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I felt a lot like you too. The intro into the game felt silly, with those strange controls (like why would they look like Wii-Remote?) and from a story perspective 0 preparation. Like, she takes this entire room sized object with her, but doesn't seem to pack any resources into there, without knowing if she will even find edibles in an arctic environment... and all because she once wrote an AI for the Intergalactic Scouts.
Then you get a bunch of stilted emails, in a firehose of exposition. You'd have to wonder if there is only a single person on the Writing Team and if not, then why not go onto a messenger and have a roleplayed conversation with each other... where one is LARPing Sam.. so we get some natural dialogue and back and forth. Even the order of emails seems wrong, because she seems to write an email "in between" feeling silly about the "last email". It is so oddly written. Later PDAs seem fine, but that was such a bad first impression.
Then the game has this strange mix of "here are way points but we also expect you to explore on your own, based on a map, you hopefully scanned".
The "bad weather" that is happening every 30 seconds, is seriously annoying on land, because of how much visibility drops down... and the material to get the cold suit, you can only obtain inside the area you need the coldsuit for... and then you have no more need for it, because you likely already grabbed everything from that base and the circuit you had to walk.... and if you ever go back, you probably go in the prawn. (at least i did)
Then the sounds are all messed up. They ain't bad, but when small, non threatening "predators" make more noise than your big scary ones... then something is seriously off. When the Cryptosuchus is making such a ruckus all the time everywhere, it completely takes off the paranoia of the first game. There is no "oh damn, what was that?!" feeling. Just background noise to be tuned out.
Admittedly, this is just me being 20ish hours in... and the game's story intrigues me enough to continue... but it is clear the Developer has no idea what made the first game good. This new one is all over the place. I didn't have the same "i crashed on an alien planet, wow, this is pretty here" feeling... with betty scaring me as i venture out and it starts talking about leviathans and whatnot.. with sounds that really hit home, between the serene and intense feelings.
The way point system of the first game wasn't optimal, but it was much better paced. This ones relies a lot on you finding Alan and him giving you new way points to look into. (And if you are like me, and do everything else but go to find Alan... you don't get any new way points... i explored all the bases before i even went to Alan)
Unfortunately i think, at this point, the first game was lightning in a bottle. I was already super skeptical after all the reviews and whatnot, which is why i waited for a sale.
A lot of the usual complaints are helplessly overblown and after the first one made the aliens such a big mystery, it is actually interesting me enough to explore them more this time around... but i gotta say that this is also the only reason i keep playing. I wouldn't be playing this game, if it wasn't for the first game. If i had never played the first one, i don't think this one would have excited me as much as the first one did and i do not think i would have stuck with this game.
And worst of all.. there are so much fewer "damn this looks pretty" moments.. the whole allure of the deep is gone with this game.. and that is a shame. I mean they are there... but whoever decided to put Delta in the center and make it a volcanic area,.... That should have been the Anemone place, with its cherry blossom feeling. Not drab vulcano areas with incessantly loud, no threatening monsters. They don't even seem to fit with the rest of the fauna of the planet... just like those strange snow stalkers, that seem to be a Spore Creature that got lost in the wrong game.
To me the game is such a disappointment. Doesn't mean this game is bad... its just... nothing like the first.
keep an eye out for databoxes and base parts. a map room can help get a quick lay of the land and locate hard to find resources.
yeah i agree the story is hell, and the endgame areas are a confusing maze. there is some good news that a couple base pieces are coming over to subnautica 1. along with game optimizations too. other than that mods can help to ease some of the QoL areas too... its not all a loss, i eventually got a modder to create a new flying seatruck mod, and now the game is far more enjoyable.
Have to wholly disagree here. The environments of this game are absolutely gorgeous. So much so, that I felt this almost detracts from the dread of being so deep in a vast abyss. Except those areas definitely still exist, which perhaps you have not explored yet.
You have some valid criticisms otherwise, but none of which I see as anything that qualifies the game as a disappointment. Everyone seems to be sad that this game isn't a perfect replica of the first game but somehow with a new story, which is a bit ridiculous. I'm currently 33 hours into the game, and I've felt they have captured the magic of the first quite well. It's not quite as good as the first, but that's usually the case with sequels. It's still a fantastic game in its own right, and even as a sequel, it stands up pretty well to the first. The hyperbole about it being nothing like the original makes me wonder if we're playing the same game; it's basically the exact same formula as the first.
I do miss the Cyclops though.
One possible reason is that the habitat builder tool is very easy to miss. Which I did. Not sure why, may be because it's often either too dark or the snow is too dense.
So after 6 hours I had 10+ waterproof lockers floating with stuff. Until I decided to finally google its location.
Then I had trouble finding parts for the seatruck or the station that builds it, don't remember. Had to google that too.
One of the first objectives was ~300 meters underwater. Had to build air pipeline to get there. Was it intended?
Then I got to a vast open land ice areas where I traveled on foot for about an hour almost freezing to death several times and wondering if I even supposed to go there.
There's this often feeling of not knowing what to do next. This was not the case with the first part where the game had this "flow" where you always had something to do.
Not saying the game is bad overall, but I agree with OP.
And there are many other equally stupid things (mechanics, environment, creatures, story, etc. pp.) throughout the game. The most infuriating about it is, that almost all those things were criticized during early access, but the developers ignored nearly all of it.
Escape pod falls to planet surface but it bugs and all I can see is space and stars, my character climbs out of the pod into the void of space. Few seconds later the world suddenly appears. After 20 mins of playing I drown and die, except I don't die, I'm left in some ethereal state where I can move around but can't interact with anything in the game whatsoever, console commands won't work.
Guys this is basic stuff, I found other people with the same bug YEARS ago. Glad I never bought it LOL
Human met alien, Alien goes into the human head, human travel with alien in exploring, Alien want to go home/escape planet, human help Alien, then human suddenly decides to follow Alien, with no explanation at all behind that logic.. the end.<- Exact same story from Relicta.
This is a sci-fi survival game no? The protagonist never put survival into calculation going to an unknown world of Alien, volunteer to become their Lab mice? They even showed how inconsiderable the Alien is with the G-force during take off, and we expect him to take care of our protagonist? Heck, the story is even too short for them to form a friendship... and suddenly our protagonist is so trustful? <- I asked these exact same questions at the end of Relicta... sigh...
she knew enough to be prepared and ready to handle an arctic enviornment, as well as understanding that quite a bit of the area was water... aside from losing our landing craft everything else unfolded exactly to robin's plan. she landed on the planet, with simply no means of getting back off. the real problem i feel is with the games ending... it feels lackluster and unfulfilling compared to the way subnautica 1 ends, which is an amazing end game sequence that gives the feeling of the way the game started.