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At least for the teleportation there seems to be a solution available already:
https://www.nexusmods.com/subnauticabelowzero/mods/92
In addition:
There we go... Craftable Ion Cubes.
https://www.nexusmods.com/subnauticabelowzero/mods/151
Ok, mods fix it already. My bad, should have looked before posting.
Really. :/
The cheat mode only requires 1x Titanium to craft 1x Ion Cube. XD
I like that this modder provided craftable cubes in different tastes, regarding the crafting requirements.
You can "recharge" the cubes by making a battery and then throwing it in the recyclotron.
How does a battery translates into an ion cube? :O
Or do you mean an ion battery? I rather don't want to deconstruct these, as I like to use them. ^^
Ah ok, I just edited that additional question in before you answered it.
Not sure if that really benefits as I merely create Ion batteries to use them, but yeah... The Recyclotron is pretty useful.
Even if you go crazy and make eight ion power cells, six batteries, two recyclotrons, the headlamp and three quantum lockers. You can teleport 75 times and not run out.
I am pretty sure that you didn't need the Ion Cube generator in the first game to get your ion batteries and power cells done, including the other things that require it.
Still it was a nice gimmick to have.
But then again, I've found some mods that help out on it. So if someone really plays the endgame for multiple dozens of hours and crafts all sorts of stuff that requires ion cubes, there is still a possibility to get more out of it. :)
The lack of a renewable source does feel awful though. :(
I'm curious why that mechanic was introduced at all, TBH. A better way would have just been to require an ion power cell for the tether tool and have each teleport drain it completely. That would also encourage players to build power cell generators, which most don't in this game.