EVE Online

EVE Online

Flying Fish Jan 10, 2018 @ 9:32am
need tips for faction warfare
im planning to fly gallente ships in faction war but everytime i get destroyed without being able to do anything back blasters are always out of range becuase i need to chase the stupid npc around that for some odd reason likes to run away so what frigate or destroyer should i use? and how should i fit it? so i dont die within 5 sec and so i can atleast hurt the enemy a bit while being able to deal with the npc thats pulling me away from the beacon
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Showing 1-9 of 9 comments
[ Aris Knight ] Jan 10, 2018 @ 9:43am 
For group FW, just pick a Punisher full of pulse lasers and a field stasis or engine scrambler, and go ahead.
For solo... I would suggest something more powerful. A cruiser, equiped with a few lasers and some nosferatu or similar, engine scrambler, ancillary shield booster, ancillary capacitor booster, and maybe some other thing.

Try to focus on lasers, since they have a good distance and a good punch. The drawback is the amount of energy they eat. Otherwise, missiles are great too. They come in a funny amount of different flavors, and as long as they are in fly-distance, they always hit. They may be slow, but they are also a sure hit if you dont exced the fly-time.

Blasters are great, but are short distance.
Flying Fish Jan 10, 2018 @ 9:53am 
Originally posted by Aris Knight :
For group FW, just pick a Punisher full of pulse lasers and a field stasis or engine scrambler, and go ahead.
For solo... I would suggest something more powerful. A cruiser, equiped with a few lasers and some nosferatu or similar, engine scrambler, ancillary shield booster, ancillary capacitor booster, and maybe some other thing.

Try to focus on lasers, since they have a good distance and a good punch. The drawback is the amount of energy they eat. Otherwise, missiles are great too. They come in a funny amount of different flavors, and as long as they are in fly-distance, they always hit. They may be slow, but they are also a sure hit if you dont exced the fly-time.

Blasters are great, but are short distance.
what about railguns are they even a little bit viable in pvp or are they pve only? and becuase the blasters are such close range does that mean they have the highest dps when up close compared to all other weapon systems?
dark_horse_spirit Jan 15, 2018 @ 1:04pm 
Focus on your sheilds and capacitor, without a good sheild and a cap boost your a sitting duck.
Zen Jan 16, 2018 @ 7:33pm 
Originally posted by Bradley:
im planning to fly gallente ships in faction war but everytime i get destroyed without being able to do anything back blasters are always out of range becuase i need to chase the stupid npc around that for some odd reason likes to run away so what frigate or destroyer should i use? and how should i fit it? so i dont die within 5 sec and so i can atleast hurt the enemy a bit while being able to deal with the npc thats pulling me away from the beacon


Why not to join a faction warfare corporation with real players, so that you can join their fleets?
ambi Jan 19, 2018 @ 12:12pm 
Yeah, try to join a FW corp. They should be able to teach you how to fit a ship, give you stuff etc.

For newbros, I recommend training for a Tristan (frigate) and then an Algos (Destroyer). Both are drone ships. The good thing about drones is that they apply 100% dps at most ranges, so it's very difficult to be "out of range" (if a ship flies away, the drones will follow).

For guns, I recommend training for railguns. Railguns supplement drone ships pretty well. Railguns don't provide as much dps as blasters, but they have longer range. Kiting an enemy with railguns and drones is a common strategy.
ambi Jan 19, 2018 @ 12:15pm 
Originally posted by Bradley:
what about railguns are they even a little bit viable in pvp or are they pve only? and becuase the blasters are such close range does that mean they have the highest dps when up close compared to all other weapon systems?

Basically, railguns = longer range, poorer dps
Blasters = very close range, high dps

Both are viable for pvp. A kiting ship will use railguns while keeping its distance (great strategy vs a "brawling" ship that has short-range guns which can't hit you). A brawling ship will try to get up close and use blasters to aim for maximum dps.
Flying Fish Jan 19, 2018 @ 4:52pm 
So i tried a catalyst with as much dps as i could wich was 372 i fitted an after burner to get close and a webifier to slow the enemy down i got 1 kill with it but then some guy in a t2 frigate jumps in and i cant even get through 50% of his shields and when i tried the drone railgun kitting thing i got webbed from over 20km and then i got circled by a ship that was insanly fast even my light drones where missing their shots it feels like everyone else has a big advantage over me or im doing something very wrong
Last edited by Flying Fish; Jan 19, 2018 @ 4:53pm
Zen Jan 19, 2018 @ 5:26pm 
Originally posted by Bradley:
So i tried a catalyst with as much dps as i could wich was 372 i fitted an after burner to get close and a webifier to slow the enemy down i got 1 kill with it but then some guy in a t2 frigate jumps in and i cant even get through 50% of his shields and when i tried the drone railgun kitting thing i got webbed from over 20km and then i got circled by a ship that was insanly fast even my light drones where missing their shots it feels like everyone else has a big advantage over me or im doing something very wrong


Bigger is not always better, catalyst is _slower_ than most of the frigates. Afterburner is slower comparing to microwarpdrive. Warp scrambler has shorter range but shuts down enemy MWD, warp disruptor has longer range but keeps enemy MWD intact. Think about it this way:

If you have an afterburner, you are SLOWER than a guy in a microwarpdrive. This means you need to use a warp scrambler, always, to turn off the enemy MWD. Warp scrambler has 9 km range, so your guns need to be short range because you simply can't be further than 9 km from the enemy.

If you have a microwarpdrive, there are multiple options:
1) both have a MWD and a warp scrambler, which means you will shut down each other's MWDs
2) MWD + warp scrambler versus MWD + warp disruptor = the guy with warp scrambler needs to get 9-11km or closer to use warp scrambler, the guy with warp disruptor needs to stay 12km to 22km
3) both have a MWD and warp disruptor, they just hold each other and maneuver to get to their optimal
4) AB+warp scrambler vs MWD + warp disruptor = AB guy loses, because MWD + warp disruptor will kite him to hell unless he accidentally gets to 9km or less
5) AB+ warp scrambler vs MWD + warp scrambler = MWD guy in a disadvantage, beause he will NOT be able to shutdown enemy AB, but AB guy will shut down the enemy's MWD, soMWD guy will be actually slower
6) AB + warp disruptor vs anything MWD = AB guy loses for obvious reasons

And that's AB and MWD and warp scrambler vs warp disruptor, there are other mdules that would force the enemy to come closer (sensor damperners) or slow him down (webifiers) etc. There are additional aspects that come to play - the guy might simply have better gear, like T2 vs T1, or the guy might be better at manual maneuvering (you NEED to learn to move manually as opposed to just click orbit), or he might be on drugs (= boosters).

If you absolutely insist to play this group game alone, you will be almost always be a victim, unless you are somewhat naturally good at SPECIFICALLY EVE pvp - forget about whatever you know from other games. Please stop thinking this is single player game, it is not, join a corporation that would actually do fleets which you can join as well, adn that would explain you all these things and little tricks which we all have learned via experience by playing the game for years.

Even if the corp you would join would be inexperienced, as long as you do fleets and are open to discuss why things happened, why your fleet of 10 have welped to a single breacher (happened to me while I was FCing and I didn't learn until recently why) or why you died so quickly when you were staying still, you would learn new things.

Also, corporations tend to give ships for free!
ambi Jan 20, 2018 @ 12:09am 
^ This.

Eve is like RL. Battles are usually very unfair. People will only fight you when they think they can win.

Joining a pvp corp, or at least joining a public faction warfare fleet, will help immensely.

Solo pvp is more like being a sniper. You have to dodge, skip or avoid 99% of the enemy in the search of finding that 1% high-value target that you can kill.

Also, most pvpers are nearly max-trained, so by default, they'll have an edge over you. That is why joining a corp or public FW fleet is important when you're just starting out. Lower-trained pilots can kill max-trained pilots by numbers.
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Date Posted: Jan 10, 2018 @ 9:32am
Posts: 9