Subnautica: Below Zero

Subnautica: Below Zero

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nanamosnter Mar 10, 2020 @ 3:10pm
Lets talk about the new intro.
So I seen some people arguing about the intro in a variety of ways in another post. Some are saying just to wait until it's released and another is demanding change/refund.

I just want to bring up my concerns as I am a buyer of this product that's in early access and figured it's good to help point out things we like/dislike about the game as it develops as well as doing bug reports and such.

From what I read in the other thread is that the previous writer is gone but I haven't really found anything confirming that. But that is supposedly why there is a new story. That or they decided to tell a different story. Regardless as someone that bought the game in early access it's good to let your voice be heard when you have a question or concern.

What's my take on the new intro and the possible direction of the story. I'm not that big of a fan for a few reason:
  1. This came up a lot in the other thread is that the intro feels to much like the original game, which I do agree with.
  2. All the previous work on the original intro would seems like it would be gone. The writing, animation, story and general setting, gone. I understand this happens but it hurts to watch it when it does.
  3. Everything might end up changing. Not just he intro but for all we know it could mean a story overhaul from what we are familiar with. This isn't necessarily a bad thing but I'm pretty sure it's costly in production time and budget. The hope at this point is that the new intro flows into what is already written or into a better narrative.

Not a big list but something I wanted to bring up and a more diplomatic form rather than going 100% hate it, 100% love it or 0% don't care. Because I do care and I want this game to be successful and hope that my impute helps with that in some small way. If it doesn't at least I tried.
Last edited by nanamosnter; Mar 10, 2020 @ 3:12pm
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Showing 1-11 of 11 comments
Leo Mar 10, 2020 @ 3:28pm 
how download new patch? i play on 24222, and steal have old version?
nanamosnter Mar 10, 2020 @ 4:19pm 
Originally posted by Die, Die My Darling:
how download new patch? i play on 24222, and steal have old version?
It's in the experimental build now. It will be updated in the official eventually.
Leo Mar 10, 2020 @ 4:32pm 
Originally posted by nanamosnter:
Originally posted by Die, Die My Darling:
how download new patch? i play on 24222, and steal have old version?
It's in the experimental build now. It will be updated in the official eventually.

do you know when?
applelimeade Mar 10, 2020 @ 4:52pm 
I think you explained your viewpoint very well. I absolutely adore Subnautica, and I want Below Zero to do well, and I found myself really enjoying the first intro. I liked meeting the architect and interacting with it throughout the small bits of story that were there before (not gonna say anything too specific in case others haven't gotten to that point yet). But I agree that the whole "crash-landing on planet and barely surviving" felt a LOT like the original Subnautica intro.
Ecanus Mar 10, 2020 @ 5:48pm 
One of the main reasons they have stated they are changing the story is because they ran into a narrative dead end where the motivations of the characters no longer made sense. There are a few areas in the old story where you could see that playing out in real time, such as early game when Robin is stranded and Sam offers her an extraction shuttle after the evacuation and she says something to the effect of "No that's okay, I'm fine down here."

It's not easy for any developer to cut pieces of their story, but when you can't answer fundamental questions about characters, like 'what does this character want out of this situation?' it's a good indication that the story is going in the wrong direction.

Making the necessary changes to the story now is a good sign that the developers are dedicated to the quality of the narrative, and building a final product that will be worthy of the name Subnautica.
Last edited by Ecanus; Mar 10, 2020 @ 6:10pm
StimJunky Mar 10, 2020 @ 7:32pm 
To your first point, a lot of people have expressed a desire for a return to the OG and are not happy with the changes or direction they took BZ. This could be why the new intro is so similar to the OG in your own opinion (I haven't experience the new into yet).

In regards to your second point, there wasn't a lot of work except for some VO, that as Vaela pointed out, didn't make much narrative sense. The dialog was clunky and completely at odds with the tone they were trying to set.

Everything is subject to change, as you mentioned. It's a alpha. I think everyone needs to realize and stop with the whining and demanding that X feature be change or put back in. I'm not saying you're doing that, but the original poster you're referring to, as way a many others here on this forum.

Ultimately, this game needs to be completed. The devs can't keep flip-flopping over every little complaint. I feel we've had a lot of debate over this past summer about what this game is and what it should be. A lot of this stemmed from expectations of early backers of this being more of the same game. It was certainly marketed as such, with Unknown Worlds saying it started as an expansion to the OG and just grew in scope. They have only themselves to blame for the miscommunication there. They intentionally set out to make a different game and try new things and the time for reiterating is over. They need to stick to a vision and see it to release.
Jack Burton Mar 11, 2020 @ 10:05pm 
Short version:
They sold us a game they hadn't gotten a proper story "beginning middle end" worked out for, basking in the success of a fanbase that could see little wrong with their current model.

Fast forward half a year, the luster has worn off, there really wasn't a "go to" for the endgame, & as a writer myself? Trust me, that's frustrating to the point it makes you not get out of bed in the morning....

So we are left with people saying "really? Shark Boy & Lava girl are what you have for us? ..Well, you're under contract...& so are we.." (if you don't know the tale? Google the interview.)

Many people are less than pleased with this.

..& rightfully so.

Add to it the wishy-washy pandering attempts in blogs & the like? & it comes down to:

Weak tea.

But we bought it, & we may as well see it through & figure out if we get a cautionary chicken little tale with break dancing teenagers, or a thoughtful treatise on first contact & survival.

I still have faith. *shrugs* But I have over nine hundred hours logged in their first game on Hardcore mode.
So I have some preconceived "This had better be this good..no worse..." rambling in my head as well....But for perspective? ..It was $20.00 guys.

The principal of what is occurring is more valuable to me than the loss of such funds to be sure.
Last edited by Jack Burton; Mar 11, 2020 @ 10:07pm
SkyHawk Mar 11, 2020 @ 11:09pm 
It's much too early to have anything beyond "first impressions", but my impressions are that I like the setup. I don't understand why people are whinging about "It's too like the first game!", as if that's a bad thing?

I do agree it seems unfortunate for the existing writing, scripting, art and voice acting to go to waste - we'll have to see if they manage to recycle any of it.
Last edited by SkyHawk; Mar 11, 2020 @ 11:36pm
N0v4k41n Mar 11, 2020 @ 11:29pm 
I liked the original intro and what we had, and I like this as well. We'll see where things go from here, but the fact is exploration, base-building, and survival are all sitll in place and that is at the root of why I enjoy these games. Story is secondary in this particular genre for me.
PixowlOnPc Mar 11, 2020 @ 11:58pm 
can someone please be my friend im new to steam thanks
ZALGO Mar 12, 2020 @ 4:32am 
I think the new intro is WAY better. I hated the old one, just didn't feel like Subnautica and was way too happy go lucky. This new one has that sense of danger and loneliness that really made the first game special.
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Date Posted: Mar 10, 2020 @ 3:10pm
Posts: 11