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Why is that? What is stopping you?
Is it the lack of storage on the basic Sea Truck?
The Storage Module is too small? (you can always add more)
Are you talking about the Cyclops and being able to build storage inside?
I just played this game from start to currently what is the "end" of the game and I never had any real problems with storage space except within my base forcing me to build more containers.
For the vast majority of the playthrough I used the Sea Truck without any modules added on at all.
The only module I built which was right near the end of the playthrough was the module that lets me carry a Prawn around and even that ended up being pretty useless in the end since I never "needed" to use the Prawn and only did so because I felt like it.
With Sea Monkey's being able to bring you a huge range of materials too including rare ones like Nickel, Lithium, Silver and Diamond I never needed to go far when resource gathering.
I built near a large pile of fragments, quartz and mineral outcrops as well as a Sea Monkey cave that was full of minerals (and crash fish) so there was an abundance of Quartz, Titanium, Silver, Gold, Lead etc pretty much everything I needed for most things.
Nickel, Ruby's and later Kyanite were pretty much the only resource I had to go hunting for and they were very easy to get in the end.
I couldn't find everything needed to go "far", I managed to eventually build the seamoth I think but never was able to get a battery charger together which meant that was m00t for the most part.
I'm a very seasoned Subnautica player so it's not from a lack of trying.
In Subnautica I was able to build an abundance of containers. I think maybe you guys just don't have the same base building enjoyment as I did in Subnautica because I needed ENORMOUS amounts of resources to keep building my base. I guess we're mostly speaking past each other so no worries then.
We don't get what your storage problem is.
You can build Wall Lockers and Standing Lockers. You can build floating Water Lockers. The game even introduces floating/hovering Quantum Lockers. The Sea Truck Storage Modules now have more storage capacity than they've ever had before.
There's so many Oxygen plants in key areas you need them.
There are new Alterra tech site debris like Crates, Cabling, Lightsticks, and Floodlamps to help guide player interest and attention towards goals.
Sea Glider+Two Oxygen Tanks+Swim Fins and you can beat the game. Grab a Habitat Builder and slap a compartment down to fill with Standing Lockers.
We don't understand your problem.
This is all I needed, thanks ;)