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I am thinking the same.
The seamoth's sonar is definitely a must have and worked absolutely amazing! I really loved it! So when it's going to be added...? :)
I also wonder why they omit many cool things that were already existing in the 1st game, should cost no Dev effort at all.
This ^ ...
it makes no sense to go on a dive without a basic. lets swim without fins and oxygen too.
in real life, submarines would have to surface if they have no sonar, and under ice would be mean death.
I posted this 6 months ago, but hopefully they add a basic to deep sea dives.
Sonar is for navigating big, wide-open stretches of ocean. You might find those in the sparse West Arctic SE of Glacial Bay or in the East Arctic south of the icebergs. But, here's the catch, there's essentially nothing in either zone. There's no reason to go there, except if you're getting lost. Everywhere else in the game you can navigate by sight and landmarks. I miss the sonar too. It would have made Crystal Caverns a bit more accessible, but it's just not necessary in this game.
[no real spoil]
I was nearly at the end of the game and didn't know what to do nor where to go. Because I've missed the both entries of the cavern I had to go. Based on SN1 experience and the items for improving the verhicules deep, I was sure I didn't go deep enough.
First I've spend hours to move from here to there, building and disassembling scanner rooms.
Then I saw a deep cavern but hard to find the entries (because as you said, they are small in small areas in opposite of SN1). The funniest, my main base was closed to one of the entry but the scanner range didn't show far enough to realize there were a deep cavern. And with all the tunnels network, all in this same area, I didn't realize I could go deeper (and the scanner map is not easy to read)
When I got the last blueprint, I missed again the entry to the last area for assembly all the elements.. Finally I felt obliged to search on the web, to teleport to this area and then swim to the exit to find its entry.
This cavern is very big and dark and with the fog you don't see far. So I clearly disagree : the sonar must be brought back. Even if it is useful only for it. Maybe the developpers could provide it before the player reach this part of the game like for other some vehicules enhancement ?
My game experience at the end was affected because of this. I hate using internet to be able to finish a game.
In SN1 I visisted all aeras and missed nothing thanks to the sonar.