EVE Online

EVE Online

Dealing with rats while mining (alpha)
I've seen plenty of omega's roaming the belts with their barges and exhumers, with their swarms of drones, but then theres me in my little venture with two mining lasers and compeltely fitted to maximize my shields.
I find myself running alot from pirate frigates in 0.5 space because my 2 drones can only destroy like one frigate before I get swamped. And constantly running is wasting my time where I could be mining, also it would appear rat spawns are sort of synced, spawning in all belts at the same/similar time. (either that or I'm really bad luck).
Should I be fitting two mining lasers? Should my venture be able to take out 3 maulus' frigates without losing my shields and armour?
I end up having to either wait until my mate logs on and mine under his drone protection, or mine with a cruiser.
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Showing 1-15 of 82 comments
Shotgun Jan 2, 2017 @ 12:45am 
Post your fit.

Mining in a cruiser is better anyway, as long as you do it into a can, and then haul separately. You just have to do it somewhere out of the way to not attract thieves.

But an even better idea is to not mine at all, and instead do combat PvE and exploration.
Last edited by Shotgun; Jan 2, 2017 @ 12:47am
TwilightSparkle Jan 2, 2017 @ 2:06am 
Originally posted by Shotgun:
Post your fit.

Mining in a cruiser is better anyway, as long as you do it into a can, and then haul separately. You just have to do it somewhere out of the way to not attract thieves.

But an even better idea is to not mine at all, and instead do combat PvE and exploration.
Currently my venture is
Scoped Mining Laser I (x2)
Compact shield booster
Something that boosts shield resists
and mining upgrade

plus two hobgoblins
TwilightSparkle Jan 2, 2017 @ 2:07am 
Originally posted by Shotgun:
Post your fit.

Mining in a cruiser is better anyway, as long as you do it into a can, and then haul separately. You just have to do it somewhere out of the way to not attract thieves.

But an even better idea is to not mine at all, and instead do combat PvE and exploration.
My Vexor fit is just miner Is, two miner upgrades, two expanded cargoholds and a overdrive becacuse its slow AF
Banzai Jan 2, 2017 @ 3:06am 
Originally posted by ShadowCSGORage.com:
My Vexor fit is just miner Is, two miner upgrades, two expanded cargoholds and a overdrive becacuse its slow AF

That's great for dealing with rats, but you're losing out on this by not using venture:

Mining Frigate bonuses (per skill level):
5% bonus to Mining yield
5% reduction in Gas Cloud Harvesting duration
Role Bonus:
100% bonus to Mining and Gas Cloud Harvesting yield

Agreed that you're better off doing other stuff, but if you're going to mine as an alpha, venture is the way to go. If rats are an issue either mine in higher sec, mine in systems with lots of belts and jump around, or find someone else to mine with for increased protection.

Last edited by Banzai; Jan 2, 2017 @ 3:09am
PyroPaul Jan 2, 2017 @ 9:25am 
Each faction of pirate does a specific damage type and has a specific resistance type.

Boosting your shield resists to resist that form of damage primarly then getting a Drone which does a type of damage they are weak to can help you deal with Rats even in a Venture.

https://sunatzero.files.wordpress.com/2013/05/npc-damage-types-cheat-sheet-v1-4.png

This is a basic graph which shows the type of damage each pirate faction does and how their damage is distributed over those damage types.


As you can see - While an Omni-resistance booster is a good catch-all and helps you resist a broader spectrum of damage... But If you're going up against Guristas or Blood Angels which predominantly do 1 type of damage over all else - getting shields which resist Specifically that damage type will help you survive for much longer then the generic 'resist all' shield you probably have fitted.

ober9000 Jan 2, 2017 @ 1:19pm 
Set drones to aggressive and orbit rock.
Belt rats won't get through your shields before your drones kill them.

[Venture, Alpha Clone Venture]
Mining Laser Upgrade I

1MN Monopropellant Enduring Afterburner
Medium Shield Extender II
Limited Adaptive Invulnerability Field I

Miner II
Miner II

Small Core Defense Field Extender I
Small Core Defense Field Extender I
Small Core Defense Field Extender I


Hobgoblin I x2
Vuyek Jan 2, 2017 @ 9:02pm 
Whatever you do, don't listen to Shotgun :D
If you're a nooblet alpha, go with venture, and a necessity is the following
two hobgoblins to attack rats
one shield booster I to boost your shield.

When rats pop into grid, either orbit the asteroid or move at an oblique angle to them; do not stand still.

Depending on your skills, rats in high sec, from 0.5 to 1.0 will be at first an annoyance, then once you fit a salvager a source of loot and extra income from salvaging.


It's not rats you have to worry about - it's psycho suicide gankers who prey on nublets.

That is why I say go with cheap Venture fit - you, as alpha, buy that shiny cruiser with zero skills in your character in game and limited game knowledge and you will lose it ASAP.

If you lose a Venture which costs 300k or so, you really don't care if a psychologically damaged individual ganked you "for tears" - but if you fly a cruiser, now, you do start to care :D


Go with Shield Booster I - you will laugh at rats in 0.5 to 1.0


Since you're alpha and I am nice:

2x EP-S Gaussian Mining Laser (NOT miner II too expensive for too little gain)
5MN Cold Enduring Microwarpdrive
Small Shield Booster I
Mining Laser Upgrade I (check price difference between I and II)

and 2 hobgoblins I


That's all you need for high sec mining. Cost is 300k -ish, so super cheap, you don't care if you die, and profit is substantial.

Again, learn to spot suicide ganker systems and psychopaths ingame.


Cheers :)
Last edited by Vuyek; Jan 2, 2017 @ 9:07pm
TwilightSparkle Jan 2, 2017 @ 9:25pm 
Originally posted by Uncle Timo:
Whatever you do, don't listen to Shotgun :D
If you're a nooblet alpha, go with venture, and a necessity is the following
two hobgoblins to attack rats
one shield booster I to boost your shield.

When rats pop into grid, either orbit the asteroid or move at an oblique angle to them; do not stand still.

Depending on your skills, rats in high sec, from 0.5 to 1.0 will be at first an annoyance, then once you fit a salvager a source of loot and extra income from salvaging.


It's not rats you have to worry about - it's psycho suicide gankers who prey on nublets.

That is why I say go with cheap Venture fit - you, as alpha, buy that shiny cruiser with zero skills in your character in game and limited game knowledge and you will lose it ASAP.

If you lose a Venture which costs 300k or so, you really don't care if a psychologically damaged individual ganked you "for tears" - but if you fly a cruiser, now, you do start to care :D


Go with Shield Booster I - you will laugh at rats in 0.5 to 1.0


Since you're alpha and I am nice:

2x EP-S Gaussian Mining Laser (NOT miner II too expensive for too little gain)
5MN Cold Enduring Microwarpdrive
Small Shield Booster I
Mining Laser Upgrade I (check price difference between I and II)

and 2 hobgoblins I


That's all you need for high sec mining. Cost is 300k -ish, so super cheap, you don't care if you die, and profit is substantial.

Again, learn to spot suicide ganker systems and psychopaths ingame.


Cheers :)
Thanks! Best help out of all these comments!
I have majority if not all skills to operate Gallente Cruisers, along with engineering skills.
Although I will probably go back to the venture, for that boost to my mining yield and capacity.
So far the only experience I had with a ganker involved my mate warping in with a FLEET, an actual FLEET of bounty hunters. LMAO
Thanks for the help!
Vuyek Jan 2, 2017 @ 9:29pm 
No worries, keep in mind there is a substantial portion of this game's community which is extremely toxic. Leave them alone, learn to spot them, and you'll be allright.

I actually have a whole series on youtube of tips, tutorials and what-do as alpha (protip - go Gallente), the thing is it is in polish.

Any questions, message me in Steam.


Edit: Oh, and don't be so quick to fly a cruiser. I started with frigates (duh) once a price for each frigate became laughable I went to a destroyer. Now, the price of a fully fitted destroyer is a joke, so am angling to go to cruisers - but won't touch them until I have cruiser IV, medium hybrid turrets at least 4, and some other skills.

I will stay an alpha, and won't ever pay for this game - the game is all about meta game, what friends and enemies and relationships you make in game, not your skills, ships nor fittings.

edit edit: how can you fly a cruiser and lose to rats in high sec in a venture? Skill up, broski, for drones, shield, armor, capacitor, everything.
Last edited by Vuyek; Jan 2, 2017 @ 9:34pm
Shotgun Jan 2, 2017 @ 9:41pm 
Originally posted by ShadowCSGORage.com:
Thanks! Best help out of all these comments!
I have majority if not all skills to operate Gallente Cruisers, along with engineering skills.
Although I will probably go back to the venture, for that boost to my mining yield and capacity.
So far the only experience I had with a ganker involved my mate warping in with a FLEET, an actual FLEET of bounty hunters. LMAO
Thanks for the help!
Why are you mining in a Venture, if you have friends?

I know a million seems like a lot to someone days into the game, but you should at the very least have begun to understand the scope of ISK in the economy. Literally any other activity in the game will be more profitable than what you're doing right now.
TwilightSparkle Jan 2, 2017 @ 10:28pm 
Originally posted by Uncle Timo:
No worries, keep in mind there is a substantial portion of this game's community which is extremely toxic. Leave them alone, learn to spot them, and you'll be allright.

I actually have a whole series on youtube of tips, tutorials and what-do as alpha (protip - go Gallente), the thing is it is in polish.

Any questions, message me in Steam.


Edit: Oh, and don't be so quick to fly a cruiser. I started with frigates (duh) once a price for each frigate became laughable I went to a destroyer. Now, the price of a fully fitted destroyer is a joke, so am angling to go to cruisers - but won't touch them until I have cruiser IV, medium hybrid turrets at least 4, and some other skills.

I will stay an alpha, and won't ever pay for this game - the game is all about meta game, what friends and enemies and relationships you make in game, not your skills, ships nor fittings.

edit edit: how can you fly a cruiser and lose to rats in high sec in a venture? Skill up, broski, for drones, shield, armor, capacitor, everything.
I typically fly cruiser for missioning LvL 2 security missions, with those big 250mm rail guns. they can't hit anything up close, which unfortuanately is what the rats do, get up close.
btw should I be mounting blasters on my Thorax, primarily flying missions but will need some PvP versatillity when I start escorting my friend's hauling through low-sec (I'm getting paid for escort).
Shotgun Jan 2, 2017 @ 11:06pm 
Originally posted by ShadowCSGORage.com:
btw should I be mounting blasters on my Thorax, primarily flying missions but will need some PvP versatillity when I start escorting my friend's hauling through low-sec (I'm getting paid for escort).
Forget about escorting a hauler through low-sec with combat in mind. Both of you will get obliterated if you run into an actual gate camp.

What you should be doing instead is using something small and fast (with a cloaking device if possible) to scout the path ahead.
TwilightSparkle Jan 3, 2017 @ 12:47am 
Originally posted by Shotgun:
Originally posted by ShadowCSGORage.com:
btw should I be mounting blasters on my Thorax, primarily flying missions but will need some PvP versatillity when I start escorting my friend's hauling through low-sec (I'm getting paid for escort).
Forget about escorting a hauler through low-sec with combat in mind. Both of you will get obliterated if you run into an actual gate camp.

What you should be doing instead is using something small and fast (with a cloaking device if possible) to scout the path ahead.
I'm joining a corp-based fleet escort. Its mainly Dessies so a Thorax will be a boost to their range and support.
Shotgun Jan 3, 2017 @ 8:34am 
Originally posted by ShadowCSGORage.com:
Originally posted by Shotgun:
Forget about escorting a hauler through low-sec with combat in mind. Both of you will get obliterated if you run into an actual gate camp.

What you should be doing instead is using something small and fast (with a cloaking device if possible) to scout the path ahead.
I'm joining a corp-based fleet escort. Its mainly Dessies so a Thorax will be a boost to their range and support.
This is going to seem a bit abstract, but take my advice, and forget your romantic notions of traditional balance and propriety when trying to accomplish EVE tasks. It will happen at some point anyway, but I figure I can save you some time by giving you an advice shortcut.

Your "boost to range and support" is practically meaningless. Conceptually meaningless, even. EVE is highly asymetric in nature, and balance and propriety are completely irrelevant. Think about what you're trying to accomplish: you're trying to ensure that a hauler makes it safely to its destination. To that extent, you need to consider whether or not your "fleet escort" will even serve its purpose.

What do you think will happen if you guys run into an actual camp, or a trap of some sort? Do you think your enemies will "deploy" their "armada" in a "formation," and then do battle with your honorable guards, who will put their lives on the line to try to buy the hauler enough time to escape? No, dude, EVE is much more practical than that. You guys are just going to get locked down, and the hauler will be focused on and popped before they move on to the rest of you.

So the lesson here is that if your goal is to move something from point A to point B without losing it, planning for a battle instead of planning to make sure that the hauler reaches its destination means that you've already lost. For this task, scouting and information management is the angle of approach.
PyroPaul Jan 3, 2017 @ 9:19am 
Originally posted by Shotgun:
What do you think will happen if you guys run into an actual camp, or a trap of some sort? Do you think your enemies will "deploy" their "armada" in a "formation," and then do battle with your honorable guards, who will put their lives on the line to try to buy the hauler enough time to escape? No, dude, EVE is much more practical than that. You guys are just going to get locked down, and the hauler will be focused on and popped before they move on to the rest of you.

So the lesson here is that if your goal is to move something from point A to point B without losing it, planning for a battle instead of planning to make sure that the hauler reaches its destination means that you've already lost. For this task, scouting and information management is the angle of approach.

You're not trying to Kill everything in your path with Escort - you're trying to ensure it's mobility so that it can go from point to point.

Most common webbers/scrammers is going to be Frigates, which means bring dessies.

It is likely you'll run into an Interdictor... which is probably a destroyer (do people still use hictors? haven't seen much of them) which means you'll need the ability to lock and hit at +20-30km. which is bring a cruiser.

All you're really doing is killing/scaring off what's stopping you from moving, then moving on.


the way you're talking... it's as if every PvP ship in the game has a complete ECM suite complete with webbers, jammers, and scrammers which will turn a ship gang into a bunch of paper weights ready to be picked apart at their liesure.

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Date Posted: Jan 1, 2017 @ 11:21pm
Posts: 82