Subnautica: Below Zero

Subnautica: Below Zero

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Paradox Edge Jul 1, 2021 @ 7:15am
3
I want my Seamoth back.
Can somebody like, mod that back in? The sea truck is horrible for exploring I keep smashing into things left and right because I never get used to the fact it is like 4 times larger then the Seamoth.
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Showing 1-15 of 52 comments
Coops Jul 1, 2021 @ 7:31am 
Not this again.
The cab is the same size as the 'moth except it's more robust, can go deeper, has a speed booster and can tow unlimited modules.
admiral1018 Jul 1, 2021 @ 7:36am 
As was said, there is very little difference between a SeaTruck with no compartments and a Seamoth in terms of movement. If anything, the SeaTruck is slightly more maneuverable in terms of controlling vertical pitch.
Just Chill Jul 1, 2021 @ 7:49am 
Originally posted by Coops:
Not this again.
The cab is the same size as the 'moth except it's more robust, can go deeper

It's even shorter, but has a bit more height (as it has to fit an upright standing player char inside).
It's speed itself is either pretty solid for the small map, ESPECIALLY with the afterburner module.

That said, THIS time, I constructed 2x afterburner upgrades just to find out that these cannot be stacked either similar as to the horsepower upgrade. -.-
Even the wiki says that these should be able to be stacked, even though it doesn't make much difference.
While it actually cannot get stacked.
Originally posted by Below Zero Fandom Wiki:
There is a 10-12s cooldown after each use, so there is no speed benefit to equipping more than one.
https://subnautica-belowzero.fandom.com/wiki/Seatruck_Afterburner_Upgrade
That should get changed to "It cannot be stacked."


However... I've to say that the initial 150 depth range is pretty off-putting.
Sure, the Seamoth just has 200 at start, these 50 meters would actually make a little difference when someone wants to go through the Lilypad Islands and roam the floor for Sea Monkey nests and the upgrades these have.
While still too deep to use it, the Seatruck wouldn't be that far up in the middle of the biome between seafloor and surface to quickly come back for oxygen.
Even though there are either some oxygen plants, they're not as fairly scattered as in the Deep Twisty Bridges.

Coming up with clear numbers:
Seamoth -> 200
Depth upgrade MK I -> 300
Depth upgrade MKII -> 500
Depth upgrade MKIII -> 900

Seatruck -> 150
Depth upgrade MK I -> 300
Depth upgrade MKII -> 650
Depth upgrade MKIII -> 1000


But yeah, with MKIII it's actually more of a benefit than the Seamoth.
Even though I guess it was a balancing aspect to just have 2 of the 3 vehicles to reach the lava areas.

With 900 it would be possible to still go into the Crystal Caves in BZ, even though it could be a close call at the Fabricator base.
At least the last 50 meters have to be passed by swimming (together with the lovely Shadows ^^).


So... Not sure what the exact reason was why they did take it out in early access, using the very same setup for the Seamoth would have been fair for BZ either.
Especially as it doesn't can have that amount of storage space as the Seatruck can have (even though that one has some drastic speed reduction upon using many of these modules).

Furthermore... The Snowfox is just a gimmick and there have been 3 underwater vehicles in original Subnautica either.
So having the Seamoth + Seatruck + Prawn and that gimmick would have been pretty nice.


Sure... One can hope for a mod.
Last edited by Just Chill; Jul 1, 2021 @ 8:02am
Coops Jul 1, 2021 @ 8:16am 
The original max depth of the seatruck was 900. You had to park way above the fabricator base and swim down to the opening. once they changed it to 1000, people parked right outside the doorway and the Shadows took the truck.
admiral1018 Jul 1, 2021 @ 8:21am 
The SeaTruck with no modules is comparable to the Seamoth, while the SeaTruck with many mods is more of a replacement for the Cyclops. I actually really like the SeaTruck, I just wish the storage modules had much more space. The Cyclops could haul massive amounts of resources to build huge bases in the original, and that's not really possible in BZ due to the restricted space.

The Snowfox is a cool concept, but it has no practical use given how effective the Prawn suit is on land.
Just Chill Jul 1, 2021 @ 8:22am 
Originally posted by Coops:
The original max depth of the seatruck was 900. You had to park way above the fabricator base and swim down to the opening. once they changed it to 1000, people parked right outside the doorway and the Shadows took the truck.
Ah thanks. Another early access enhancement.

But doesn't the truck being ignored by the Shadows as long as the player isn't inside?
They only go for the Prawn, AFAIK.


Originally posted by admiral1018:
The SeaTruck with no modules is comparable to the Seamoth, while the SeaTruck with many mods is more of a replacement for the Cyclops.
Yes, it's somewhat of a mixture of both.

I always use 4x Storage modules and one Docking Module.
But even with the Horsepower Upgrade and the Afterburner Upgrade it's horribly slow with so many modules. XD
Last edited by Just Chill; Jul 1, 2021 @ 8:25am
admiral1018 Jul 1, 2021 @ 8:49am 
Originally posted by Just Chill:
I always use 4x Storage modules and one Docking Module.
But even with the Horsepower Upgrade and the Afterburner Upgrade it's horribly slow with so many modules. XD

I do generally the same, but I'll have a fabricator module in there too.

I find the sleep and aquarium modules pretty much useless in terms of gameplay effectiveness, but they are nice for people who want to use the SeaTruck as a true mobile base. The aquarium's glass walls are also very pretty and provide some nice interior lighting.
Last edited by admiral1018; Jul 1, 2021 @ 9:06am
ParrotLord Jul 1, 2021 @ 10:19am 
seatruck is not the same as moth. everyone arguing this has either a) bad memory, or b) doesnt care enough to take the discussion serious.

This post has alrdy been here a few times, there have been whole articles of lengh on to how seatruck and seamoth differ, not only from size, speed, maneuverability (especially those smooth sideway turns in SN, gliding between rocks and roots), but also from a storywise perspective, as well as the "feeling" to it.

however, the seamoth is still in the game, can be spawned via console. Just keep in mind it has been slowed down like everything in BZ, it has no texture to it, and: When u use console u will not get any more achievements on this safe file. cheers
Last edited by ParrotLord; Jul 1, 2021 @ 10:24am
wardenwolf Jul 1, 2021 @ 10:39am 
Originally posted by Retrostyle:
seatruck is not the same as moth. everyone arguing this has either a) bad memory, or b) doesnt care enough to take the discussion serious.

This post has alrdy been here a few times, there have been whole articles of lengh on to how seatruck and seamoth differ, not only from size, speed, maneuverability (especially those smooth sideway turns in SN, gliding between rocks and roots), but also from a storywise perspective, as well as the "feeling" to it.

however, the seamoth is still in the game, can be spawned via console. Just keep in mind it has been slowed down like everything in BZ, it has no texture to it, and: When u use console u will not get any more achievements on this safe file. cheers

I thought they removed the ability to spawn it, no?
Madsen Jul 1, 2021 @ 10:39am 
Seamoth is much more cute than Seatruck. That's alone a valid reason to prefer Seamoth over Seatruck. I hate that developers left us without choice between them.
Last edited by Madsen; Jul 1, 2021 @ 10:40am
Just Chill Jul 1, 2021 @ 10:50am 
Originally posted by Retrostyle:
seatruck is not the same as moth. everyone arguing this has either a) bad memory, or b) doesnt care enough to take the discussion

I hope you don't try to adress anyone in this topic with your statement, as nobody here said they are the same.

It was just mentioned that the Seatruck WITHOUT any modules is pretty compareable to the Seamoth.
Last edited by Just Chill; Jul 1, 2021 @ 10:56am
wardenwolf Jul 1, 2021 @ 10:53am 
Originally posted by Madsen:
Seamoth is much more cute than Seatruck. That's alone a valid reason to prefer Seamoth over Seatruck. I hate that developers left us without choice between them.

The better question is why remove something that you'd already created? I understand that the sea truck was meant to replace both the seamoth and the cyclops, and that the map isn't suited for the cyclops at all. Got it.

I seriously doubt that if both the seamoth and sea truck were in the game that people wouldn't still build the sea truck. Maybe they simply thought it was redundant in that case, but given most of the rest of the equipment and base components are from SN, I think they made the wrong choice regarding the seamoth.

I mean, the large room is just a larger multipurpose room, so why not remove the multipurpose room by that logic?
admiral1018 Jul 1, 2021 @ 10:55am 
In-universe, the Seamoth doesn't really make sense in this game. The Seamoth was actually a light spacecraft that you could craft because it was already on-board the Aurora; it was not designed for long-term underwater use. The colony mission at Sector Zero wouldn't have needed that craft. A SeaTruck is present because they needed to haul materials around, which you can see in the trailer.
wardenwolf Jul 1, 2021 @ 11:00am 
Originally posted by admiral1018:
In-universe, the Seamoth doesn't really make sense in this game. The Seamoth was actually a light spacecraft that you could craft because it was already on-board the Aurora; it was not designed for long-term underwater use. The colony mission at Sector Zero wouldn't have needed that craft. A SeaTruck is present because they needed to haul materials around, which you can see in the trailer.

Sure, and what you just wrote is simply an excuse why it isn't there after the fact. I'm talking about having it be there all along. If it was in BZ, would you even think to write what you just wrote?

I'm not looking for a narrative explanation, I'm not looking for an explanation at all. The game is what it is. I just don't understand leaving it out from the production standpoint of it already having been made. People use both the base components I mentioned, they'd use both the seamoth and the sea truck.
Just Chill Jul 1, 2021 @ 11:06am 
Admiral1018 is an original Subnautica veteran.
I doubt he wants to make excuses, but rather offers some different viewpoints on the case.

As I previously said, I either don't know why they removed the Seamoth during EA, but he provided a nice narrative explanation.

Even though it has no use as you seem not to be interested in any kind of explanation. :wellok:
Last edited by Just Chill; Jul 1, 2021 @ 11:06am
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Date Posted: Jul 1, 2021 @ 7:15am
Posts: 52