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Mining in a cruiser is better anyway, as long as you do it into a can, and then haul separately. You just have to do it somewhere out of the way to not attract thieves.
But an even better idea is to not mine at all, and instead do combat PvE and exploration.
Scoped Mining Laser I (x2)
Compact shield booster
Something that boosts shield resists
and mining upgrade
plus two hobgoblins
That's great for dealing with rats, but you're losing out on this by not using venture:
Mining Frigate bonuses (per skill level):
5% bonus to Mining yield
5% reduction in Gas Cloud Harvesting duration
Role Bonus:
100% bonus to Mining and Gas Cloud Harvesting yield
Agreed that you're better off doing other stuff, but if you're going to mine as an alpha, venture is the way to go. If rats are an issue either mine in higher sec, mine in systems with lots of belts and jump around, or find someone else to mine with for increased protection.
Boosting your shield resists to resist that form of damage primarly then getting a Drone which does a type of damage they are weak to can help you deal with Rats even in a Venture.
https://sunatzero.files.wordpress.com/2013/05/npc-damage-types-cheat-sheet-v1-4.png
This is a basic graph which shows the type of damage each pirate faction does and how their damage is distributed over those damage types.
As you can see - While an Omni-resistance booster is a good catch-all and helps you resist a broader spectrum of damage... But If you're going up against Guristas or Blood Angels which predominantly do 1 type of damage over all else - getting shields which resist Specifically that damage type will help you survive for much longer then the generic 'resist all' shield you probably have fitted.
Belt rats won't get through your shields before your drones kill them.
[Venture, Alpha Clone Venture]
Mining Laser Upgrade I
1MN Monopropellant Enduring Afterburner
Medium Shield Extender II
Limited Adaptive Invulnerability Field I
Miner II
Miner II
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Small Core Defense Field Extender I
Hobgoblin I x2
If you're a nooblet alpha, go with venture, and a necessity is the following
two hobgoblins to attack rats
one shield booster I to boost your shield.
When rats pop into grid, either orbit the asteroid or move at an oblique angle to them; do not stand still.
Depending on your skills, rats in high sec, from 0.5 to 1.0 will be at first an annoyance, then once you fit a salvager a source of loot and extra income from salvaging.
It's not rats you have to worry about - it's psycho suicide gankers who prey on nublets.
That is why I say go with cheap Venture fit - you, as alpha, buy that shiny cruiser with zero skills in your character in game and limited game knowledge and you will lose it ASAP.
If you lose a Venture which costs 300k or so, you really don't care if a psychologically damaged individual ganked you "for tears" - but if you fly a cruiser, now, you do start to care :D
Go with Shield Booster I - you will laugh at rats in 0.5 to 1.0
Since you're alpha and I am nice:
2x EP-S Gaussian Mining Laser (NOT miner II too expensive for too little gain)
5MN Cold Enduring Microwarpdrive
Small Shield Booster I
Mining Laser Upgrade I (check price difference between I and II)
and 2 hobgoblins I
That's all you need for high sec mining. Cost is 300k -ish, so super cheap, you don't care if you die, and profit is substantial.
Again, learn to spot suicide ganker systems and psychopaths ingame.
Cheers :)
I have majority if not all skills to operate Gallente Cruisers, along with engineering skills.
Although I will probably go back to the venture, for that boost to my mining yield and capacity.
So far the only experience I had with a ganker involved my mate warping in with a FLEET, an actual FLEET of bounty hunters. LMAO
Thanks for the help!
I actually have a whole series on youtube of tips, tutorials and what-do as alpha (protip - go Gallente), the thing is it is in polish.
Any questions, message me in Steam.
Edit: Oh, and don't be so quick to fly a cruiser. I started with frigates (duh) once a price for each frigate became laughable I went to a destroyer. Now, the price of a fully fitted destroyer is a joke, so am angling to go to cruisers - but won't touch them until I have cruiser IV, medium hybrid turrets at least 4, and some other skills.
I will stay an alpha, and won't ever pay for this game - the game is all about meta game, what friends and enemies and relationships you make in game, not your skills, ships nor fittings.
edit edit: how can you fly a cruiser and lose to rats in high sec in a venture? Skill up, broski, for drones, shield, armor, capacitor, everything.
I know a million seems like a lot to someone days into the game, but you should at the very least have begun to understand the scope of ISK in the economy. Literally any other activity in the game will be more profitable than what you're doing right now.
btw should I be mounting blasters on my Thorax, primarily flying missions but will need some PvP versatillity when I start escorting my friend's hauling through low-sec (I'm getting paid for escort).
What you should be doing instead is using something small and fast (with a cloaking device if possible) to scout the path ahead.
Your "boost to range and support" is practically meaningless. Conceptually meaningless, even. EVE is highly asymetric in nature, and balance and propriety are completely irrelevant. Think about what you're trying to accomplish: you're trying to ensure that a hauler makes it safely to its destination. To that extent, you need to consider whether or not your "fleet escort" will even serve its purpose.
What do you think will happen if you guys run into an actual camp, or a trap of some sort? Do you think your enemies will "deploy" their "armada" in a "formation," and then do battle with your honorable guards, who will put their lives on the line to try to buy the hauler enough time to escape? No, dude, EVE is much more practical than that. You guys are just going to get locked down, and the hauler will be focused on and popped before they move on to the rest of you.
So the lesson here is that if your goal is to move something from point A to point B without losing it, planning for a battle instead of planning to make sure that the hauler reaches its destination means that you've already lost. For this task, scouting and information management is the angle of approach.
You're not trying to Kill everything in your path with Escort - you're trying to ensure it's mobility so that it can go from point to point.
Most common webbers/scrammers is going to be Frigates, which means bring dessies.
It is likely you'll run into an Interdictor... which is probably a destroyer (do people still use hictors? haven't seen much of them) which means you'll need the ability to lock and hit at +20-30km. which is bring a cruiser.
All you're really doing is killing/scaring off what's stopping you from moving, then moving on.
the way you're talking... it's as if every PvP ship in the game has a complete ECM suite complete with webbers, jammers, and scrammers which will turn a ship gang into a bunch of paper weights ready to be picked apart at their liesure.