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You simply have to move your MP3s or OGG files into
C:\Users\<Your Username>\Music\Unknown Worlds\Subnautica
You forgot that the dynamic stairs of hatches (when built on land) bug out, from time to time.
I wish that would be fixed as entering land bases is a real disturbance, especially if you have no habitat builder with you.
Yeah the stairs is a problem but I figured that is a bug they'll fix. I already reported it in game and here in the bug section. To be honest I haven't noticed any updates but in the last day or two the stairs seem slightly better. Seems the higher the base is off the ground the more problems I get with stairs.
Having said that I've managed to build a base in the purple tree area Glacial Basin, and although it starts on a cliff, the majority of the base is off the edge of the cliff, its so high off the ground I'm actually above most of the trees.
There are some nice things I've discovered too, eg with the alien containment tanks in the large rooms. Stack two of the large rooms. In the lower level build two alien containment tanks, one at each end. On the level above build one alien containment tank in the middle of the room, all 3 tanks will become joined. Extend this further by building another large room above, and build two more tanks, all 5 tanks joined in a stagger format. Looks kind of odd, but it means you get more places to plant items in what is effectively one tank.
hmm ok, I'll have to try again, every time I've tried to do it the foundation shows red and wont let me build. I'm guessing it's another example of having to mess about with construction/deconstruction order.
https://steamcommunity.com/sharedfiles/filedetails/?id=2530242915
https://steamcommunity.com/sharedfiles/filedetails/?id=2530242805
I think the key is not to build the base directly on the foundation. I can build and remove foundations without needing to deconstruct the base, the only time I can't is if I have say a multipurpose room directly on the foundation.
So build foundation, build multipurpose room, stack another one on top, then remove the lower multipurpose room, and you should still be able to add/remove foundations. It looks a bit odd because you don't get the supports under the multipurpose room, but it works. Well that seems to work for me anyway, hopefully it should for you.
Here is a screenshot as example. So I would have to remove the bottom multipurpose room in order to remove the foundations under it, but I don't need to remove any of the levels above that. Note this is from the original Subnautica, hope this hasn't changed in BZ?
https://steamcommunity.com/sharedfiles/filedetails/?id=2075679176
Can't deconstruct the partition on lower level until the door from the partition on the level above is removed first, why????
So basically if you want to build partitions work from the bottom up.
I've had 6 large rooms stacked and I changed many things about the partitions and realized that I have to remove the doors I added below and above, to be able to change something.
Quite annoying indeed.
Have you had issues with the control room and invisible walls?
https://steamcommunity.com/sharedfiles/filedetails/?id=2509816906
Recorded at timecode 7:00.
Not sure if its the same issue or not, but i do find I get stuck sometimes when I try to walk through it.
I built something similar, but unfortunately it seems that this doesn't count as fully stacked. :(
https://steamcommunity.com/sharedfiles/filedetails/?id=2530984318
The creepvines are exaclty placed at the hole, but they still stop growing when they think they meet the ceiling, even though there is no ceiling. :(
I think I am reporting this one as it would be so darn sweet if they can mature when placed properly underneath an opening,
Yeah it would be nicer if they did mature when placed like that. The creatures inside seem to move freely between all tanks, so to some extent it recognises that they are stacked.
Its just a shame I can't place 3 in one large room and have them combine to make an even larger tank. So they merge sideways as well as stack up/down. In fact it'd be cool if I could do the same with the large rooms too. Not expecting this to be made to work in BZ though.