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Missions can be done together and as long as you're in a fleet together, and if you so choose, you'll share in the turn in rewards. If you both help to kill rats in the mission you'll both get a share of the bounties from them.
About looting if one of you loot the wrecked ships, the other one will not be able to loot because it will be empty right? So with looting unfortunately or you share the loot together or one of you take the loot.
That's pretty lame :/
Bounties from killings npcs will always be shared equally among players on grid, wether you dps or not. you have no control over that.
About the cooperation, there is a huge amount of content you can do together. being innovative is your only limit.
While people recommand solo fits, you can do all sorts of duo fits both for pvp and pve.
For instance, google RR and spider RR gameplay. Where you basically "remote repair" each other and one of you flyies, while the second is anchored to you (he keep at range on you).
Eve is one of the most cooperative game ever in the mmo genre. it's a virtual world after all.
Ultimately, however, missions are a pretty crappy form of content to try to share with friends. They're boring, linear, and screw up your faction standings to such as extent that after a few weeks, you won't be able to go to half of the game's high-sec space without getting attacked by NPC navies.
Learn how to use probes, and then do exploration content together. Maybe do some class 1 or class 2 wormholes.
And don't focus on PvE. PvE is just a means of providing baseline funds that you use to engage in the game's true selling point, which is empire-building. Yes, that does mean competing with other players, often violently. But you're already a step ahead of the curve already, aren't you? You have friends.
Your problem seems to be that you either dont form a fleet or dont fleet warp through a beacon which will end both of you up in seperate instances. Hit the eve university for more info about fleets and their mechanics.
It said "MMO" game... but somehow,, i feel lonely..
Just reading chat on help tab,, and maybe find somebody to talk with ( and end up with, "nice to talk with you, see yaa!")
Missions are really jsut like dailies from other games, purely to give you some money. If you want a goal or a content, you mostly need to set it up on your own.
Join a corporation that actually has some other goal than "we're a nice highsec mining corp". Example: Our corp (doesn't recruit via Steam forums, sorry) is currently a part of large coalition, which is at war with another coalition. The war doesn't solve in one day, not even in one month, it will quite probably go for couple of months. As a part of that war there are multiple goals we need to achieve. At the very same time we, on a corp level, need to start moon mining, which means to build our own refinery and to start producing a fuel for it, for which couple of our corpmates started to run planetary colonies. At the very same time some of our guys who were kinda bored of large fleets decided to start gatecamping and roaming around our space on their own, they are shooting neutrals who wonder to our space and they are getting experience while doing it. We talk about all of these things in corp chat, on teampeak (voice) or on discord (text).
Try to join some corporations like EVE University (newbie teaching corp in highsec) or Karmafleet (nullsec corporation focused on newbies), you'll get much more people to talk with.