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https://steamcommunity.com/sharedfiles/filedetails/?id=2244100359
There are Pengwing eggs, you just kidnap 2 Penglings from their parents and toss the babies into Alien Containment, and they'll mature, and begin to breed like normal, and lay eggs. Adult Pengwings hatched in captivity can be picked up like all other fauna, and "dropped" in the game world. If you feel bad about your Snowstalker slaughter, lol, and don't feel like babysitting the parentless children, you could always bring the Snowstalker babies Penglings for company.
And you could drop 2 adult Pengwings in the cave with them so they could help raise the young. Better storyline so far for Below Zero whatcha think? Mamma Robin and her Pengwing surrogates raising a family of Penglings and Snowstalker babies.
As for our Reefback Leviathan class Rockpuncher, with it being stationary why not make it a progress barrier? Say, like how we would need a Reinforced Dive suit to survive the lava zones of Subnautica, in order to get past this gigantic Rock Puncher we'd have to "feed" it enough offerings of Rock Grubs.
It always bothered me that we could pick them up, yet there's no use for them. Not as Biofuel or part of any recipe or even edible, and we can't even feed them to the Rock Punchers that are supposed to eat them. They'd rather dig up rocks and eat "wild" Grubs than take the freely offered treats from our hands.
But this Reefback Rock Puncher would knock our daylights out any time we try to pass it and into the Crystal Caverns. We'd have to bring it X amount of Rock Grubs to feed it, and say give it a Cooldown between feedings so we could just "Satisfy" it all in one go. Then it's sated and lets us pass. Going down to the Crystal Caves? Better bring enough Rock Grubs with you.
Also surprised there's no "current" or "whirlpool" effect or obstacle in the game, such as a vortex we could not navigate or get past swimming and would need a single Booster equipped Seatruck or the Prawn Suits weight to get past the currents. Or a Leviathan that "sucks" you into its mouth, somewhat like how the Ventgarden's feeding behavior can push the player up in the water column, except opposite.
And yeah, the only way I was able to get the rock punchers to eat the rockgrubs was with the help of a propulsion cannon arm module on my prawn suit. They seem reluctant to go near one of those (and with good reason, one-two punches is fatal to the things that are so tough that they can punch rock at almost sonic speed. Yes, I went after one, for trying to break my seatruck with dive module mk III. For such a tough looking creature, they are almost as disappointing as the Cryptos). You'd think that with claw speeds like that, they would go after the rockgrubs that are a foot in front of it, snatching them out of the water easily. But nope. I had to whack one with the grub and I think it ate it, but I could have just crushed the grub. I don't think they leave a corpse behind when slain, like other prey-fish do.
There definitely was going to be currents in SN, but they were cut for unknown reasons. The Current generator made a flow of water that could push entities away from it in early betas. And in the original, there was another cut feature that I was reminded of by your statement about the Lava zone.
There were two entrances to the ILZ, the first was through the lost river, which had three entrances to it, and the other was in the Crash zone. This alternate path between the Crash zone and the ILZ was later blocked off by breakable rocks, which were later replaced with unbreakable terrain when people found out that the path was still there. Oddly enough the PATH remains, it's just accessible only from the ILZ. But it is above the large "cold chamber" section, that has no ambient lighting. I recall that there was nothing memorable in there, not even shuttlebugs (maybe, it's been a while since I played a game save where I wasn't trying to kill all aggressive leviathans). Why am I bringing this up?
In the Arctic Spires, there is a second exit that can be opened for "easy" travel (although currently it isn't as useful as you can't get a PRAWN suit up the elevator within), but it can only be opened on the Arctic Spire side by a Laser cutter tool, which means you have to get past the Ice Worms. And it isn't easy to find, since the Ice Worm takes up most of your attention. You'll know it when you find the Architect Teleport structure. That takes you to the Phi robotics station. My point is:
What if we had a Massive glacial SPIDER leviathan in the Fabricator caves/ Crystal caves? One that made a large icy web to ensnare fish? or Rock punchers? We already have Brinewings, and Brinesicles, but that is only in one section of the game, and the whole theme here is the ARCTIC portion of the planet. Imagine a Blood Crawler, whitish, huge, and traveling back and forth along the thin cables of super cooled webs. That would be terrifying to find spiders in this game too. The robo droid thingies aren't enough. They don't really do any damage currently, I guess they are completely passive?
It could also be a Trapdoor spider type predator, one that lures prey in close before lunging and killing the prey. Or waits for a prey animal to step on one of its webs and then, sensing the disturbance, attacks from the shadows? Or maybe it stays dormant when there's no nearby activity worth pursuing, and looks just like the fabricator crystals or crystal cavern crystals?
https://steamcommunity.com/sharedfiles/filedetails/?id=2248753622
https://steamcommunity.com/sharedfiles/filedetails/?id=2248753659
https://steamcommunity.com/sharedfiles/filedetails/?id=2248753700
https://steamcommunity.com/sharedfiles/filedetails/?id=2248753728
I notice since the Stranger Pings patch that updated Rock Puncher behavior, they get 'stuck' often. Jittering in place unable to seem to find any pathing, even despite being in a place they are not obstructed. Thermal Spires and inside the Mining Site there are a couple Rock Punchers spasming in place suffering from epilepsy. I've seen them in "falling" animations in weird spots, and the other day, I noticed one of them was "flying upward"
I followed them up to the surface, and watched dumbstruck as this absolute mad lad of a Rock Puncher just yeets itself up out of the water and into space. I regret only having the fore thought to take a single screen shot of this haha:
https://steamcommunity.com/sharedfiles/filedetails/?id=2249155247
I remember about the current generator from Subnautica cut content. I don't think it's a wise idea giving the player access to something like that (same with "dig" and terraforming, give the player access to certain tools we'll end up breaking the game) But as a mechanic in the game I had hoped it would be implimented in Below Zero (which has a large portion of its DNA as cut content from Subnautica in varying stages of development from already completed to only at the conceptual phase)
The area in the ILZ you speak off, that lets you go up through the blocked off path....you mean that wide caldera like chamber, with no threats inside, and several Uraninite deposits
https://subnautica.fandom.com/wiki/Inactive_Lava_Zone?file=ILZ_Pit_View_2.png
Is that the same area you're talking about or no? I started playing Subnautica after the Little Big Update (owned it for longer)
Yeah, players are more likely to come across the Phi Robotics slave Gate first, before they can repair the Bridge and cross into the Artic Spires. And I know of the Ice Wall you speak off. It doesn't even feel like a useful shortcut? Once you open it up (from the Artic Spires side) you should already have access to the Glacial Basin, and even if you havn't found the Artic Spires Master Gate to open the gate, it doesn't really take you anywhere you couldn't just get to crossing the bridge or using Phi Robotics station Gate.
It's just there........like a "proof of concept" they were testing for Laser Cuttable ice walls. There's an Iceburg in East Artic with an Ice Wall and a chamber up past it with Diamond/Gold/Silver nodes but so far that's it, only two ice walls in the game with one being arguably pointless. Wonder what they were going for with that "short cut"
I think a Rock Puncher leviathan would almost fit in with a spider idea, both being multi legged creatures with exoskeletal features. And I mentioned once before, the idea of a land dwelling wolly white furred Arctic Tarantula. You know, a creature that isn't "snake with appendages" or "crocodile with extra eyes" but a body type with more diverse morphology. I'd like to see a creature that is dangerous in more areas than just its mouth. We have three or four creatures with tentacles, and the only one that uses them to attack is a plant! So many wasted appendages and extra eyes and sets of jaws that don't seem practical or to serve any purpose other than to scream "Look how alien and unfamiliar I am! Four eyes is soooo alien!" And spiders are like "Am I a joke to you?"
And no the Droid spiders aren't aggressive like they were in Subnautica, but even then all they did was pinch you. The behavior you suggest for a possible Spider like leviathan would make it more like a terrain hazard, like the Rock Puncher idea, or a lava geyser, with all three requiring timing or set up to bypass. You'd have to avoid tripping webs for the spider, feed the Rock Puncher, or time moving between jets of lava from the geysers.
https://www.youtube.com/watch?v=egzZv8tqT_k&list=PL6xPxnYMQpquNuaEffJzjGjMsr6VktCYl
If you have some leisure time you might want to give it a try.
And I agree with the tentacle statement, let's count how many creatures have tentacles and don't ever use them. Squidshark... does not use the tentacles as tentacles, but as feelers or fronds. This is definitely messed up, as something that is that non-mobile shouldn't possess so much volume. There is a reason why jellyfish don't lash out at nearby prey, and instead just drift lazily. Their tentacles don't have the muscle mass to whip around. That said, the King Jell-eye fish (or whatever they decide the name should be) also has tentacles that are motile, and do exactly the same thing the giant fleshy under-feelers do on the squidshark. They zap nearby prey, and in the jellies, provide (painfully slow yet accurate to earth species') locomotion. But... hold on... why would something as fast as a squidshark have non-attacking tentacles? The squidshark has JETS. It can shoot water backwards to rocket forwards. Wouldn't a better appendage be... I don't know... An electrode? Like the ampeel? The final tentacled creature is the ventgarden, and this is another (pacifistic) jellyfish. These tentacles make sense. They not only provide motion, they also provide anchorage. We just don't get that animation but learn about it from the encyclopedia entry for the adult.
Then we have the "Spiky trap". Well, the name is... half right? It IS a trap, but I would call it a Snary trap since it doesn't impale you, but grabs you and pulls you in. Which is not at all very effective at getting other food I might add. I have seen Spiky traps eat two things, and only two things.
1. The player.
2. Sea monkeys.
So what does the spiky trap in the twisty bridges eat to survive? It does need to eat, right? It's not like it's trying to fend off herbivores like the Tiger coral plant from the first game (damn those were annoying).
what about the original game, though? what creatures used tentacles there? hmmm... None. This might be the problem. Sure, the reefback had tentacles that pushed it forward, and the emperor leviathan had the same tentacle propulsion, as did the sea dragon leviathan, but none of those used tentacles to attack. The closest one might be the Crabsquid, but those were legs, crustacean legs. The were the drooping stingers in the Kelpvine forests, but they were a movable hazard. So maybe they haven't had much practice with stealthy predators in the previous game, and were trying something new. That said, while I appreciate the Spiky trap's concept... Just give me a freaking OCTOPUS!
addendum before submitting response:
About crashfish... Guess what creatures on earth actually explode to defend their homes? Other than extremist humans that is.
Ants.
And termites.
They basically tear their exoskeleton off and spray a caustic deterrent around their final resting place that dissuades attacks. And I thought bees were suicidal. All they go through is organ removal. Ants and termites freaking burst open and spray their attackers with toxic and/or irritating fluids in a final hail mary. Jesus Christ. What the hell? But that makes sense, the ant/termite is PROBABLY not alone. Crashfish are usually alone (which I use to my advantage. So I started a second save file and can easily confirm that there are no crashfish eggs in the game yet. I have been surprised at how much carnage I performed in the first save file. There were crash fish everywhere in the twisty bridges caverns... Oh well). So blowing up yourself to protect the home that is now unoccupied seems... counterproductive. Dear god I spent over 2 hours browsing wikipedia learning about survival habits in animals, sea creatures, and other stuff related to my comments above.
The rock puncher flying through the air doesn't surprise me. I guess for some reason the things don't start with gravity enabled unless they are touching the ground? Considering that it is a bottom feeding creature in an almost weightless environment, that is naturally supposed to sink rather than float, and the fact that this same game series has had issues with the player stepping out of a submersible/base and falling to the sea floor (and often to their death), this doesn't come close to surprising me. What DOES surprise me, is that the Rock Puncher kept going up once it hit the air. That's screwy. There should be conditions where if (object_RockLobster_altitude > constant_sea_level) is true, then (entity_RockLobster_weight == abs(entity_RockLobster_weight)). Just as a backup, since the player is buffeted up by water, and all the other fish are too, EXCEPT the rock puncher and the rockgrub. And the droids. And the PRAWN. That's it. This way, the rock puncher goes back down into the water and keeps going down. I don't recall having Sea treaders do that, so I have no clue how--
Wait a minute... That's it! They copied code from one of the other bottom feeders! the Cave crawler/Blood Crawler! They would do this too! The sea treaders (generally) spawned in groups, and collision checks cause them to reinitialize their physics model. But cave crawlers and blood crawlers could spawn separately, and thus would float forever in space! And the floating up part? that is probably to keep the Rock punchers from falling through map terrain if they spawn with their model clipping through that terrain! so the Rock puncher going up in a dry area makes (programming) sense. Still hilarious tho, not gonna lie. "I must go now. My planet needs me." BEEEEOOOOOOOP!
Don't forget, Warpers had tentacles too and were not used to attack or grip prey.
Most if not all but the Spiky Trap's tentacles are just there for show. Many creatures with 2 sets of eyes? Having 4 or more eyes? Just for show, they don't allow the creature to detect or tract the player better or from farther away and there's no light/dark specific creatures or behavior. So much of the alien creature design is just for show or because they thought it looked cool. Very little thought was put into the biology of the game.
You are also right about the Crashfish. While we have earth species that use this behavior, they are mostly insects, and colonial. Ants living in a nest with hundreds, thousands, perhaps millions of other specimens. The death of a dozen ants will ensure the safety of the rest. The loss of a few to protect the many. As you say, with Crashfish, there is no colony. No group. No young to protect. No offspring to protect. It just commits suicide to no benefit of itself or others of its species. And what if a Crashfish explodes on the player before it ever laid eggs? It's a genetic failure and Darwinism tells us the Crashfish shouldn't have survived this long the way it exists.
Meanwhile, we have large leviathan class skeletons on land (Glow Whale size-ish) but no creature in game to explain what made those skeletons or no creature to explain how it got there. If the skeleton a marine creature? If so, how did a Snowstalker kill it and drag it THAT FAR up onto land?
Is it a land dwelling creature? If so, WHAT? And again, how does a Snowstalker kill it? We have not seen pack hunting behavior in Snowstalkers, so I don't see how one or two Snowstalkers can take out a create that big on 4546B.
There was a ray species for everybiome in Subnautica it felt like, but in Sector Zero we get 1 ray species, and it looks like a copy pasted pinnacarid which looks like a copy pasted pengwing. Look at all this biodiversity, where half a dozen species of creature have the same coloring, color pattern, behavior, and morphology! The creativity is exhilerating.
I love its design, but it is misplaced - it should have been a creature of the kelp forests where its irregular outline would serve as camouflage (like its terrestrial counterpart and inspiration, the leafy sea dragon.)
Easy to fix: "Oyez, oyez! Let it be known to all and sundry - that means you, Marguerit - that we, Robin I, by Plot's grace ruler over the domain of Forfifeforsixby, herewith and henceforth dub this creature the kelpaddler."
(Sorry, it's too late on a Friday evening to be serious.)
When you think about it though, the kelp forests in SN had the Mesmers in the caves. So maybe they were trying to seem unique? Still, that creature I excuse. It's weird, but the extraneous parts make it a form of "motion dazzle" anti-predation method. But yes, the spinefish is BLIND, and the encyclopedia even has this in the entry art. That is one perceptive blind fish. And the Chelicerate, it seems to have worse eyesight than the literally blind Snow worms. DESPITE HAVING EYES. The Cryptos suffer the same problem, as do the Brute sharks, and the Squidsharks. The creature that knows best where you are is the spiky trap, and the Shadow leviathan. The Crashfish is motion triggered, which is probably because it has one eye and it therefore can't judge distance too well. The Peeper, Arctic Peeper, and Oculus are very aware with their massive eyes. There is so much wrong with the biology attention that this game has that I'm starting to wonder... Did they just want to make a continuation of the story, and not flesh out the ecosystem any more than absolutely necessary? No added flying creatures, despite having actual land to roost on, repeated animals that were from the first game, optionally given new "skins" to explain why they were present even though they theoretically would not have been able to reach that far that quickly, and a smaller map?? Is this a sequel, a spinoff, or DLC? I am so confused.
The only new features are the biomes, a dozen and a half new creatures to introduce a painfully small amount of quirks and behaviors (many of which were recycled from prior creatures), two vehicles, a character that we thought to be dead, actual explorable land, temperature management, dialogue from the main character, and ... I think that covers it. Thankfully none of the leviathans are copied, but I kinda miss the Ghost-- HOLD ON.
How would the Boomerang, Hoopfish, Spinefish, Bladderfish, and Crashfish make it past the Crater's edge's GHOST LEVIATHAN ADULTS? How did the rockgrubs travel that far? The peeper could be a case of divergent evolution, but the others are exactly the same... And the oculus was previously a peeper that got separated in the Jellyshroom caves from it's brethren, and evolved for the low light environment. So the massive ocean filled with no coral to eat from, and huge, hungry, leviathan class super predators, didn't trap these five species from evolving together? Not to mention the Void Chelicerates? How come this isn't ringing alarm bells in UWO's offices? Are they too lazy to reskin a fish? There are two types of feather fish! You can't make a new Bladderfish? or Hoopfish? Or Spinefish? Or Crashfish? Or rockgru-- actually, that one probably was imported a thousand years ago to the crater by the Architects during their researching... And it could have stayed away from contaminated fish so it would be alive today... But there are no excuses for the others... This game just seems desolate. Aside from tiny prey fish, Noot fish, Titan Holefish, Penglings/Pengwings, and Cryptosuchuses. Seriously, these cryptosuchuses are annoying. Thank god I'm indestructible with my PRAWN suit, Repair Tool, and Repulsion Cannon combo. (even named the suit "Saxton HALE!" just to acknowledge that it's main purpose other than digging for minerals and deep exploration is exterminating things by punching them to death)
And by the way, Ice Worms are indestructible. They don't seem to have a hitbox, so they cannot be killed. Spiky traps have a hitbox, but won't die. And Chelicerates are doable, but tedious. Shadow leviathans are easier to kill, and Ventgarden adults are invulnerable I think. I have killed at least one of every killable creature in the game, and multiple plant species too. I'm awful, I know. I'm human, what did you expect?