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报告翻译问题
And for most vets, alpha is considered an unlimited time trial of the game.
If you take the game seriously, you should omega up. What's 10 bucks/month for such many hours of content.
I'm recruiting lot of new players, and it's pretty clear to me. Those that get hooked to the game omega in the first 72h, those that stay in alpha drop the game before 48h and don't log back in.
That almost feels inefficient to plex/sub after 72. Would make more sense to use the free time to train the core skills for what ever you need then plex/sub. Less money spent. Be more like 2-3 weeks then sub.
But overall it's great stuff, I'm glad they did it.
Add "recruit-KTHS" as a mailing list to get all details while ingame.
(mailing list is bottom left in your ingame mail)
I like the tutorial, much better then before. I don't like the skill time though, 21h for a skill that should be 1/2 the time is a joke -.-
Overall I think it's nice though, and alphas do have access to a decent amount of ships and equipment for them and aren't restricted where they can fly to.
Probably one of the best f2p models I've seen though.
While they don't have access to loads of highly specialized crap Alpha clones are more than capable of enjoying the game as Bob the Soldier and getting twelve of his friends together to swarm down those elite ship flyers. Cost to you is a million isk for your vessel while you just took out a 200 million fitted tech 2 cruiser.
Alpha clones are the common folk and you can have fun even in real life as a commoner. You don't enjoy the luxuries of the wealthy but you still enjoy the game.
Join Gallente Federal Navy Academy, we have guys who regularly do alpha clone roams and gather tons of cheap ships together to go on murder sprees across low sec. Also, even cheap frigates/cruisers do well when teamed with a Fleet Commander operating a tactical cruiser, so alliances want you. :D
Reality isn't so romantic.
Heck, here's a Gnosis fit alphas can run that costs over a BILLION isk... when the ship itself is only 38 million. You're using excuses if you think alphas can't play competitively or fit proper ships. Limits to what you can do are opportunities to think outside the box you've invented.
Rigs
Medium Core Field Purgers x3
Highs
Caldari Navy Heavy Missile Launcher x5
Mids
Federation Navy 10MN Afterburner
Caldari Navy Large Shield Extender x3
Caldari Navy Thermal Field
Caldari Navy Kinetic Field
Lows
Caldari Navy Shield Power Relay x3
Caldari Navy Ballistic Control System x2
Sentient Damage Control
You don't even need much in the way of skills for this since your ship automatically has the maximum benefit of all Cruiser 5s -- 50% more drone dmg/hp, 25% more gun/missile effectiveness, etc.
Then you must think players play in your head because this reality is happening as we speak. Daily roams with alpha ships showing what they can do, alliances mass recruiting them because they're anything but useless. Your perceptions need realigning, nothing more.
Already did that, farming killmails, and they weren't using billion-ISK ships, they were using cheap frigates with faction fits. Tier 2 is an obsolete mechanic that CCP was going to use tiers for the game but now it's just harder to fit items when easier fit faction/officer gear leads to stronger ship builds. Also, Alphas can run a number of T2 items including Damage Control 2, Drone Damage Amplifier 2, Large Shield Extender 2, Shield Power Relay 2, etc. If you want a T2 ship you can totally do it, you don't need T2 weapons for that, especially with faction ones and faction ammo (which really is what most PVPers use ALREADY).
The main thing alphas can't fit are the fancy toys. Except you don't need them... other people can handle the cynosural fields, command bursts, and intercepting while you blow ♥♥♥♥ up with your Caldari Navy missiles. We've already seen fits over 600 dps that Alphas can run.
Goons made the blob tactic famous and they didn't use tech 2 ♥♥♥♥ for it.