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But I also use it as an entry/exit to the base, forgoing building a hatch.
The hatch takes up wall space, reduces base strength and should require an air lock.
The truck dock itself really does not offer much room for customization, but it is awesome to avoid that incredible sense of frustration that might arise with trucks and pools.
(Related anecdote about the very first moonpool interaction I had in Below Zero: 1) Dock Seatruck to newly built moonpool 2) attempt to leave the moonpool 3) Ooof, Seatruck is unrecoverably stuck - because its modules were uncoupled automatically right below the exit, blocking the path and resulting in a collision detection bug.)
E.g. so far, I only docked my prawn to the truck for long term exploration into unknown depths. When I know where I am going, prawn-habits from SN kick in. Boy, I miss that insane travel speed undersea with dual grapple leaps. Yet, even the slowed down exosuit feels much more agile to me than the fastest truck configuration.
That does not mean sea trucks and their docks are useless. But the moonpool is great for quick and easy cargo and energy management between prawn trips.
You can just move the modules out of the way manually.
I just tested whether I could replicate the bug, and it can get really weird and bad. For instance, the truck can be completely stuck inside the compartment, with no way of getting it out again, haha.
https://steamcommunity.com/sharedfiles/filedetails/?id=2876073796