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Not in this game.
But the concept of the void, especially being so close on the map in below zero, really gave me the creeps.
Slowly going deeper and deeper away from your lifepad, suddenly to see the water get pitch black. Then a harsh drop of into nothingness, this is nightmare stuff my buddy. :)
I purposefully didn't follow the development of Below Zero whatsoever, didn't do early access this time and have been playing a blind play though, 35+ hours in so far.
I have had a few frights, not as many as I had in the first game but I strongly believe that is just because I am a damned veteran of this hostile planet, I've killed reapers with nothing but a knife. I am now one with my breath meter and am an absolute pro with my 3D direction sense when in the caves. I can assemble a beacon with my eyes closed, If I turn them all on at once my HUD blinds me with information overload, each one a small note of my journey.
Perhaps if someone has played Below Zero before playing the original, they would be having the same frights that we had in the original? There have been a few scares for me, the tentacle plant, the time i was frozen into a block of ice and mercilessly pecked by little red fish as a big disk shaped fish slowly came towards me, the time i thought the leviathan couldn't see me behind a rock pillar and it suddenly rushed me....
This has been an amazing experience for me, the sheer amount of new items in the game, I am always getting surprised by new things. A refrigerator! a recycler! and just an hour ago a personal teleporter!
I understand wishing to have the same feelings in this game as in the old, but I think that just was never going to happen if you are a veteran of the original.
I played the original game not too long ago and added shaders and a bunch of mods. I made the game even darker than it was, to the point that in some areas even in the safe shallows you had to use a flashlight or swim blind. THAT was some scary ♥♥♥♥. I'll be looking forward to the day I can do that to Below Zero and see if I can't make it at least have a piece of that terror from the original.
I commented in another post that the developers seem to have made a conscious decision to tighten up all the spaces in this game. There are not really any gaping-maw-of-the-void moments that I've found in BZ. There are some very dark waters, but they're full of friendly giant eyeballs. There are some very murky waters, but there are rocks hanging from whimsical giant lilypads.
They traded the very agoraphobic feel of the first game (staring out into the vast emptiness of the open ocean) for a much more enclosed almost but not quite claustrophobic feeling (squeezing through cracks that your seatruck cant fit through, swimming through meters upon meters of frozen tunnels, etc).
I also still feel that visceral, pit-of-your-stomach fear when playing the first game, even after several play throughs. BZ hasn't done it for me yet and I think I'm pretty close to the end.
The core gameplay about Subnautica was the survival and the terror about what is lurking in the dephts. what seems like a 1000 different creatures roam around and u have no idea what wants u as a breakfast and what doesnt care about u. Btw most of the animals in SN wanted u as a breakfast.
In BZ, it is the whole other way around: Almost no natural enemies, i think the main areas have only 2 predators: the shark (those are all over the place in every biome it is so boring)- and the bigger, red "lobster" shark. And then there is 1 leviathan creature, the shadow leviathan, which is being used like 4 times in the game, in the 1 path that leads to end.
Evrey biome is perfectly lit, as u say, and additionally: The air Bubble plants EVERYWHERE. u never have to be afraid of suffocating. never ever.
They just took out everything that made this game challenging, and focused on making basically a kids game instead - a little girls birthday party. thats what this game is.
The map feels much smaller and more crowded. The new biomes are novel but smaller and fewer than in the original game. There are a few new toys, none of which are terribly relevant (spy pengu, control room, snow fox - this one is actually bad, I ranted about it in my own post).
They combined the two good unique subs from subnautica into one bad one. I understand to some extent. Tighter spaces, shorter distances, etc. but the seatruck is objectively worse than the cyclops in every way. You could decorate and build stuff inside the cyclops, make it your own. You can attach modules to the sea truck, make it look like a sea hot dog.
You know what would have been super useful for navigating all these cramped tunnels? The cyclops wire-frame radar. How did that not make it into the sea truck?
You know what I thought every time I got into the sea truck before I built any modules? "Man, I wish this was a seamoth instead"
You know what I thought when I got into the sea truck after I had attached several modules?
"Wow...this is hot garbage"
You know what was actually epic and not at all hot garbage?
The friggin' cyclops!!!
I mean, its literally in the name of the game: (SUB)nautica
How can you take away the cool subs and replace them with your neighborhood garbage truck.
/rant
It’s disingenuous to reduce the terror elements in SN1 to pure shock value, and doing so shows a big misunderstanding of the mechanics that made SN1 work so well.
The steep descents into nothingness and vast, open dark waters will be terrifying even on my 10th replay. The atmosphere of being completely alone with no chance of rescue... in no way do these elements compare to being frozen by sting rays with ice breath (like really?) or being slightly bothered by some immobile plant
And unfortunately the sheer amount of new items are entirely useless. there are like 6 different beds when beds don’t even do anything. Think the refrigerator will be useful for cooling food? Nah completely useless! I mean I did buy the game because I heard there were going to be aromatherapy lamps, I’ve had so much fun making literally dozens for my base
I would rate Subnautica in my top 10 games of the last decade. I have that fear though. That is definitely part of it. I also really like environmental story telling which imo Subnautica did better than any other game I've played that tried it.
I thought it was a pretty good play.
Thats why Harry Potter and the Chamber of Secrets is about the bunker under area 51 where they keep all the alien fetuses and black goo and not a magical boarding school...
I could go on but I won't.
Alan isnt that chatty. actually. The fact you think it is makes me wonder if you're legitly trying to compklain or noit.
The sister's story was Sam's ORIGINAL mission to get to the planet. It is a side story. The main story is related to the architects and the core concepts are still there of subnautica.
This also was a game that was going to expand on lore.. And it did that perfectly fine.
Oh, And subnautica wasnt about 'terrors'.
BZ's story isn't decent. Especially Sam's whole story is full of plotholes, like the fact that, instead of trying to administer the cure she made, Sam decided to go for the nuclear option that could have caused a new outbreak and did kill her and one other person.
And that one would have been easy to fix, too, just by having her make two doses, one of which she hid as a backup, and then have her be caught trying to administer the antidote. A fight breaks out and she fell off the platform where she wanted to administer the cure. She broke her neck and Robin still gets a message stating that Sam died as a result of her own negligence.