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Frantically looking for it right now... found the Architect cache but not the module...
Works as intended. I've said during early access that the game seems to be designed to annoy the player. I guess the dev team mistakes that for 'challenge'.
I actually wondered why nobody asked why I have dismounted the snowfox two times, when there was an ice worm nearby. XD
Honestly, this was the first and very first time I encountered an ice worm with the fox.
I simply used the Prawn before, as on hardcore I don't take any chances.
But as this is the endgame now (have seen the ending and the credits), I wanted to try it out.
Sincerely... I got used to the mouse steering in Borderlands 1 with the vehicles you had as there wasn't much to move around with them.
Jumping over some ramps with boost was easy.
But this similar mouse steering implementing into a tiny vehicle that should maneuver between some ice canyons / mazes?
Sorry... But that doesn't simply work. Neither with the jump module nor with the ice worm protection module.
While I haven't tried that one, it simply doesn't change the fact that the snowfox is totally nerfed compared to the Prawn.
It should have at least 4 upgrade slots, that include additional upgrades than the ones available.
The jump module should be a bit more rewardable and stacks with additional modules like with the Prawn.
Maneuverability should be overhauled. Like Borderlands 2 had far better vehicle controls.
While I personally enjoy the original more, I surely acknowledge upgrades.
Vehicles with mouse control can be far better than... Well I made Jenkins out of Leroy in my vid even though I could have gone this way right at the beginning with simply bringing it down to 5 HP.
Ehm... After a few minutes of playing with it, just had 5 HP left. XD
No thanks, Prawn FTW.