EVE Online
what is best caldari frigate for killing ecm jamming rats (for noob)?
i am an alpha clone caldari noob (less than a month) and i would like to know for ecm jamming rats, should i use a missile firgate (cormorant), or should i use lots of drones (heron) or should i use turret frigate (merlin)? i like to go through 0.5 security asteriod belts and kill all the rate pirates npc outlaws and then start mining in my venture but some of the rats keep jamming me and i cannot get a target lock to use guns or missiles so i think drones are the best right?
< >
1-9 / 9 のコメントを表示
You could add a sensor booster to your ship which will strengthen your sensors and make it less likely that you'll be jammed out (it will also increase your targeting speed and lock range). If needed you can also purchase an ECCM script for the booster to further increase your sensor strength (at the cost of the bonus to lock speed and range).
Scragman の投稿を引用:
You could add a sensor booster to your ship which will strengthen your sensors and make it less likely that you'll be jammed out (it will also increase your targeting speed and lock range). If needed you can also purchase an ECCM script for the booster to further increase your sensor strength (at the cost of the bonus to lock speed and range).
Oh god, did they really change ECCM to work like that?
Zen 2016年12月2日 8時20分 
bcruz1 の投稿を引用:
i am an alpha clone caldari noob (less than a month) and i would like to know for ecm jamming rats, should i use a missile firgate (cormorant), or should i use lots of drones (heron) or should i use turret frigate (merlin)?

There must be some misunderstanding here.

1) Cormorant is not a frigate, it's a destroyer and it's not missile based. If you think of destroyers, you mean probably Corax.

2) Heron is not a combat frigate.

First, let me show you how to recognise what ship is good for certain tasks. It is not directly related to what you're asking but it might help.

Open the Ship Tree (EVE menu above your portrait -> Ship Tree) , switch to Caldari tree if you're not there, and then hover with your mouse over frigates. You will see that they have different bonuses.

Condor = missile bonus and warp scrambler/disruptor bonus = combat ship with PVP twist
Bantam = bonus for remote repairing = logistics ship ("healer" ship)
Kestrel = missile bonus = combat ship, missile boat
Merlin = hybrid guns bonus = combat ship, gunboat
Heron = bonus for core probes = scanning ship
Venture (not Caldari) = bonus for mining = mining ship


To answer your question: whether you use a frigate or a destroyer (all T1 destroyers have combat bonuses) is up to you, pick up the one you like more, or you feel you're better at. In any case:
  • don't mix weapons (same weapons in all high slots where applicable),
  • use specifically shield tank (you're caldari, your ships lean towards shield tanking),
  • fit some propulsion mode (afterburner or microwarpdrive, in PVE afterburner can be better, I can elaborate or you can google why :) )


If you stil have problems with ECM, you can do this:

First, you should train for sensor compensation skills, which makes you more resistant towards ECM. Level 2 or 3 should be enough to make you much less vulnerable. Skill depends on the ship's faction, for Caldari the skillbook name is : Gravimetric Sensor Compensation . If you plan to fly other ships, you may want to search in the market for other "Sensor Compensation" skills.

Second, as already adviced, you can use a module called Sensor Booster (and variations) and load it with ECCM script. You need only one script, it loads into SeBo the same way as ammo but it's not spent like ammo.
Shotgun の投稿を引用:
Scragman の投稿を引用:
You could add a sensor booster to your ship which will strengthen your sensors and make it less likely that you'll be jammed out (it will also increase your targeting speed and lock range). If needed you can also purchase an ECCM script for the booster to further increase your sensor strength (at the cost of the bonus to lock speed and range).
Oh god, did they really change ECCM to work like that?

Yes... Yes, they did. They took a bunch of "redundant" mods and combined them. Mostly having to do with sensors.
I can't wait to see what else they'll come up with to "improve" their new player experience. Replace all the racial weapon mods with a "damage boost"? Consolidate "approach," "orbit," and "keep at range" into a simple, easy-to-understand "move ship"? Only time, and financial desperation, will tell!
最近の変更はShotgunが行いました; 2016年12月2日 11時31分
Zen 2016年12月2日 11時51分 
Shotgun の投稿を引用:
I can't wait to see what else they'll come up with to "improve" their new player experience. Replace all the racial weapon mods with a "damage boost"? Consolidate "approach," "orbit," and "keep at range" into a simple, easy-to-understand "move ship"? Only time, and financial desperation, will tell!

Oh my, and imagine they renamed "Magnetometric" "Ladar" etc exploration sites into "Data", "Relic" and so on , so now everyone understands it! The horror! And what about tiericide, now you don't have to decipher which module has the least CPU/PG usage or least penalties to something, you just look at the name! How dare they! It's as if we actually want to play the game and not study @ some bizarre university! :steammocking:
Zen の投稿を引用:
Shotgun の投稿を引用:
I can't wait to see what else they'll come up with to "improve" their new player experience. Replace all the racial weapon mods with a "damage boost"? Consolidate "approach," "orbit," and "keep at range" into a simple, easy-to-understand "move ship"? Only time, and financial desperation, will tell!

Oh my, and imagine they renamed "Magnetometric" "Ladar" etc exploration sites into "Data", "Relic" and so on , so now everyone understands it! The horror! And what about tiericide, now you don't have to decipher which module has the least CPU/PG usage or least penalties to something, you just look at the name! How dare they! It's as if we actually want to play the game and not study @ some bizarre university! :steammocking:
Understanding the intricacies of the various technologies was the game. Now you'll have all that time for "playing the game," and for what? So you can queue up for another PvP arena, or do some of that amazing mining I keep hearing about?
Zen 2016年12月3日 9時47分 
Shotgun の投稿を引用:
Zen の投稿を引用:

Oh my, and imagine they renamed "Magnetometric" "Ladar" etc exploration sites into "Data", "Relic" and so on , so now everyone understands it! The horror! And what about tiericide, now you don't have to decipher which module has the least CPU/PG usage or least penalties to something, you just look at the name! How dare they! It's as if we actually want to play the game and not study @ some bizarre university! :steammocking:
Understanding the intricacies of the various technologies was the game. Now you'll have all that time for "playing the game," and for what? So you can queue up for another PvP arena, or do some of that amazing mining I keep hearing about?


Having to remember that magnetometric site is ... what was it, data? adds exactly what to EVE? It's obfuscation for the sake of obfuscation.
Zen の投稿を引用:
Shotgun の投稿を引用:
Understanding the intricacies of the various technologies was the game. Now you'll have all that time for "playing the game," and for what? So you can queue up for another PvP arena, or do some of that amazing mining I keep hearing about?
Having to remember that magnetometric site is ... what was it, data? adds exactly what to EVE? It's obfuscation for the sake of obfuscation.
That's different. I was referring to the ECCM modules.
< >
1-9 / 9 のコメントを表示
ページ毎: 1530 50

投稿日: 2016年12月2日 7時00分
投稿数: 9