DYSMANTLE

DYSMANTLE

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DethSquatch Apr 22, 2023 @ 11:23am
What carries over with a New Game+?
Wondering where I should spend my time before dropping into a NG+. Do medals, inventory, or weapons carry over? Recipes, skills, and associated stat boosts? Map visibility and discovered locations? What about any constructed player home?
Last edited by DethSquatch; Apr 22, 2023 @ 11:25am
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Showing 1-15 of 27 comments
Anonymous Helper Apr 22, 2023 @ 12:45pm 
You will be able to retain some things (such as the prizes from the new area and beyond the surreal door) in addition to your level, skills and all materials put into the Ark.

https://steamcommunity.com/games/846770/announcements/detail/5657125992546184892
weirdee Apr 22, 2023 @ 4:53pm 
I know it's probably for the sake of balance, but it kind of sucks to lose basically all of your gear and recipes since they're all very expensive to make/upgrade, lol. Especially since they made the material bonus recipe a postgame thing....plus all of the DLC gear, a lot of which is useless past the midgame (poison resist is not a huge help once you leave the jungle) or underpowered compared to endgame weapons. Dunno if they even let you keep your house...a lot of stuff there had hard work put into it too. You might as well start a new game at that point.
Last edited by weirdee; Apr 22, 2023 @ 4:53pm
Cryomancer Apr 22, 2023 @ 7:15pm 
would be nice to have the super robot wars option where you can keep like 5 things you choose. might try it once i get all my POIs though.
Hazamuth  [developer] Apr 22, 2023 @ 10:46pm 
Originally posted by weirdee:
I know it's probably for the sake of balance, but it kind of sucks to lose basically all of your gear and recipes since they're all very expensive to make/upgrade, lol. Especially since they made the material bonus recipe a postgame thing....plus all of the DLC gear, a lot of which is useless past the midgame (poison resist is not a huge help once you leave the jungle) or underpowered compared to endgame weapons. Dunno if they even let you keep your house...a lot of stuff there had hard work put into it too. You might as well start a new game at that point.

The reason is that giving the player something like sledgehammer at start would break the game progression in too many ways. Sure, the quests and all content could be proofed against this, but it would take a considerable amount of time, which we can't unfortunately currently spare. In that sense the way NG+ works is a bit of a compromise.
weirdee Apr 23, 2023 @ 1:12am 
It just seems like an insane amount of work to unlock in order to basically lose all of your stuff (plus your house, and things you wouldn't even be able to unlock until you're at the point where you could also unlock NG+) for a higher difficulty level and a tiny amount of resources. Tower ascension doesn't even really do anything that's useful in the first place either, nor does the accomplishment of clearing it mean much.

The only compromise I could see here that would make it less convoluted is if you managed to retain the upgrades somehow so that when you got to the point where you unlocked the items, they wouldn't require you to refarm everything.
Last edited by weirdee; Apr 23, 2023 @ 1:13am
Jan Apr 23, 2023 @ 6:13am 
Originally posted by Hazamuth:
Originally posted by weirdee:
I know it's probably for the sake of balance, but it kind of sucks to lose basically all of your gear and recipes since they're all very expensive to make/upgrade, lol. Especially since they made the material bonus recipe a postgame thing....plus all of the DLC gear, a lot of which is useless past the midgame (poison resist is not a huge help once you leave the jungle) or underpowered compared to endgame weapons. Dunno if they even let you keep your house...a lot of stuff there had hard work put into it too. You might as well start a new game at that point.

The reason is that giving the player something like sledgehammer at start would break the game progression in too many ways. Sure, the quests and all content could be proofed against this, but it would take a considerable amount of time, which we can't unfortunately currently spare. In that sense the way NG+ works is a bit of a compromise.

Really would love to see a hard mode from the start. Tried the game once but everything is far too easy.
DethSquatch Apr 23, 2023 @ 11:20am 
Originally posted by Hazamuth:
The reason is that giving the player something like sledgehammer at start would break the game progression in too many ways. Sure, the quests and all content could be proofed against this, but it would take a considerable amount of time, which we can't unfortunately currently spare. In that sense the way NG+ works is a bit of a compromise.

Thanks for the response; would love if everything built on Tabla Rosa carried over, along with the warp-to-home ability. Would really incentivize investing time into building a cool player home, even if there was some decay when starting a NG+ (to simulate time or possibly to destroy any pesky machines deemed too powerful to roll over).

Playing in "God Mode" is sort of the point/reward of NG+, so wouldn't mind dealing with buggy game progression issues as a consequence (e.g. not triggering an escape from the Caged Suburb unless/until I kill the first boss, even if I choose to blast through the outer wall first or what have you).
Hazamuth  [developer] Apr 24, 2023 @ 4:22am 
It might be possible the augment the NG+ experience in future patches, but currently we are fully committed to bug fixing and getting the game out on all platforms.
SumEdd Apr 24, 2023 @ 8:21am 
Originally posted by Hazamuth:
It might be possible the augment the NG+ experience in future patches, but currently we are fully committed to bug fixing and getting the game out on all platforms.

Would this include keeping recipe effects?

Either in full as executed without being able to do them again.

OR

In full or in part (like retaining 50% of value permanently) while being able to do them again in the next New Game + (so basically, an ascension of the player character).

Thanks for your help and great game.
Cryomancer Apr 24, 2023 @ 3:06pm 
the flower potions staying across NG+ would be huge, i think. more freedom for gear choices once that's "solved". i am only hunting them all down now as my save is otherwise at 99%....i don't think i'd wanna do it again. maybe if there was a flower radar, lol. maybe the monster scanner could get upgrades to scan for flowers and eventually POIs?

perhaps my perspective is skewed, i'm doing the flower hunt at the end of an old save, basically. it's not SO bad, since i got the doubler before really hunting for them. maybe on a fresh save it's more natural. seems like you do a lot of work to get a benefit you can't really enjoy much, though. once you have all those flowers...you don't really need them as much anymore? the temp ones anyway.
Last edited by Cryomancer; Apr 24, 2023 @ 3:35pm
weirdee Apr 24, 2023 @ 9:34pm 
Yeah, it's running into that old player experience where almost none of the DLC2 unlocks are anything useful besides the recipes and the flowers....which you would then have to backtrack across the entire map to find, and by pure luck because they're really spread out and are very easy to overlook in the environment. Not to mention that in order to clear DLC2, you have to defeat a certain boss battle which is pretty challenging for anybody who *isn't* in the lategame.

And then all of that gets wiped in NG+, the feature that is primed for these exact old players to start immediately. Well kinda sorta immediately. It depends on whether or not they did the ascension thing even though it doesn't really serve any purpose.

The game is not so bad from start to finish, but the finish itself is pretty underwhelming?
Last edited by weirdee; Apr 24, 2023 @ 9:36pm
goldbergeri79 Apr 24, 2023 @ 11:07pm 
I think for new game+ you should only lose the weapons and keep everything else. That way it would make more sense to do it. At least i do not feel grinding everything again buy have more faster and smoother gaming experience.
Hazamuth  [developer] Apr 25, 2023 @ 2:38am 
Originally posted by SumEdd:
Originally posted by Hazamuth:
It might be possible the augment the NG+ experience in future patches, but currently we are fully committed to bug fixing and getting the game out on all platforms.

Would this include keeping recipe effects?

Either in full as executed without being able to do them again.

OR

In full or in part (like retaining 50% of value permanently) while being able to do them again in the next New Game + (so basically, an ascension of the player character).

Thanks for your help and great game.

Hard to theorize at this point, would need to sit down and think about it properly. Sorry for the non-answer : (
SumEdd Apr 25, 2023 @ 9:00am 
Originally posted by Hazamuth:
Originally posted by SumEdd:

Would this include keeping recipe effects?

Either in full as executed without being able to do them again.

OR

In full or in part (like retaining 50% of value permanently) while being able to do them again in the next New Game + (so basically, an ascension of the player character).

Thanks for your help and great game.

Hard to theorize at this point, would need to sit down and think about it properly. Sorry for the non-answer : (

Thanks for the answer regardless.

And what I'm gathering is recipes don't currently carry over.

But thinking about it, theoretically, since New Game + requires the player to kill every enemy in the entire map, there is high enough of a barrier for there to be the benefit of ascending in the second play-through with 2 X recipes if they do.

Also, the recipes (including dlc upgrades) take a lot of grind to get them all completed, and it would both reward the initial grind in the first game AND give an incentive to explore the map again in New Game +, so really a win on both fronts.

Finally, you are ascending the enemies with each New Game +, so it's a way for the player to keep pace with the enemies. Especially since leveling perks eventually run out (also, you could add a prestige level of those if you wanted to New Game +, another idea).

All told though I think keeping 100% of the recipe effects and letting the player do them again would be the idea situation.
Mpita Apr 25, 2023 @ 12:55pm 
I just started a NG+, and I can confirm I kept the Recipe from the Crown bonus area.
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Date Posted: Apr 22, 2023 @ 11:23am
Posts: 27