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That's also likely why the writer they ultimately hired didn't have expertise in sci-fi or horror, but wrote YA books (and the scripts for several bad Assassin's Creed games). The interactions between Robin and AL-AN are written as such for a young audience, not a sci-fi fan or hardcore fans of the original.
However, there are plenty of underwater horror games already that will make you so paranoid, you'll never dip your toes in unknown waters again. Here are some examples: Soma, Barotrauma, Iron Lung, Death in the Water, The Shore, Hidden Deep and Nacrosis.
BZ still has a lot of the same aspects to it when you get attacked, but because you already knew some of those jump scares were coming, it wasn't really scary. People felt let done. There wasn't enough horror for them, but like SN, BZ wasn't really designed to be what people had built up in their imagination.
The survival experience itself has scary aspects to it. I suspect that's what the devs were driving at - just giving people an experience where your survival really was being actively challenged.
I disagree. I think SN was in fact supposed to be scary in many ways. The reason why is because of this voice line.
https://www.youtube.com/watch?v=US27Bt3Urcg
They clearly made the Blood kelp reef scary on purpose. It wasn't merely an accident.
There's a big difference from acknowledging an emotional reaction in a game where your character can die and making a game specifically meant to convey that emotion constantly in the game world.
Oh come on. You are fooling yourself if you think this wasn't intentional. Just look at the entire Blood Kelp reef. The music literally has heartbeating sounds as it plays. Its very dark with an abundance of hostile creatures. The there is the dunes which is dark even during the day. They didn't have to fill that area with reaper leaviathans. They also could have choosen to most of the areas bright even during night like they did in sub zero. A lot of the music is rather spooky and ominous at times. The aurora can while not as explicitly scary can be unnerving to explore for some. And don't even get me started on the edge of the map. They could have just put up an invisible boundary, but they didn't do that.
Below zero, was never scary, even in the first playthrough.
I think the Deep trench was scary and getting attacked by those electric sharks can be a pretty terrifying experience. But it definitely doesn't compare to the scariness of the first.
And no, I didn't find BZ to be scary either. The shadow leviathan was probably supposed to be scary. It was mainly just annoying. Same with the ice worm. But this also illustrates what I was saying about SN. BZ's difficulty was scaled way back. It doesn't threaten your survival very often. You don't get scared because things really don't threaten to end your survival much. That distinction makes it clear what drives the fear experience: the difficulty of the survival aspects of the game.
No its not explicitly a horror game, but it is clear that the Devs intended the original Subnautica to be scary to a certain degree. One of the scariest experiences I've had in gaming was when I first encountered the dunes at night. I remember my first time runnning into the dunes. I got the message"Multiple leviathan Class life forms detected. Are you sure whatever you are doing is worth it?" However I was already a bit far in and got my seamoth grabbed by a reaper leviathan. It was absolutely terrifying, but made for a great game experience I will ever forget.