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You could extend a power line from there to you base if it isn't too far. The middle area has the problem with crocodiles or what these aggressive things are.
You may place multiple at the same one.
The power relays actually go pretty far, far off screen far.
* First one needs to be kind of close to the solar/thermal.
* After that they go out pretty far.
* The connection line doesn't get cut off from terrain.
* Pretty sure each structure increases you power cap (every type). Solar is 150 cap, but x2 solar = 300 cap (I might have the number wrong).
Thermal plants are pretty damn strong. 100% power upkeep.
Nuclear is awesome, but eventually require replacements for the nuclear rods. (Probably done with the game before draining the 4 you put inside).
Bio isn't bad, depending what you feed it.
Solar is decent, but no power during night (wonder if luminescent plants power them).
You can mix them up, but not sure the order of drain (should be: Thermal > Solar > Bio > Nuclear, in my opinion).
Nuclear and Thermal are the best.
Below the seabed there is an active lava spawn where you can harness the thermal energy perfectly. It is NOT DEEP!!! I only needed to build one energy transmitter to deliver the unlimited thermal energy to my base. That lava open is capable of building 2 thermal plants side by side, with temperature of 75 C.
To me, I think that is the perfect base spot ever. Thermal energy, no hostile creatures, not really deep, lots of resources can be found in sea monkey bases in kelp cave, and sometimes sea monkeys will bring your free ores.