Subnautica: Below Zero

Subnautica: Below Zero

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sonar?
I miss sonar from the first one subnautica soo much.
who would go on deep sea dives without sonar?
hopefully it gets added, but any word on this so far?
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Showing 1-14 of 14 comments
It's an obsolete tech now. ;-]
53yoGamer Apr 13, 2020 @ 1:53am 
+100 to missing the Sonar.
I am thinking the same.
Coops Apr 13, 2020 @ 4:51am 
You have it on the seaglide.
rwickham_78 Apr 13, 2020 @ 5:17am 
Originally posted by Coops:
You have it on the seaglide.
I think thats wholly different from the sonar ping in the sub you could use in SN....
sddsmhr Sep 27, 2020 @ 9:50am 
*up*

The seamoth's sonar is definitely a must have and worked absolutely amazing! I really loved it! So when it's going to be added...? :)
53yoGamer Sep 27, 2020 @ 10:19am 
GOOD QUESTION
I also wonder why they omit many cool things that were already existing in the 1st game, should cost no Dev effort at all.
dragonbornzyra (Banned) Sep 27, 2020 @ 10:24am 
It may end up in the game we do not know yet. :lifepod:
TheAwesomeBastard Sep 27, 2020 @ 10:28am 
Originally posted by sddsmhr:
*up*

The seamoth's sonar is definitely a must have and worked absolutely amazing! I really loved it! So when it's going to be added...? :)

This ^ ...
it makes no sense to go on a dive without a basic. lets swim without fins and oxygen too.
in real life, submarines would have to surface if they have no sonar, and under ice would be mean death.

I posted this 6 months ago, but hopefully they add a basic to deep sea dives.
chateau_picard Mar 3, 2021 @ 5:01am 
Just came to this game a month ago, and figured this would be something that I would find during exploration. I mean, the cyclops and seamoth had it, so why not the seatruck? Also the cyclops had the shield which was kinda nice to get you out of sticky situations. Also, what about the solar module? It seems like the seatruck got the rough end of the stick.
53yoGamer Mar 3, 2021 @ 6:51am 
no idea why they did not build in again the available Sonar. Shoudl have been a piece of cake for the Devs.
Catalytic Mar 3, 2021 @ 8:59am 
My suspicion is that they felt it wasn't needed in BZ's map. It's just frankly not open enough to need it except in a very small handful of situations. Go back to SN1 and find a nice enclosed area similar to what you'll find in BZ, perhaps in the kelp forest caves or the middle of the mushroom tree forest. Light up the sonar there. It looks like a giant red screen flare! The whole screen glows bright red with objects in very close range the sonar pings off of. That's what you'd get in BZ.

Sonar is for navigating big, wide-open stretches of ocean. You might find those in the sparse West Arctic SE of Glacial Bay or in the East Arctic south of the icebergs. But, here's the catch, there's essentially nothing in either zone. There's no reason to go there, except if you're getting lost. Everywhere else in the game you can navigate by sight and landmarks. I miss the sonar too. It would have made Crystal Caverns a bit more accessible, but it's just not necessary in this game.
53yoGamer Mar 3, 2021 @ 9:08am 
yeah, you might be right. which is even more proof that the map of BZ is much too small :-(
Malebogia May 24, 2021 @ 12:33am 
Originally posted by Catalytic:
It's just frankly not open enough to need it except in a very small handful of situations.
...It would have made Crystal Caverns a bit more accessible, but it's just not necessary in this game.
A very small handful of situations ...maybe ... but what a situation !!!

[no real spoil]
I was nearly at the end of the game and didn't know what to do nor where to go. Because I've missed the both entries of the cavern I had to go. Based on SN1 experience and the items for improving the verhicules deep, I was sure I didn't go deep enough.

First I've spend hours to move from here to there, building and disassembling scanner rooms.
Then I saw a deep cavern but hard to find the entries (because as you said, they are small in small areas in opposite of SN1). The funniest, my main base was closed to one of the entry but the scanner range didn't show far enough to realize there were a deep cavern. And with all the tunnels network, all in this same area, I didn't realize I could go deeper (and the scanner map is not easy to read)

When I got the last blueprint, I missed again the entry to the last area for assembly all the elements.. Finally I felt obliged to search on the web, to teleport to this area and then swim to the exit to find its entry.
This cavern is very big and dark and with the fog you don't see far. So I clearly disagree : the sonar must be brought back. Even if it is useful only for it. Maybe the developpers could provide it before the player reach this part of the game like for other some vehicules enhancement ?
My game experience at the end was affected because of this. I hate using internet to be able to finish a game.

In SN1 I visisted all aeras and missed nothing thanks to the sonar.
Last edited by Malebogia; May 24, 2021 @ 12:44am
53yoGamer May 24, 2021 @ 12:48am 
yeah, the sonar would be very easy to include for the Devs.
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Date Posted: Apr 12, 2020 @ 9:15pm
Posts: 14