Subnautica: Below Zero

Subnautica: Below Zero

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Twisty Bridges Biome is a very flawed biome
After playing the game for over 100 hours i have noticed a big flaw with the starting biome in Subnautica: Below Zero.

The shallow variant of the biome is fine, the problematic part is the large chasm that leads to the deep twisty bridges, this is considered the main part of the biome.

The issue with is is that 90% of all common resources can be found in here, titanium, quartz, copper, lead, silver, gold, lithium and diamond can all be found in the twisty bridges or deep twisty bridges. gel sacks and table coral can also be found here.

This means that building a base here means that you will only have to leave the biome for story reasons or for very specific crafts in the late game, which makes Below Zero seem very repetetive.

In fact, you can get a habitat and a seatruck with multiple modules, as well as a rebreather, high capacity O² tank and compass without leaving the twisty bridges biome (except for the kelp forest but since part of the kelp forest lies in the middle of the twisty bridges biome you still don't really go out of the biome)

I decided to make this a steam discussion to see if anyone else shares the same view with me or has a different opinion on the biome.
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Showing 1-8 of 8 comments
Dirak2012 May 20, 2023 @ 8:42am 
I mean, what are the choices? The map is so small that no matter where you build, you won't have any trouble getting any resource. The map is simply poorly designed.
admiral1018 May 20, 2023 @ 10:17am 
That's basically the same as in the first game, where the best biomes were either the safe shallows or grassy plateau, right near where you start the game.

The map in this game is small enough that you're not really at much disadvantage building elsewhere since every resource is going to be pretty close. Any of the biomes around Delta Island are honestly fine.
Originally posted by admiral1018:
That's basically the same as in the first game, where the best biomes were either the safe shallows or grassy plateau, right near where you start the game.

The map in this game is small enough that you're not really at much disadvantage building elsewhere since every resource is going to be pretty close. Any of the biomes around Delta Island are honestly fine.
in the first game you had to go pretty far to get common materials such as diamond, lithium, gel sacks, and so on. in safe shallows, gold, lead and silver were rare, but in below zero the twisty bridges had an abundance of all three.

try to only get metals out of the twisty bridges, and then try to do the same in the safe shallows.
erikalee1976 May 20, 2023 @ 5:29pm 
Yes. ALL resources and vehicle modules, and tools are waaay too easy to find. In the 1st game diamond's were really hard to find. Also other resources were put in really dangerous areas. Below Zero all resources are put in areas that no real bad threats are really by them. Too many O2 plants also
admiral1018 May 21, 2023 @ 9:41am 
Diamonds are the same distance from the starting point in both games. In Subnautica they're in the Jellyshroom Cave; in BZ they're in the Deep Twisty Bridges. If you turn a few pieces of salvage into pipes and a surface pump right away, you can have diamonds and lithium within 10 minutes of starting Subnautica.

The big differences between the games are that 1) the Jellyshroom Cave entrances are a bit harder to find, and 2) BZ has oxygen plants which make it easier to explore the Deep Twisty Bridges without upgrading your tech first.
Originally posted by admiral1018:
Diamonds are the same distance from the starting point in both games. In Subnautica they're in the Jellyshroom Cave; in BZ they're in the Deep Twisty Bridges. If you turn a few pieces of salvage into pipes and a surface pump right away, you can have diamonds and lithium within 10 minutes of starting Subnautica.

The big differences between the games are that 1) the Jellyshroom Cave entrances are a bit harder to find, and 2) BZ has oxygen plants which make it easier to explore the Deep Twisty Bridges without upgrading your tech first.
The difference is that twisty bridges has not only diamonds, and lithium, but also all other resources. If you would make a base in the jellyshroom caves you wouldn't have access to quartz and copper (and to an extent, titanium as both limestone outcrops and metal salvage don't appear in the caves). But a base in the twisty bridges biome will have access to all common resources immediately.
Retrolicious May 22, 2023 @ 3:12am 
I enjoyed the twisty bridges, and in fact it was really scary to dive deep for the first time with only like 30 or 60 of oxygen. As a noob, who never played SN1 i felt it was decently hard & scary to deep dive in itsself.

Ofc any game is easier when you know all level layout & crafting trucks.

Would it be a better challenge to make a base in the robotic base phi?

There i think are no gel sacks or table corals, so how would you escape from there? It seems to be an ice valley with no escape? The only positive found there seems to be magnetite ...
My problem with the biome isn't that it lets you get diamonds too soon or is not difficult enough. it's the fact that to get most materials you don't have to leave the biome. Yes, it is possible to get to Jellyshroom Caves early to get diamonds soon, but the point is, you have to leave the safe shallows.

In Subnautica you have to leave the biome to find things like:
  • Seamoth Fragments
  • Diamonds/Lithium/Gel Sacks
  • Mobile Vehicle Bay Fragments
In Below Zero all these things can be found within the very first biome, and since the first story-related location is also in this biome, you don't really have to leave the twisty bridges at all up until mid-game
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Date Posted: May 20, 2023 @ 4:46am
Posts: 8