Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
With the Seatruck, they changed it so you have to the tiny little square on the top of the thing for some reason. Ok, maybe it's more realistic to click the hatch. BUT, if you have modules docked and come from behind at too low an angle, you'll detach them and go into module pilot mode because that hitbox is bigger than the square to enter the cab. It's easy to click things other than what you want.
The Snowfox and mobile vehicle bay have some regions like that with the pack up option. You're trying to use the thing and it packs up. You're paying a mini game of "find the right pixel to click" and it's honestly not a very fun game.
UI design like this is the kind of thing that has to be iterated upon and developed responsively to how the user actually uses the program. That's true of any computer program honestly, and if people are having difficulty, it should be on the devs' radar to improve.
Having a "Default" button on the control room and vehicle upgrade console buttons would be nice too, so if you messed with the colors and didn't like it, you could reset it with one click.
I'm sure we could all come up with our own examples.