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Before making such decisions, consider their economic impact. Does it make more sense to spend time going to null-sec (I'm not even going to include risk into the equation here) to bring back a limited amount of ore inside a Venture, or to mine normally in high-sec, sell the ore/minerals, and simply buy what you need (which will be produced more efficiently than you can anyway)?
What about plans C through Z?
By the way, don't mine. I can imagine that "free" ore is like a siren's call for rookies, but it seriously is the worst way to make money in the game. Learn to scan down sites and do exploration content instead.
find a corp to teach you would be a good idea
try looking in the pinned thread titled ALPHA CLONES READ THIS http://steamcommunity.com/app/8500/discussions/0/215439774869984824/
it has a list of some of the more well known corps for teaching newbies
if you want to go out on your own alphas can do so and no tanking is not the answer, you are not going to outank a gatecamp, take something fast with good align time to warp.
when you jump through a gate you are cloaked as long as you dont move for about a minute, if there is a gatecamp they will know there is someone there but not where you are, just remain calm and look through your overview/HUD for a warpable object in a direction away from the enemy and not directly towards another gate. always bounce off planets/moons/whatever rather than warp directly to avoid warp disruption bubbles placed between gates.
also its best to be equipped with a microwarpdrive in order to enter warp quickly, what you do is when you go to move use the "align to [celestial object]" command to break cloak, immediatly toggle the microwarpdrive on and off again the moment your cloak breaks, this will burst you up to speed and you can almost immediatly enter warp on hitting "warp to [celestial object]" afterwards, much more quickly than just hitting warp normally.
You need a cloaking device to do this, and Alphas can't use them. Just toggling the MWD by itself will do more harm than good (higher signature radius and mass).
I knew about the cloak and staying calm. i saw the 3 cruisers and i chose a station to warp to. i had afterburners. but as soon as i uncloaked i was insta captured by the "immobilization" cruiser and soon after shot. I dont even get why people podkill other than lulz
Im not after mining for money, its more of a neat factor to make a ship from scratch. I guess i have to abandon it for now.
PS, how do people insta target and shoot?
1: i saw a module for auto targetting, i imagine that would be utilized
2: do people have no life and just stare at the screen with their fingers over a set of 2-3 hotkeys (target, fire) until a target shows?
unless i am very much mistaken the microwarpdrive trick works just fine off the cloak you get from jumping through a gate, could be wrong though, i havnt used it in a long time myself
A venture isn't going to survive being caught by such a camp (shielded or no), so it's best to avoid getting caught entirely.
Due to the way game mechanics work, getting webbed will actually help you into warp faster. The web was just to prevent you from burning back to gate.
A warp disrupter/scrambler is what's used to keep you from warping off. The venture has two points of warp core stabilization built into it, so it requires 3 points of warp disruption to stop its warp so they likely had multiple scrams/disrupts on you. Filling the other lows with warp core stabilizer mods would've boosted your resistance to such tactics (requiring them to have 5 points to prevent your warp). Another option would be to fit your lows with inertia stabilizers or nanofibers to align quicker so you can warp off faster.
It seems you know how to check for recent kills along a route, so that's good. Be wary of any shuttles or rookie ships loitering near a gate, those are likely spies. The most dangerous systems are usually the jumps between security levels.
If you're not picky as to where you want to go, exploration provides a means of getting to low/null without dealing with gates. Probe down and use wormhole connections to get to and from (remember to bookmark the wh connections, and bear in mind that they're temporary).
EDIT: You mentioned an "Immobilization cruiser" in a later post, did you mean a heavy interdictor cruiser? Those can be fitted with a special warp scram (forget the name off hand) that can use a script to give it infinite points of warp disrupt. Not much you can do about those if you can't warp off before one locks you.
lol i have been on a break for over a year now and aparently ive forgoten everything... my bad
2 join BRAVE
3 Set do6 as home
4 self destruct pod
5 get given free stuff
6 go on fleets
7 have a ball
8 there is no 8
thought theres no 6
you can set your home station remotely to wherever you're planning to go out there or some reason you need to fly out there
join pandemic horde all personally guide you out there if you set up everything and come on our Mumble server there will be somebody there to help you either me or somebody else