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Are you referring to all the waypoints in the original that told you exactly where everything was?
Yeah, if you rush to the end, it's short. That's good imo. No grinding or unnecessary work.
Go play with the prawn suit. Go build a base or 2. The game will be "longer".
So do everything you can do in Subnautica again?
The Prawn and the Base barely add anything, a few new cosmetic options and many inexplicably not present. If you played OG Subnautica the only stuff for you here is the plot and the exploration which are both very weak.
Waypoints in the original were definitely less of a thing. In the OG waypoints were generally not immediately accessible, usually you had to pass through stuff to get to them or acquire fragments from a wreck that wasn't signposted . In this waypoints are mostly immediately accessible and those that aren't can be done better with an inventory full of O2 tanks and a seaglide than with the vehicles.
I didn't rush the game at all, played pretty casually. It's just none of those things ever actually became a necessity.
In the OG Subnautica, the prawn suit was necessary to harvest large amounts of resources.
The things I mentioned seem like they're just for fun now.
I didn't follow any of the development and after reading a few threads, I learned its really more of a standalone DLC.
You're given pda clues as to locations of other things but no direct waypoints. The cannon facility gives you pda notes about other alien installations. The Torgals' land base gives you pda notes about their deep base. And then you explore to find the rest of the game's content. Subnautica was imo a masterclass in environmental storytelling.
Below Zero gives you actual physical maps and waypoints to almost everything else.
The exceptions being: Maida's greenhouse and the forge
I only dropped 3 beacons in my play through: Maida's greenhouse(that I never actually went back to), the entrance to the crystal caves, and the entrance to the red crystal caves
Here is a life lesson. now that you have 'beaten' the game...
now what
So what's the life lesson? Play longer games?
Now, I can join the conversations about how Below Zero was disappointingly short.
no its that often times its the journey not the desitation.
You don't even own Below Zero.