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翻訳の問題を報告
Right?
Unless you expose yourself to hostilities (such as by stealing loot that doesn't belong to you), no one is going to bother shooting you, as a new player, when you're flying an empty, 10m ISK ship in high-sec. It just doesn't happen.
First of all, you need to elaborate what your understanding of "ganking" is. Are you talking specifically about the act of suicide-ganking in high-sec, or are you referring to nonconsensual PvP in general?
But even then, regardless of what your answer is, you need to understand that there's nothing that will allow you to survive ganks, regardless of type. In the case of high-sec suicide-ganking, it's a matter of a simple cost-benefit analysis performed by the gankers when evaluating targets. Will they make a worthwhile profit from the attack? If yes, then they will bring as much firepower as is required to kill you. So the best defense is to not be a target, which is to say don't put a whole bunch of bling on your ship. If you're running high-sec missions in a T1 battleship with T2 gear, no one will bother with you. They might try to bait you into making a mistake and exposing yourself, but they won't outright suicide-gank you. It simply won't be worththe effort.
Now, you also mentioned wormholes, which are lawless space. In any area like that (including 100% of the time in null-sec and like 99% of the time in low-sec), there's absolutely nothing you can do to survive an attack, save for beating away the attackers, which is unlikely if you have no experience/support. So in areas like that, the best course of action is indeed to run. But they'll get ya anyway, because they know what they're doing due to their understanding of PvP mechanics (which they acquired by experiencing PvP as opposed to avoiding it), and you don't/won't.
The best thing you can do for your survivability in this game is to learn how to PvP properly, because you'll understand the "other side" and all of the tricks it uses. And the best way to do that is to throw yourself into the fire.
Nope, first he tells me that what i just described does not happen, Which is a bunch of bullcrap, because it does happen and has happend and will happen. Do not pretend otherwise.
Then he tells me to elaborate on ganking. I was using the term ganking to refer to the general happenstance where you are attacked unexpectedly with litte or no chance of escape. It was my understanding that this was what the term meant? If i wanted to specify suicide ganking i would have.
Afterwards I am told i will die anyways because i am new. And makes no elaboration on how to avoid that other than to keep dying.
Lastly he tells me to go and die to gain experience. It is not advice to tell someone to blindly rush into battle with inferior equipment or training.
What is written is patronizing scoffs, not advice.
Instead of arguing with experienced players on message boards, go join a newbie corp and hope someone takes you under their wing. There's safety in numbers, and it's better to learn through experience than by following some guide you found online and will only partially follow anyway.
High-Sec is full of mentoring corps that were set up for the sole purpose of training new pilots, and many would be happy to show you the ropes as long as you agree to listen. Eve University is a good place to start. If someone is nice enough to mentor you, don't reject their advice like you did here, or you'll find yourself flying solo while wondering why you're constantly getting ganked.
So in all honestly it is considerd good advice to go blindly into PvP in a T1 frig or destroyer and die or run away?
If you do not like to PVP in a mainly PVP game, then please do not click the "I consent to PVP" button, also known as the "Undock" button.
Fitting bling onto your ship will only make you even more of a target towards gankers. If it's CODE. that wants to gank you, most of the time, they will gank you regardless if they do not make a profit from your wreck. If you want to do sleeper sites, then you must go into wormholes, which allow anyone to shoot anybody else, even without consent.
Everybody else had to learn PVP this way, getting hostile because people tell you to learn the same way isn't a very smart way to go about this game.
Since there is a massive skillpoint gap and isk gap between a new player and an older player, whats a good way of going around said gap? How do i mitigate the numbers differance in the best way?
Should i just farm quietly until i buy a couple of skillinjectors and good fits? Or should i go and kill my isk pointlessly and never make any real progress?
Ah i see.
Everytime i have asked this question i get the same answers: Go and kill as many of your ships as possible. The gain from this is what? Learning how to doubleclick in the same direction to fly parallel? Doubleclicking is hard, right clicking to look at your opponents ship is also hard. Learning what range your weapons have? Cant i just test that out vs rats...Learning what you can and cant attack? please...as a beginner the only thing you can fight is other beginners.
Since noone is offering advice on a good way to mitigate the vast differance in numbers i guess its just farming for skillinjectors until i can fly a Vargur then......
I guess the vets just want me to loose more than i am gaining so that they can keep their powerplay ;)
I would recommend using seperate ships for PvP and PvE if possible, as a PvP fit is generally ill-suited for PvE and vice versa.
For level 4 missions you'll want to use a battleship (preferably one which can choose damage types) since they're tanky and do quite a bit of damage. For c3 sleeper sites you'll want a t3 cruiser, such as the tengu (mind you, damage type selection doesn't matter since sleepers have the same damage resists across the board). T3s can also run l4s without issue, but it's slower than using a battleship because they do a little bit less damage.
Your best defense against ganks in a PvE ship is to watch d-scan (alt d) and keep an eye out for threats. Keep an eye out for probes and ships, they can only harm you if they can get on grid with you. Also watch local for a sudden jump in population, indicitive a fleet entered system.
Hey look an actual reply with good advice!
Thank you sir!
Ganking in EVE usually refers to suicide-ganking since any other instance of a player attacking another player is at least somewhat consensual. For example, you can't really "gank" someone in null-sec, because it would be irrational for them to say "well, I'm not consenting to the possibility of PvP" after going to lawless space.
I didn't say that. What I said is that if someone sets their eyes on you, there is no guaranteed way not to die; all you can do is lower your chances of dying, by making yourself less of a target.
Why not? That's how a lot of the best players started out.
Now, this doesn't mean that you shouldn't make an effort to read up on some baseline fitting and game mechanics knowledge, but age and inexperience have nothing to do with that. We'll get to that later.
No, it's not. You simply choose to interpret my words that way because you disagree with their message. I've taught many players throughout the years, and have seen reactions like that many times.
This is a much better question to ask.
The baseline answer is that you should acquire knowledge. One of the best ways of doing this is to start memorizing the stats and abilities of various ships and modules. On top of that, you should read a few wiki articles dealing with important PvP concepts like aggression timers and security status mechanics. Playing with other people helps a lot, so the previous advice of joining a rookie PvP training corporation is very solid.
You think that all of those things are simple and easy, but that's only because you haven't been in those situations yet.
One of the most important aspects of mastering PvP, for example, is learning to manage your fear and anxiety. Learning to "let go" and control your heart rate are crucial to success, and you won't get to achieve that without repeated exposure to risk. But once you can do it, you'll be able to think clearly during an encounter, instead of panicking and getting the shakes. It might seem funny to you, but I'm being completely serious.
Injectors will help you get stuff quicker, but without the proper knowledge and experience, all you'll achieve is giving someone a nice Vargur kill. What, you think that you'll be able to hit a Marauder "I win" button, and beat vets, after spending months, or even years, running away from other players, "even in high-sec"?
I have hundreds of kills like that.
This might have been a viable argument, if not for the fact that your frigate losses will do absolutely nothing for their "powerplay." Were much better served by you remaining ignorant, so that you can give us nice Vargur kills later on. And yet, that doesn't match the advice you're being given (or the fact that you're being given advice at all).