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Fordítási probléma jelentése
what do you mean by low end potential.
which ones have better ships ?
thanks xd
Every faction has been OP at some point from Amarr's laser spamming menace at ludicrous range to Caldari's missile ♥♥♥♥♥ PVE superiority and stat boosts to "Winmatar" PVP efficiency. Hybrid turrets used to suck and now Gallente aren't so bad.
My point is that you shouldn't choose a faction based on their current strengths or balance because that will shift regularly over time. There are tiericides in EVE and nerfs to ships or weapon systems that will alter the game balance left and right. If that leaves you with a faction you end up disliking the style of then you're stuck making a new character or subbing up for Omega to switch.
Pick one you like the style of. Amarr are long range with lasers that don't need ammo, Gallente are more short range with blasters and drones, both armor tank and have mixed speeds. Caldari are medium on a lot of things with good shields and missiles, sort of mid-range combatants, while Minmitar are very fast and agile and focus on projectile turrets that don't use up capacitor while having swappable ammo damage types.
Amarr are armor tanked and have ships focused on either lasers or drones (some of their t2 ships focus on missiles) and have tracking disruption (hurt foes' accuracy) and energy neutralization EWAR (remove foes' capacitor).
Caldari ships are shield tanked and have ships focused on either missiles or hybrid weapons. Their EWAR ships are focused on target jamming.
Gallente ships are armor tanked and are focused on either hybrid weapons or drones. Their EWAR focus is sensor dampening (decrease foes' lock-on range/speed).
Some Minmatar ships are armor tanked and others are shield tanked. They use either projectile weapons or missiles. Their EWAR specialization is target painting (make enemies easier to hit).
Check out my Let´s play series here where i talk about it a little bit:
https://www.youtube.com/playlist?list=PLqmxP77ykcNCRql2PAMVI1ESm-uedhmVF
Next question is location of engagement... In lowsec factional warfare meta is scram web AB because of how acceleration gate mechanics lets you choose on what distance fight begins favoring blasters with said modules in mid slots and engagement on 0 distance. In nullsec stuff gets more towards MWD and disruptor... And, well, good luck doing something with those 1,5km optimal blasters when opponent is 20km away and flying faster than you :-)
... also this is only PvP aspect of a game. If you go for PvE content, you will have problems with tank when going for blasters and problems with fitting when going rails... Also for combat exploration Amarr ships are much better with no ammo consumption, consistent damage over longer ranges and utility high... If you want to do combat explo in gallente, you have to drop a gun. And then your ship is inferior to amarrian counterpart for that purpoise. Also half of faction cruisers are complete garbage for gallente alpha clone (looking at you navy vexor with medium drones!). Caldari and minmatar will have, again, advantage of selective damage profile and capless weapon systems. I cant evaluate details for caldari and minmatar as i was always mostly drone guy, but will make some alpha chars for caldari and minmatar to try it. Both in PvP and PvE.
Just to clear something up here he wasn't talking about hybrid weapons not being dependant on T2 ammo, they are, he was talking about drones, the faction drones are equal to their T2 count parts except that they are way more expensive. Said drones are extremely effective in both pve and pvp.
If so, he would be saying gallente and amarr as amarr have good drone ships too... I think he really ment weapon systems, not drones...
Anyway, faction drones arent really equal. They have significantly lower damage (they lack damage bonuses from drone specialization skill), but better tracking and hitpoints... But then, as i said, drone advantage of gallente is mittigated by medium drones limit so both vexors are suboptimal.