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https://steamcommunity.com/games/846770/announcements/detail/5657125992546184892
The reason is that giving the player something like sledgehammer at start would break the game progression in too many ways. Sure, the quests and all content could be proofed against this, but it would take a considerable amount of time, which we can't unfortunately currently spare. In that sense the way NG+ works is a bit of a compromise.
The only compromise I could see here that would make it less convoluted is if you managed to retain the upgrades somehow so that when you got to the point where you unlocked the items, they wouldn't require you to refarm everything.
Really would love to see a hard mode from the start. Tried the game once but everything is far too easy.
Thanks for the response; would love if everything built on Tabla Rosa carried over, along with the warp-to-home ability. Would really incentivize investing time into building a cool player home, even if there was some decay when starting a NG+ (to simulate time or possibly to destroy any pesky machines deemed too powerful to roll over).
Playing in "God Mode" is sort of the point/reward of NG+, so wouldn't mind dealing with buggy game progression issues as a consequence (e.g. not triggering an escape from the Caged Suburb unless/until I kill the first boss, even if I choose to blast through the outer wall first or what have you).
Would this include keeping recipe effects?
Either in full as executed without being able to do them again.
OR
In full or in part (like retaining 50% of value permanently) while being able to do them again in the next New Game + (so basically, an ascension of the player character).
Thanks for your help and great game.
perhaps my perspective is skewed, i'm doing the flower hunt at the end of an old save, basically. it's not SO bad, since i got the doubler before really hunting for them. maybe on a fresh save it's more natural. seems like you do a lot of work to get a benefit you can't really enjoy much, though. once you have all those flowers...you don't really need them as much anymore? the temp ones anyway.
And then all of that gets wiped in NG+, the feature that is primed for these exact old players to start immediately. Well kinda sorta immediately. It depends on whether or not they did the ascension thing even though it doesn't really serve any purpose.
The game is not so bad from start to finish, but the finish itself is pretty underwhelming?
Hard to theorize at this point, would need to sit down and think about it properly. Sorry for the non-answer : (
Thanks for the answer regardless.
And what I'm gathering is recipes don't currently carry over.
But thinking about it, theoretically, since New Game + requires the player to kill every enemy in the entire map, there is high enough of a barrier for there to be the benefit of ascending in the second play-through with 2 X recipes if they do.
Also, the recipes (including dlc upgrades) take a lot of grind to get them all completed, and it would both reward the initial grind in the first game AND give an incentive to explore the map again in New Game +, so really a win on both fronts.
Finally, you are ascending the enemies with each New Game +, so it's a way for the player to keep pace with the enemies. Especially since leveling perks eventually run out (also, you could add a prestige level of those if you wanted to New Game +, another idea).
All told though I think keeping 100% of the recipe effects and letting the player do them again would be the idea situation.