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*Edit, turns out the seatruck has an active defense module late into the game. LATE.
I know it's not like the cyclops, but I feel like it's like a mash of the cyclops and Seamoth together. Though the Seamoth is just better overall, since it's faster and can have enough storage space, so comparing the Seatruck to the Seamoth isn't really realistic.
If I want my Seamoth to be versatile I just install module to it. *Edit turns out the Seamoth does not have a module for speed, but it does have a hull reinforcement module! Torpedos? Got a module for that. More storage space? Module!
I find it fascinating how you don't use the cyclops in your playthroughs of the game. Since most deep areas and important areas need the cyclops to traverse it, and the PRAWN suit.
Also, stealth is pretty hard to do in areas where a giant monster or monsters take up most of the area. Also some people don't like stealth. Though the cyclops AND Seamoth allowed for both stealth and runner types of gameplay. Since you could turn on silent running or use a radar to keep track of the monsters. Or go all out with flank speed and active defense shield.
It just feels that the Seatruck is mediocre in most areas. Attaching 2-3 modules still slow you down btw. Try it with no modules and see the difference.
Basically, having the Seatruck being more versatile actually makes it weaker overall. Because it's so versatile, it's not great at anything. Especially dealing with a leviathan. No one likes to get their progress erased instantly. Especially since they're adding ANOTHER LEVIATHAN!
CONSIDERED!!!
There's still a possibility they may add something last second. Hopefully. Maybe it's a secret? Don't destroy my hope yet!
Also they're still adding another leviathan? Their game isn't done yet!!!
The more useful the sea truck becomes, the less useful it becomes. The more modules you have, the more you can do. The more you can do, the slower it goes (and the more likely you are to be attacked and destroyed). I don't enjoy scrambling from crevice to crevice so I can break to repair the 30% damage I take per hit from some random leviathan I am forever unable to outrun.
Fair enough, but that then implies that either only a few modules (fabricator, docking) are any good (which is probably true), or it's ok for the primary travel vehicle to be mostly about busywork (fabricating modules, then ferrying them one or two at a time to different locations so they can sit, useless and unpowered until you drive up again).
I only play survival mode, and still I have never been tempted to try and lug multiple modules around instead of gathering materials and building location-specific bases with their own power supplies and food / water.
For me, at least, it's not about wanting the cyclops back. Personally, I think it's stupid to have three vehicles, especially when one is limited to a part of the game you barely need to interact with. It's like having a city-builder game that allows you to build a starship, and also that starship never leaves orbit.
I would have liked to have the entire snowfox concept scrapped, and instead have the seatruck for transport / mobile bases (if you must), and have the PRAWN suit be the rugged, multipurpose device that lets you travel anywhere (albeit without all the trappings of the sea truck). It makes more sense to me, and it has to make sense to others because its LITERALLY how Maida operates. Maida's strategy of independent bases and a single reinforced mech suit are literally how I want to (but can't) play the game.
But ultimately that's what SubNautica is: a game that forces you to make counter-intuitive choices based on narrow, preconceived notions about how a survival / exploration game should be played. But hey, at least they scrapped the entire storyline and re-recorded all the dialogue for us.
I really dislike the vehicles in this game, and it's a huge shame that this could potentially be the last Subnautica game, we never got a true sequel.
It's actually decently large in the deeper parts. I think. I've tried going to them, but I end up just getting wrecked so... guess I have to git gud?
I also dislike the new vehicles, the Snowfox because it's never used outside of the glaciers, and the Seatruck because of reasons stated above.
Yea, it is sad I suppose. We won't be having Tom's mind, but Murray did an alright job. Though they focused too much on the story and not enough on the gameplay.
lol, Seamoth and Prawn suit is really all ya need. Prawn suit is amazing. I usually build a midway base at the Giant Cove Tree which makes things easier.
Drive up to a hostile area, and smash everything with the prawn suit then go back and dock. If you fail to clear the area and lose the prawn suit, use the tether tool. Escape back to your base and build another prawn suit.
From what the OP is saying, he does not want a challenge; there is a solution for that, creative mode. And if that is not good enough, press F3, activate console commands then type invisible and nodamage but using either of these methods is consider cheating by Steam. Playing in creative mode and console commands does not yield Steam Achievements.
You never needed the cyclops. The cyclops (Thermal upgrade and Shield upgrade) was a crutch for the less skilled person.
A PRAWN suit and grapple arm is the only thing you need. I can go ANYWHERE and SURVIVE anything. Playing intelligently and defensively, the PRAWN Suit cannot be destroyed. Furthermore, the prawn suit is faster than the sea truck and seamoth if you have jump and grapple upgrades.
PRAWN Suit.
You say enormous and invincible. In another sentence you say challenge. In another sentence you said explore.
Invincible means no challenge.
Enormous means it cannot go everywhere.
If you cannot go everywhere and you remove challenge, why would we play this game?
Don't like the snow fox? Fine... PRAWN Suit, it can go everywhere.
Don't like the depths? Fine... PRAWN Suit loves the depths.
Don't like the slow truck? Fine... PRAWN Suit is faster anyhow.
Don't like your truck being destroyed? Fine... double punch it with the PRAWN Suit.
Cool story, bro. Using the Cyclops as a mobile base was fun. You know that thing? Fun?
Unless you're getting record clear times, stop patting yourself on the back for being good at Subnautica. A single player, non-competitive game.
This is not the Subnautica discussion board though, and the map is extremely small in Below Zero, there is no need for a mobile base.
The best solution is to make forward bases using the Moonpool. Deplete an area of resources and store it in the the temporary base.... When you need the resources use the truck to get it and collapse the base.
Build it again at another location and drain again, But you really don't need a lot of resources in below zero because the map is so small.
The only place in the game that you can get lost are the small thermal underground north of Delta. It is very easy to get turned around in there. Building a water and food station in there would be helpful.
I've already said the map is too small for the Cyclops. The fact that this is the Below Zero discussion board is irrelevant as YOU specifically mentioned the Cyclops as well as saying it was a crutch for "less skilled" players. Which is a ridiculous reason not to include something in a single-player, non-competitive game. The Cyclops had nothing to do with skill, anyone could reach the LZ with a Seaglide and a spare tank.
You don't even "need" the Prawn suit for that matter either. I guess it's a crutch for lower skilled players. Like you.