Katamari Damacy REROLL

Katamari Damacy REROLL

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xibri1208 Dec 9, 2018 @ 5:24am
Simple Controls
So in the settings you can change the game to simple controls. Which lets you roll with the left stick alone instead of having to use both analog sticks. My issue is I can't figure out how to do the boosted roll and the quick turn with the simple controls. Anybody know how?
Last edited by xibri1208; Dec 9, 2018 @ 5:24am
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Taedirk Dec 9, 2018 @ 7:40am 
...y'know there's a button at the VERY BOTTOM of the option menu that says View Controls, yes?
xibri1208 Dec 9, 2018 @ 10:42am 
Originally posted by Taedirk:
...y'know there's a button at the VERY BOTTOM of the option menu that says View Controls, yes?

there is but i don't really understand what it's saying here's a pic

https://imgur.com/a/TqZUkEk
Last edited by xibri1208; Dec 9, 2018 @ 10:44am
Taedirk Dec 9, 2018 @ 10:47am 
Originally posted by Xibri:
Originally posted by Taedirk:
...y'know there's a button at the VERY BOTTOM of the option menu that says View Controls, yes?

there is but i don't really understand what it's saying here's a pic

https://imgur.com/a/TqZUkEk

Oh wow, I didn't realize how ♥♥♥♥♥♥♥ stupid that looks for keyboard controls. The gamepad ones are actually descriptive.
tristeguero May 10, 2020 @ 7:26am 
Two years too late, but to anyone else still wondering, you flick both sticks inward twice to boost and twice outward to flip around
🐭 May 19, 2020 @ 1:19pm 
They have a "simple controls" setting for the switch version too. The left stick controls your movement and the right stick controls...? In addition to that, I can't figure out how to move the ♥♥♥♥♥♥♥ camera with the "simple controls" setting enabled. So I have to keep looking in the same direction through the whole level.

Is the PC's version of "simple controls" also ♥♥♥♥?

I mean what the ♥♥♥♥ is wrong with the developers? I figured the PC version would be better because of mouse look, but apparently there is no mouse look. It's just wasd and ijkl acting like two joysticks? What do the developers have against people playing their game with normal controls? Do they really hate strangers this much? Exactly what in the genuine ♥♥♥♥ is wrong with them? FFS get help, Takahashi.
< blank > May 21, 2020 @ 1:37pm 
Seems like up and down on the right stick move the camera for me, not really sure why they chose that instead of something else.
Livtrasi Jun 5, 2020 @ 7:02am 
I love katamari for years. Play it on playstation, but i hate playstation controler. I was so happy for PC version with kayboard. But yesterday when start to play i find its same random controling for random directions, sometimes i thing about its uncontrolable moving :(
ImPulse01 Jun 23, 2020 @ 4:18am 
Just... use the normal controls. They work fine...
Livtrasi Jun 23, 2020 @ 4:41am 
Originally posted by Pulse:
Just... use the normal controls. They work fine...

Eh, i hate "normal controls" for playstation, that is reason why i was so happy about katamari for PC :-)
If i use "normal control for PC - i can play it on playstation already :-)) But i hate "normal controls" so i dont :(
Last edited by Livtrasi; Jun 23, 2020 @ 4:42am
FredEffinChopin Jun 28, 2020 @ 8:31am 
Originally posted by 🐭:
I figured the PC version would be better because of mouse look, but apparently there is no mouse look.

There is no "mouse look." The game doesn't have a separate camera control - both analogs were used for movement. You're always looking forward, and need to turn sharply if you want to look around.

Just play with a controller and use the regular configuration. The "simple" nonsense is complicating things for people more than anything else. The game works fine on its own terms. It's how people played it for 15 or so years. Let go of expecting what other games have, as this isn't other games. I think the sequel might have a mechanic where you can stop the ball and rise up to look around, but even that isn't necessary. If you "hate" the normal controls it's because you're bad at it because you didn't take any time to get good at it. While the control scheme is intuitive, it takes time to get "good" at moving the katamari, which is still separate from completing strong stage runs. It has its own set of reflexes and habits that one needs to develop to start making runs through stages look really good.
Last edited by FredEffinChopin; Jun 28, 2020 @ 8:32am
🐭 Jun 28, 2020 @ 8:12pm 
Originally posted by FredEffinChopin:
If you completely disregard all industry standards, it's only mildly garbage and shouldn't take much longer than forever to get used to.

Besides awful controls are what people dealt with 16 years ago and that's good enough for today. It's part of the challenge! You just have to git gud fggt!

Remember all of those old crappy consoles from the 70s and 80s, like the odyssey? Remember how they had those crappy analog knobs that were always breaking down and got all jittery or registered no movement at all? Imagine trying to tell somebody to get good with one of those. Hell, even today the nintendo switch's joycons breakdown and people understandably get upset by it. Imagine trying to pass off terribly designed hardware or software as 'part of the challenge'.

Whatever your personal opinions may be, there is simply no denying the fact a sizable portion of people who love, or want to love, this game feel it would be better improved with better and more modernized controls. Games like Wonderful End of the World have shown that mouse-look is a perfectly acceptable control scheme, and Donut County even works with a touchscreen.

If they say crappy controls truly are part of the challenge, and that's their story and they're sticking to it, then fine. Keep sticking to that story. But maintaining that 16 year old control scheme in the face of so much innovation since its release isn't being 'true to the original'. It's letting your product stagnate. And letting your product stagnate like that demonstrates how little they care about it.

If they simply can't reprogram it to have modern controls because it's too old or they're too lazy or whatever, then fine, sell the old game at old game prices. But if they really want to charge modern prices for it, then it needs to have modern controls, too. And don't even try to say, "Well you just can't appreciate it cause you're underage and don't want to put time into actually hard games." I grew up with the NES and I'm still joining the rest of the world in the year 2020. They should, too.
Last edited by 🐭; Jun 28, 2020 @ 8:14pm
FredEffinChopin Jun 29, 2020 @ 1:59pm 
I'm honestly not sure why you quoted me, as none of that seems relevant to the very simple point I made. The functions that are expected in the quote I referenced are not a part of that game's components. It's like, to use the not-analogous examples you reached for, playing a remake of Grand Prix for the Atari 2600 and complaining about not being able to find the nitro function. It didn't exist, the game is the entire product that it is without it, and to demand it is to ask for an actual different game - not a remaster or re-release, but a remake.

To someone who "wants to like the game," all I can tell them is to try to give it a chance on its own terms instead of expecting it to be something it's not.

And "crappy controls" aren't part of the challenge (I never said that, as I never said half the stuff that your reply seems to suggest I did). They're not crappy because they don't do what they expect. The game was fantastic at the time the way it is, and I think it still is today. It takes time to get good at because guess what - that's how games often work.

Separate from all of this ♥♥♥♥, I agree that it shouldn't cost $30 when it was $20 on release - period. There would need to be significant enhancements and/or work invested in it to justify that, which isn't the case here. You'll get no argument. None of that bears on the discussion at hand though, which is trying to make the game work "easier" somehow, when the easiest thing, as demonstrated by this thread of people struggling to use other control schemes and to understand why they can't, is to just play the game the way it's designed. Dual analogs aren't some archaic throwback that you need to hit EBay to find. Choose your weapon. They're everywhere. And some games don't play right without them.
🐭 Jun 29, 2020 @ 8:15pm 
Originally posted by FredEffinChopin:
-snip-

Okay, let's pretend for a moment. Let's pretend Katamari Damacy isn't some grand vision by a gaming mastermind. Let's pretend they don't know how to do good game design and they just got lucky when they made it. In other words, pretend they're a bunch of hacks. What kind of control scheme would you expect a bunch of hacks to come up with for their hack game?

But don't answer that yet. Imagine those same hacks were now tasked with creating a second control scheme for the same hack game. A control scheme that must at least loosely comply with industry standards. Do you think they could pull it off? Or would it be even more confusing or frustrating than their first attempt?

But don't answer that yet again. Now imagine they were told to make a PC port and they knew they had a keyboard and mouse to work with. What kind of a control scheme do you think a mastermind would come up with? Now imagine what kind of a control scheme a hack would come up with.

At what point can we finally start drawing conclusions about whether or not their game is the work of a mastermind, or the work of a hack?

Personally, I think the part where they're letting their product stagnate, rather than opting to innovate, should speak volumes to that. They were given every opportunity to improve, innovate, and join the rest of us in the real world. And at no point did anybody say they had to drop the old control scheme. Only that they adapt to modern standards. And they still didn't do it. They simply couldn't pull it off. I'm not trying to name call here, but let's be real about this. A halfway competent mastermind would have made it work.

If we can come to the conclusion they're not masterminds, but instead are a bunch of hacks, then what makes you think the original tank controls setup was their 'plan A'? What makes you so sure that control scheme wasn't the result of a lot of failed attempts to make the game work with earlier, even ♥♥♥♥♥♥♥♥ controls? And if those controls really are the result of a lot of failed attempts to make the controls work, then wouldn't defending them be like defending old broken jittery knobs on the magnavox odyssey controller?

This isn't a "the button doesn't exist" scenario. It's a lot more like, "We don't know how buttons work and we don't care. Our only regret is not charging more for it from the start. $30 please."
luckz Jun 29, 2020 @ 9:11pm 
Originally posted by 🐭:
At what point can we finally start drawing conclusions about whether or not their game is the work of a mastermind, or the work of a hack?
The fallacy here is that you insist the people who designed this game back in ye olde Vietnam War times are the same hacks who contributed to this lazy-ass port.
https://en.wikipedia.org/wiki/Keita_Takahashi for example left Bamco quite a while ago: https://www.eurogamer.net/articles/2010-11-01-keita-takahashi-why-i-left-namco

I do agree that a better control scheme would have been nice, as well as fixing the truly awful 'Simple' controls, and perhaps there's also a number of ways the regular controls could be improved, but at least an entirely new control method would open quite the can of worms from a balancing / highscores POV.
🐭 Jun 29, 2020 @ 10:53pm 
Originally posted by luckz:
an entirely new control method would open quite the can of worms from a balancing / highscores POV.
That's sort of my point though. It's artificial difficulty. The difficulty isn't in the gameplay mechanics, or from fine tuned balancing, or from requiring the player to demonstrate a strategic acumen. You're not 'gitting gud' with the game. You're 'gitting gud' with the controller. The difficulty isn't in the world they created, but instead exists through the means in which you're forced to explore and interact with that world.

It makes me think of all of the PVP games where ♥♥♥♥♥♥ graphics are hardcoded in and are 'part of the challenge'. Like when they hardcode excessive bloom or eye adaptation and refuse to get rid of it because 'it's part of the challenge' or it somehow 'keeps things fair for all players'.

They know anybody who disables the stupid, goofy graphics/controls would have a considerable advantage over anybody who uses them. That's why any mod that flat out disables all shadows and keeps everything at the same lighting level in a PVP game is considered a hack, instead of a mod. It's because being able to actually see where the other players are in the room gives you so much more of an advantage over everybody who has to view the world through a bloomy, motion blurred, eye scalding, 15fps haze.

If the game truly is great, then it should be able to stand on its own and even maintain its difficulty, regardless of what controls, or even graphics, the user prefers. And if it can't, well then maybe it's not that great after all? Maybe what made it great was the goofy, gimmicky controller/graphics?

It's like somebody took a boot camp obstacle course and insisted people run it while eating a ♥♥♥♥ sandwich. Then some unfortunate soul chimed in and said, "I don't mind running the obstacle course, but can I do it without eating a ♥♥♥♥ sandwich?" And all of the fans of the obstacle course yelled, "NO! That wouldn't be fair! We all have to eat the ♥♥♥♥ sandwich! Besides, eating the ♥♥♥♥ sandwich is part of the challenge! It's part of the experience! It just wouldn't be the same!" And then they stoned him to death for his blasphemous question.

I'm just saying anybody who says, "Let's remove the ♥♥♥♥ sandwich from this equation" should be praised for wanting to remove something that doesn't improve the final product. And the fact nobody has listened to these people for the last 16+ years since development started, makes me wonder what the hell is wrong with everybody these people were forced to share oxygen with.

There are lots of people who have been begging for the removal of the ♥♥♥♥ sandwich, but the ♥♥♥♥ sandwich has only become an awkwardly sliced ♥♥♥♥ sandwich since then.
Last edited by 🐭; Jun 29, 2020 @ 10:56pm
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