Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
The seaglide speed with ultra glide fins is insane. I feel like I'm riding a rocket compared to Below Zero.
They want to encourage the player to avoid confrontation, and to avoid predators and hostile life forms rather than fight them. That's part of the reason we don't have the Stasis Rifle anymore.
But if we can't out run mid tier predators in the Seaglide, then what's the point? We're encouraged to avoid fighting, yet we aren't able to without a vehicle? Or at least, it's much harder.
Last time I checked, the player had a tighter turn radius than the Bruteshark, so we could avoid them if we zig zagged and swam around terrain but still a chore.
I used the small spaces in Deep Twisty to avoid the Squidsharks, and I don't spend much time at the Lilypad Islands since that's where my roomate build his main base.
This would put more usefulness in the Booster Tank, which, was also nerfed itself. Over all, for whatever reasons, the speed nerfs just feel bad.
However, the net result *WOULD* be that the Vehicles are going to be more useful and valuable.
ya I love it. it was in a previous thread something I never knew but can see now, is the seaglide was just a tad slower than the seamoth (if I read and remember that right) in SN. That enclosure of the moth just made it feel that much more different than being in the open water holding the glide. Is an amazing illusion.
I have thought the speed decrease was to compensate for the overall smaller world (and not as much water due to the increase in land) in BZ. A way to make it feel "bigger" , but not as fascinating of an illusion for sure.
https://www.youtube.com/watch?v=4PzpztFJZP8
The best way to resolve a problem is to solve the problem and not ignore it for 4 seconds because when those 4 seconds are up it is going to come right back and be a problem again.
If their goal is to discourage players from killing dangerous critters than I'm afraid they've gone about it in completely the wrong way. A decrease in overall speed has just lead me to bumping things to death with the seatruck or killing them with the prawn just to get them out of my hair. I've virtually wiped out the bruteshark population and the squidshark is an endangered species. On the other hand I can think of a few types of enemies in the first game that I didn't kill any of, I rather just avoided them and moved on.