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Also, such a large creature you might think it has some kind of brain and remembers, when you buzz his face 15 times in 2minutes because you are stuck below it and it is stuck on a crystal but nah...
When they are elsewhere, other dangerous things occur, ....
Before they return to an area, large schools of fish swim ahead, a warning that a bigger fish is coming...
The large predator is aware of volcanic eruptions and leaves an area,,, a warning that it will get hot and debris will cause damage to vehicles/structures
I haven't seen either of these aside from update vids... hope their is more intrigue than this.
From a gameplay perspective these biomes seem to take the place that the Lost River and the Lava Zones occupied in Subnautica. But in contrast, those biomes were filled with pools of moving brine and lava and all the plants and creatures made them feel like real ecosystems. The Crystal Caves in BZ are a wasteland in comparison. Maybe it would have been better to make it patches of crystal in between a more normal, more alive surrounding.
Once I realised it would let me go if I zap it.. it lost all it's spoopy factor.
I don't really know what they can do about that though, there's no way to outrun it on the Seatruck and it grabbed me almost every time I hid among the cracks trying to avoid it.
Zap and run seems to be the only viable way of dealing with them but it's also too easy.
It's quite ironic really, both the Shadow Leviathan and the Chelicerate look really awesome and creepy.
But the Snow Worms.. holly hell do they make their environment the most horrible experience in the whole franchise XD
The ghost leviathans in Subnautica at least had some prey around to hunt.
Apparently the area was designed for the Snowfox. But, yeah ...
( I didn't even build a Snowfox after the first experiences in earlier runs.)
even if you hide behind something it will sit there and try 3-6 times before wandering like 20 meters away to come back
However If you leave your truck or prawn around they will still attack it even if you go in the place down there
UWE: Here's a Shadow Leviathan, learn its counter play to avoid it and bypass the threat.
Also UWE: *Absolutely no other option to avoid or bypass Shadow Leviathan, you just plow straight ahead with a dead pan face. Get attacked, shock, ressume course.*
Wow good job UWE you sure encouraged a pacificst gameplay style by giving the player no choice but to ram into and kill EVERYTHING.
This is why politics ruin games, politics are stupid and video games are supposed to entertain. UWE is trying to virtue signal and impress the woke crowd, and pretends they made an intelligent game, when really it's just a small cramped corridor shooter except no weapons and the AI is just as dumb and stupid as it was in Doom or Descent.
But you jumped straight into an irrelevant subject, and by the way you reacted so suddenly and personally, I can tell its a sensitive subject for you.
Which also addresses his Topic subject of Crystal/Fab cavern feedback.
I think you're projecting your own sensitivity onto me.
Please don't do that.
I think the Crystal and Fab caverns need a crystal shell crab or some kind of creature that looks like it fits in that biome. A creature that thrives there, and is suited and adapted to being there.
Crabsnake and Jellyshroom for example, right?