Subnautica: Below Zero

Subnautica: Below Zero

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Coffee2Go May 27, 2021 @ 5:07am
Alien containment looks way too glossy
Okay.. can you guys fix this glossyness, its like triggering my ocd lmao...
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Showing 1-5 of 5 comments
Darth Cervantes May 27, 2021 @ 5:15am 
it only happens if you build one in a large room. I heard its a reflection of the cyclops from the first game. I would stick with small room alien containment tanks. I don't see them fixing it. I reported some other visual glitches and they said it was low priority
Gared May 27, 2021 @ 5:17am 
Thanks for the headsup
Last edited by Gared; May 27, 2021 @ 5:17am
Coops May 27, 2021 @ 5:17am 
There's a mod that addresses this. Has other functionality though.
https://www.nexusmods.com/subnauticabelowzero/mods/58?tab=posts
Coffee2Go May 27, 2021 @ 5:49am 
Yeah it seems to be present only in the large room building, ill give the mod a try <3
Just Chill May 27, 2021 @ 5:55am 
Originally posted by Darth Cervantes:
low priority
Which is a pitty.
They still work on "experimental" branch of original Subnautica and the bulkheads that are placed between two glass I compartments seem not to fully seal the compartments off.
https://steamcommunity.com/sharedfiles/filedetails/?id=2489039662
I've made a good record of it at
time stamp 1:54

But I guess this will either be a visual issue we have to stick with.

At least they allow us to use bulkheads in I glass compartments.
As far as I know, the ability to use bulkheads between compartments and control rooms got removed in Below Zero, as it was previously possible but visually not appealing.
Last edited by Just Chill; May 27, 2021 @ 5:56am
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Date Posted: May 27, 2021 @ 5:07am
Posts: 5