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I was able to find AL-AN in earlier patches with just the flashing lights down there. I would have found it even without them.
I think it's ridiculous players miss AL-AN and complain they're lost. So much of the game's in world context directs you to that area.
Even WITH the new SOS pings people are still missing AL-AN, and they are releasing 1.0 targeting the Switch audience.
If PC users can't find AL-AN with an SOS ping you think Switch users can?
So it's difficult to picture people so unable to find AL-AN UWE all but literally shows us where he is. It's an exploration game where people complain about exploring so UWE catered to the crowd that expects a participation trophy.
And you know, I could even maybe buy that. But not when there's over a dozen moments that already stretch your willingness to look the other way.
For all we know AL-AN's and the Precursor's signal could help could sound like this
https://www.youtube.com/watch?v=oi13pgQQNp0
And sound threatening to others.
However.....
You found the Sanctuary without the SOS prings, too, right?
When I was new to the game, the Twisty Bridges was my first goal that I prepared and worked towards.
In Subnautica it's the Aurora. We see it clear as day and any player worth their salt should be driven to go explore.
For Below Zero, the design of the shallows and Twisty Bridge terrain draws the player in towards it and the bottom drops out from under us.
There's every reason for any player to explore and find AL-AN, even without the SOS.
The SOS is a bonus breadcrumb to help people.
And even WITH the SOS people still can't find it.
You can't please everyone.
But what person willingly playing a survival exploration game is going to miss the Sanctuary in such a small game with a cramped map and so many clues?
I have little sympathy for players that can't find AL-AN. None. I have none in fact. I have no sympathy.
I completely understand the argument. From a sci-fi realism perspective, we expect something unfamiliar.
However, something about storytelling that needs to be understood is that when you're telling a story, you want to be understood. Too much that's weird or unfamiliar and you lose your audience. So authors use tropes that the audience will recognize and understand. That's why aliens always speak English. That's why sentient aliens are almost always 2-legged bipeds that look very human. It's why Shakespearean themes find their ways into like 50%+ of Hollywood movies, etc.
When we engage in fiction, we, as an audience have to meet the authors halfway by what's called suspended disbelief. We have to accept that some things just won't be perfectly realistic and we have to accept those things as part of the story and part of the entertainment.
The SOS signal is one such thing. UWE included it because it's a universal distress signal on Earth (across all languages). If you're out in the ocean stranded, that's your radio beacon. Sure, Al-an might not use it. He might use something else, but then we, as the audience would just be picking up some strange meaningless signal. It might not even be a radio or auditory signal at all! Remember, Al-an is a collective conscience. He communicates telepathically. If we wanted to be hyperrealistic, we'd only perceive his brain waves (maybe?). Ever look at an EEG? If you rendered it as audio it'd sound like static. Instead, we hear and recognize SOS and we know it's a distress call and respond. It works. Suspend your disbelief a bit and enjoy the story!
If there are nits to pick (and there are), there are much bigger ones to go after with this story.