Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I personally would wait for an official anouncement. As I wouldn't like to get lost in my personal imagination, just to be disappointed about how it actually turns out.
Furthermore, maybe there isn't anything else coming for this franchise?
Who knows?
The devs have mentioned future Subnautica games in interviews, so it seems likely we'll get another game. Nothing beyond has been mentioned though.
Nothing written in stone yet, I guess? :/
The existing two games also lean heavily on you finding Alterra technology fragments, supplies and PDAs. None of that would exist and you'd be in a situation where you're the first human to ever have set foot on that world.
Not saying it wouldn't be cool to have a different world to explore, but I wouldn't hold my breath for it.
Well, regarding getting lost in imagination about what the future of the franchise will be : I don't mind if I have some leisure time to think about how cool new features & biomes could be. Also, I think that developers who might come across a discussion about it might glean some things from it ~ it wouldn't be a pointless thing to ramble on about ~ ideas spawning ideas is cool
Personally, I didn't think BZ was a failure. I have mixed feelings about the early access, because I was exploring the unfinished world throughout. In fact, after release I started up the game at my last save, jumped in and then went directly to the last area and cutscene.. Five minutes or so. It wasn't disappointing for me, but in the future I am probably better off waiting for release. I initally did the early access because I wanted to keep reminding the developers that I wanted them to support simultaneous mouse + gamepad ( for my steam controller ) ~ but it was no use.. meh, sad.
Entirely new worlds would take time, but again, for me the draw and really unique part of this franchise is that you have the vehicles, and of course it is under water. I think it has to do with the vertical nature of the maps, getting lost & having to survive... entirely new alien worlds could have water & above water, but still have that inability to breathe problem, which could be really neat with airborne vehicles using different movement styles... Again it is the vehicles & different styles of movement/gameplay +ever present survival danger within the same game. New alien worlds for me makes me hope for new and interesting vehicles, different styles of movement.. I think, personally, they kind of nailed it with the vehicles. I just wish they'd made the truck more of snake, with flexible joints.
As for the original character, YES! BUT, how do you connect the main storyline about the precursor race/virus to the first character, who from what I can tell just launched into space and was in all likelyhood wanting to go back home? I can't immediately think of a story that would put him back into that story...
Finally, as to other developers making under water worlds to explore - definitely agree there, but there is already a few out there that I haven't tried & reading the reviews I probably won't ~ I'd love to see something like an underwater Valheim, with low detail textures my PC wouldn't cry about - at the same time I think of how WoW failed to interest me with their underwater worlds, but maybe that was because it was more about questing than surviving in an unknown & dangerous world.
Thanks for all the replies, it was interesting to see other unique perspectives :D
Well, it's meant as a scare and a joke, but when you take off in the rocket you do get hit by debris as you're leaving orbit. And like I said, he's just an unlucky guy. As for the alien angle, I can see some kind of architect "thing" pulling him out of his jump. Maybe it detects an ion cube or something. And the planet he lands on (your rocket will serve as your life pod but won't be able to take off again without the platform) might see him fixing some kind of architect structure to prevent some kind of thing from happening. I could easily see this having land, but I'd prefer a return to islands like in the first game, just more of them and not floating.
But who knows what the next big, chill survival game will be.
There is an after credit note, which states that Ryley came back to an Alterra controlled planet but wasn't allowed to land as of having to deal with his immense debt he gathered by collecting resources and building bases.
If you get your first diamond in the game, the PDA warns you about this and tells you that you are already in debt with about a few million credits. oO
As all thing you collect and then use to build new Alterra tools or bases compartments are part of Alterra and you have to pay for using these resources.
Which is actually a nice mocking of capitalism. ^^
In the future, survival makes you go broke. oO
Given that a plot already had to be artificially invented to make Below Zero happen (I'm going to find my sister! Hey wait there's an alien in my head!), I'm not exactly sure what reason we'd have to return to 4546B. Alterra has seemingly abandoned Sector Zero, with no indications why and in spite of ongoing research projects being unfinished. Maeda seems quite happy continuing to live with Preston in her cave beneath the Lily Pad Islands. The threat of Kharaa has been eliminated, twice.
...what more is there to do on Planet 4546B?
It's a big planet, we've only seen two small parts of it.
One of the PDAs you find in Below Zero tells us that 4546B is smaller than Earth, and we know that vast tracts of the planet are extreme deep ocean with only microscopic life in them. We do get glimpses of islands as Ryly's Neptune Rocket circles the planet, but it's clearly just the Mountain Island, the Floating Island, and the landmasses of Sector Zero for Below Zero. (Interestingly, this also explains how it would be possible for Maeda to have floated there in/on the Reaper -- it's not all that far, if you can survive the Void Ghosts and Void Chelicerates.)
Not saying you're wrong about the size, just that it's not as vast as you make it sound given that large swaths of it are uninhabitable.
Meanwhile, you didn't answer the question. What else is there to do on the planet? The Kharaa has been cured. The only known surviving Architect has left the planet. Seemingly, Altera has also left the planet. So where does the plot hook come from? Why would a player character need or want to come back to 4546B? What obstacles could be involved with pursuing that goal that would also allow for an engaging story?