent in a PVE environment by definition.
It's why RPGs with actual PVE (or at least areas/servers intended for it) have real safeguards, instead of concorde (Which is poorly implemented and has never worked but over time supposedly became intentional. The "I meant to do that, totes!!" gambit in action :D.)
I mean just look at you. On the one hand "What it doesnt cater to PVE?" and then on the other hand "Yeah, some mehjods of griefing dont have a "counter", but not to where it can stop someone from playing. Also CONCORD isn't there for protection - hisec isn't "safe". Its part of EVE's golden rules."
The "eve is 100% pvp" narrative is either true or it isnt. It cant be both.
I mean;
As much as this is an internet cliche, are you aware of what cognitive dissonance is?
As a matter of design nothing about a PvE environment says it can't exist within a PvP environment, and vice versa.
However considering this topic, the feelings towards EVE aren't going to change regardless of anything said. So instead I'll just leave links that already address it and go back to doing PvE stuff.
https://www.reddit.com/r/Eve/comments/25xfl7/corp_constantly_being_war_decd_what_to_do/
https://wiki.eveuniversity.org/Corporation_diplomacy#Wars
https://theevewalk.wordpress.com/the-highsec-wardec-guide-the-victim/
https://www.reddit.com/r/Eve/comments/664cnb/war_dec_system_totally_not_confusing/
If for some reason you do decide to take a peek into EVE again, I'd suggest staying in an NPC corp and joining the channels of Corps that interest you/friend you'd find youself playing with until you're ready to change corps. Learn ship fittings for ship types you would find yourself most likely to fly, and learn the basics of PvP from those willing to help teach (both 1v1 and group encounters, and how to get out of them).
PvE environment says it can't exist within a PvP environment, and vice versa.
Environment. Noun.
1. the surroundings or conditions in which a person, animal, or plant lives or operates.
Something cannot be a PVE environment within a PVP environment. It is one or the other.
And did you really not even notice what you did even with me bolding and underlining it..?
Trust me, I do that often. Be it fragmented trains of thought or me remembering something I've discussed/read about elsewhere that has to do with the subject, I am aware and it isn't intentional.
I did say as a matter of design - you can design games that are purely focused on a PvE experience or PvP, but you can also go about trying to have both exist together as seemlessly as possible. EVE has a lot of tools at the player's disposal to prevent it from being a train wreck like the setup ends up being in other games that try to do this, but there are still flaws that haven't been addressed (like war declarations).
the only thing that stops me from playing the game is time. I get around the griefers by being in a 1-man guild. only me and my alts allowed. and I keep several different alts in different locations. so if one is camped, I logon to a different one. and since the game is now Free To Play. you dont have to worry about wasting money.
when Im mining I use 4 simple rules:
1. watch local for any flashing yellow or red.
2. if someone warp into the belt, talk to them so they know you arent afk or a robominer.
3. if they warp in warp out, I dock. because more than likely they bookmarked you for a suicide.
4. if they approach within 15KM, dock.
Ive been following those rules since I started the game back in 2005. and I can count hte number of times I died on one hand.
the rest is just having the proper skills to use shield/armor tanks on the ships you use. U dont need to be able to fight them. you just need to survive long enough to warp away. if you have drones out. leave them. better the lose of a few drones than a ship or you.
Dont haul things you arent willing to lose. DO NOT use the large freighters. use a small freighter. or if the load is small enough, a frigate setup as a bullet (IE it is setup for just SPEED) Works good for small loads or running a supply mission.
for combat missions, learn to use the battleship of your race, and get all the armor/weapons types to lvl 4 minimum, and get the T2 combat drones. the Megathron I run has 7 425 rails 2 on it and I never have to even fire them because my 5 drones have things dead before it gets within 30KM of me on lvl 2 missions. if you want a good setup let me know your eve name and I'll send you one.
Hopes this helps.
Hewolf
I don't believe you.
Yeah, I'm well aware. It's a completely broken and highly exploitable game mechanic... If you have a team of skilled players in expensive ships.
They keep players like me from enjoying the game.
The people that got me used cheats to determine my location, then lied in wait along my path of travel.
I don't understand. How do they expect me to work for weeks, lose all that progress to other players, and still find the game fun? Why would I want to start over when it's just going to happen again and again?
The "golden rules" are a big list of reasons to avoid playing EVE.