Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
... the base building in the first one was exactly like in this one.
Except we have more things to build.
And two of the best places are already occupied by existing bases. -.-
existing bases u can not use, expand upon, or repair i wanna add
In the first, the cyclops is so sufficient as a mobile base that there is no real incentive to expand after your first base.
In the second, as others have mentioned, the map is so small and there are so few truly deep zones that a single central base is more than sufficient to reach all points in the map in a comfortable time. The only location I would consider good for a deep base in the second game is the one which Marguerit's base is already at :-/
Everything besides that is fluffy busywork with ten thousand beds and a kitchen in times where your fabricator can grill everything for you.. or a shower middle in the ocean.
IN that sense alone subnautica is better.. since you would NEED more multipurpose rooms for your base.
Here.. slap in a large room, water.. plants... power.. done.
The only reason why people would use a multipurpose room now is for the lulz or if you want it to be practical... build it far away and plant your nuclear reactor in it since they didnt bother to turn down that awful noise it produces.
Everytime I look at the building features in subnautica I'm kinda disappointed by all the wasted potential. Sci fi future space universe.. and what do we get? Stuff that got invented in 1900+.
While I actually have nothing against your negative stance regarding the seatruck and the snowfox and many other stuff, I really have to say that this is now complaining on a ridiculously high standard.
The base building in Below Zero is amazing and far better than in the original.
Just because the map is smaller and 2 places are already taken, doesn't change the fact that you can fairly create big bases that go over various biomes without any issues.
If you don't believe me, I have a savegame which has more than 3 days on its counter.
And I've uploaded the previous versions of this savegames to Nexus and either recorded tons of videos about.
And this is my newest crime:
https://steamcommunity.com/sharedfiles/filedetails/?id=2521125209
My first Crystal Cave Base, which perfectly fits there in front of the entrance to the deeper cave with the big red crystals.
And to make a direct comparison:
The lava passage I made in Subnautica,
https://steamcommunity.com/sharedfiles/filedetails/?id=2493272191
is by far not as long as my connected bases in Below Zero:
https://steamcommunity.com/sharedfiles/filedetails/?id=2509816906
So when it comes to base building, I like both games.
Yet BZ offers a lot more diversity about what you can build.
Fact is, I found exactly zero spots in Below Zero where I actually wanted to build a base and had the space to do so.
I have no such problems in Subnautica. There are dozens of places with a nice view and lots of space.
Fact is also, that I complained about this during early access. But like lots of other feedback, it was just completely ignored.
It's one of many points that ruin the experience for me.
(Which is why I uninstalled BZ after finishing the - severely disappointing - story.)
Especially when I can back up my claims with evidence.
Sorry but that's a personal issue of your own.
I bet you haven't watched any video I recorded and either I doubt you will as the videos simply prove your "facts" to be wrong.
There is enough space for building bases.
That's not a fact, that's a personal issue.
That might be a fact.
I'm not about running through all your posts, but I bet you posted your recommendations during early access.
As I said, I am there with you, when games are in early access but community feedback is ignored.
However, having enough room to build big bases is a fact that not only I but dozens of other people backing up by videos and pictures.
You not being able to build a base where you want, as you don't have the space is merely a personal issue.
As it's your decision where you want to build a base. The game offers enough places for and yet you only named 2 that are already taken.