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For the love of sweet baby raptor jeebus, lay off the weed man.
Being vauge and generally stating that "you gon die, git gud son" isnt much help compared to someting that is tangible.
Sure, why not? I got my start in a small-time pirate corp acting as a tackler in a T1 frig for the bigger boys in my gang. They gave me the ships and told me what to do, and I learned by doing. It's another reason why I suggested you should look into joining a corp earlier.
Second, no one is going to be able to distill a year-long learning process into a convenient forum post. A general understanding of the environment you're in should act as a launching platform toward greater knowledge. For example, you went into this expecting special tips on how to survive ganking, and were told that that's not really a viable strategy and given advice to redirect your energy toward goals that would increase your overall level of efficiency in any conflict. That's progress. Also, you were given concrete advice like "learn the stats of the ships and modules in the game."
No one threw a "git gud" at you. But hey, if you want bad advice, I can do that too: you can avoid getting ganked while running missions by not picking up anything from a yellow container and making sure that you fly an insured T1 battleship with T2 gear and at least 50,000 EHP, and you can't avoid getting ganked in wormholes at all no matter what you do so never go into them because you'll be killed and will get sad/angry. Why is it like this? Doesn't matter. Just follow these instructions, and you'll almost never lose your ship.
For example here you are dissmissing my words straight off the bat:
Here is you telling me to "git gud and you gon die" :
Now you are actually making an effort into being condesending and unhelpful:
I could nitpick and quote your posts all day but i dont think you will ever realize what you are doing.
Are you perhaps employed in politics?
All the answers depend on definitions. If you intend to be able to do pve while also beating the snot out of anyone who jumps you then you're barking up the wrong tree. The only way that happens if either:
A) You're in a group, there really is safety in numbers
and/or
B) The person(s) attacking you make a grievous misjudgement.
The first one is usually the best deterrent to being ganked by someone who is solo, but it puts you into the sights of larger groups of pvp pilots.
And counting on the second is just silly.
Honestly the best way to survive a gank is to not be there when it happens.
In Wormholes this means being dilligent about watching dscan and either rolling or putting scouts on all the connections or anywhere else a player might come from (POS or Citadel). That way you have as much warning as you can possibly give yourself to warp out of the site before someone else lands.
In high sec this is hard because you are locked into routes to and from your mission station and if someone gets it in their head to suicide gank you then all they have to do is wait for you to jump a gate. I know this from experiance.
As for fits, I'm partial to the tengu for most of my pve needs in high sec
This fit will probably need a 3% CPU implant, it served me well in my mission running days. It'll do any lvl 4 mission I ever threw it at (you many need to change the hardners to be mission specifc), it'll run any c1 or c2 sites for sure and some c3 sites and maybe the Intergrated Terminus in c4's.
[Tengu, PVE Tengu]
Ballistic Control System II
Ballistic Control System II
Ballistic Control System II
IFFA Compact Damage Control
Gistii B-Type Small Shield Booster
Gistii B-Type Small Shield Booster
Caldari Navy EM Ward Field
Adaptive Invulnerability Field II
Dread Guristas Shield Boost Amplifier
Dread Guristas Shield Boost Amplifier
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile
Medium Warhead Calefaction Catalyst I
Medium Capacitor Control Circuit II
Medium Warhead Flare Catalyst I
Tengu Electronics - Dissolution Sequencer
Tengu Propulsion - Gravitational Capacitor
Tengu Offensive - Accelerated Ejection Bay
Tengu Defensive - Amplification Node
Tengu Engineering - Augmented Capacitor Reservoir
If you have multiple accounts, enough for two on the field and a scout, you could run a tinker setup
[Nestor, cheap]
Damage Control II
True Sansha Energized Adaptive Nano Membrane
True Sansha Energized Adaptive Nano Membrane
Capacitor Power Relay II
Capacitor Power Relay II
Drone Damage Amplifier II
Large Cap Battery II
Large Cap Battery II
Cap Recharger II
Cap Recharger II
Omnidirectional Tracking Link II
Cap Recharger II
Large Remote Capacitor Transmitter II
Large Remote Capacitor Transmitter II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Armor Repairer II
Large Remote Repair Augmentor I
Large Remote Repair Augmentor I
Large Remote Repair Augmentor I
Garde II x5
Hobgoblin II x5
Warden II x5
Ogre II x5
Hammerhead II x5
Optimal Range Script x1
This will run anything up to a Core Garrison in c5's. It's actually cap stable without the Cap transfers but they're nice when you get nueted by sleepers. Below a c5 you can probably replace the True Sansha EANM's with more Drone damage amps. Since Nestors can refit off each other as long as they don't have a weapons timer you can carry a bunch of extra mods to fit almost any situation.
If you're more partial to shields
[Rattlesnake, Tinker PVE]
Damage Control II
Drone Damage Amplifier II
Drone Damage Amplifier II
Drone Damage Amplifier II
'Dyad' Co-Processor I
Sentient Omnidirectional Tracking Enhancer
Adaptive Invulnerability Field II
Adaptive Invulnerability Field II
Large Micro Jump Drive
Pith X-Type X-Large Shield Booster
Republic Fleet Target Painter
Shield Boost Amplifier II
Shield Boost Amplifier II
Large Remote Capacitor Transmitter II
Large Remote Capacitor Transmitter II
Large Remote Capacitor Transmitter II
Large Remote Capacitor Transmitter II
Large Remote Capacitor Transmitter II
Drone Link Augmentor II
Large Egress Port Maximizer I
Large Egress Port Maximizer II
Large Core Defense Operational Solidifier I
Ogre II x2
Hammerhead II x5
Warrior II x5
Hobgoblin II x5
Hornet EC-300 x5
This runs up to the c5 core garrisons but it requires a partner as well, since that shield booster will drain it's cap in about 2 minutes without someone transferring cap too it. And it has a GTFO button.
Thanks for that.
Now here comes a followup question: You are saying i cant PvE and at the same time being able to defend myself from potential invaders.
Well i can increase my chances of running away but not beat them down enough that they wont try it again (unless the ganker is dumb, but counting on that is as you said silly).
Is this because the PvE is mostly wave after wave of multiple and different ships? and the PvP in this case would be more focused on who gets the drop on the other one the fastest? Or is it just the fact that there is always a bigger fish?
So, how do you get around that? Maybe get a really high alpha at long range and lower the CD on the jump drive as much as possible?
PVE ships must be able to tank for long periods usually and need to do only consistent DPS. which is why the tengu is Cap stable at like 50%
PVP ships only need to tank longer than what they're trying to kill.
If I were going to attack that tengu in a wormhole, all I'd need is
[Hurricane, Hurricane - Armor]
Gyrostabilizer II
Gyrostabilizer II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Damage Control II
1600mm Rolled Tungsten Compact Plates
50MN Quad LiF Restrained Microwarpdrive
Warp Disruptor II
Stasis Webifier II
Stasis Webifier II
220mm Vulcan AutoCannon II, Republic Fleet Fusion M
220mm Vulcan AutoCannon II, Republic Fleet Fusion M
220mm Vulcan AutoCannon II, Republic Fleet Fusion M
220mm Vulcan AutoCannon II, Republic Fleet Fusion M
220mm Vulcan AutoCannon II, Republic Fleet Fusion M
220mm Vulcan AutoCannon II, Republic Fleet Fusion M
Medium Infectious Scoped Energy Neutralizer
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Anti-Explosive Pump I
Hobgoblin II x5
The single nuet will let it kill you long before you'd power through it's buffer.
The attacking pilots can choose to engage you or not, and most of the time pirates looking for prey won't start a fight unless they know for a fact they will win. Remember, piracy and ganking are valid ways of making money in this game as well, and it's not cost effective to pick fights you'll lose.
You can't really get around it. The most you manage in EvE is risk reduction, but there's no way to mitigate the risk entirely (aside from remaining docked).
PvE and PvP ships are simply fitted differently.
A PvE ship will have resistance hardeners and a repairer/booster to keep itself alive for the duration of the mission/site, the rest of its non-weapon modules/rigs dedicated to improving damage or damage application (to run the site/mission quickly), or possibly a sensor booster to improve targeting range. Utility high slots will likely be used for a drone control unit for longer drone control range or a tractor beam for scooping up loot.
A general PvP ship will either buffer tank (extenders/plates) to or focus on repairing damage quickly (likely dual rep/boost), the intent being to survive short periods of intense damage. It will also dedicate some mid slots to tackle and web (to prevent foe from warping off and controlling range). It may also equip some mods/rigs to improve speed (since range control can be very important, as can chasing down a target). Any high utility slots will likely be fitted with neuts to drain the capacitor of one's opponent.
Look, I've seen this all before. As I've said elsewhere on these forums, only about ten percent of the people I try to help end up listening to me. But I've been at this for a dozen years, and know exactly what the various doors you can open lead to. It might sound elitist to you, but experience is experience, and I listen to others when they share it. So I tell you what: you do things however you want to do them. My conscience is clean no matter what happens, because you'll either come to accept what I've said here one way or another, or you'll end up acting as entertaining content for someone who does. Either way, we thank you for your valuable contribution to the EVE universe.
Yes yes, you are the elite overlord of mentoring.....oh wait, if you actually where, you wouldnt feel such an overwhelming need to try and point that out...
And the preemptive part was because i knew that there was atleast one guy that would come with that exact advice.....and you did! what a coincidence!
Just because you think mauraders are cool, doesn't mean they are the solopwnmobiles of the games.
They're also extremely easy to kill with enough peopleand energy neuts :^).