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Báo cáo lỗi dịch thuật
Are the offsides (feet) going to be corrected?
Thanks.
There is currently no official way to mod the game, sorry : (
And the offsides should be much better on the public test arena branch.
Thanks for the effort in supporting this game. I'm looking forward to seeing what improvements you can make going forward.
So I got a chance to play the test patch, and holy crap this feels so much better! On Pro difficulty, the game was actually...difficult! I had tries scored against me and even lost a few matches. It was good fun.
Here are some initial notes (again, on Pro difficulty):
Rucks
Referee
AI
My Squad
Okay, so now for other areas of the game that I would love to see addressed:
Menus/UI/Data
In-game Presentation
Gameplay
If you read this far, thanks for taking the time. I'm excited to see what Rugby 20 and beyond can become. You have the broad strokes down, but it's the attention to detail in every aspect of your game experience that's going to help you compete against Rugby Challenge 4.
Good luck!
Here is a complete test of your patch by a Rugby 20 player (video language is French) : https://youtu.be/Emg1glVvNc4
Firstly I just want to commend you for a very fun game. Very close to the best Rugby game out there.
Here is my feedback and I would love to hear what your response is to these improvement ideas and fixes etc. Please note I am not a professional in giving feedback, it is just my opinion but I believe this can improve the game allot, especially for someone that already likes the game.
Unrealistic things that happen:
Every time I punt down field past the half way line, the AI never runs back they just punt down field.
When the Ai has the ball they never do any special moves, set plays or kicks and most of the time just run straight ahead.
Player stamina is very unrealistic. I get what you want to do with this but a player cannot be on 18 stamina at half time and play for "Ireland". I really hope you guys make drastic changes to this or rather remove it completely. Maybe make the min stamina for any player at half time at least 50% as you only get 7 reserves and in real life a player can still run at full pace after 70 min especially backline players.....
Improvement ideas:
Insert some sort of in game editor for players, player stats and teams. We all want to adjust our teams and maybe create players so that the game lasts longer when we can make players for the next season or just transfer some players.
Make transferring players a reality.
Please complete all the player profile photos, as all the players in the game are supposed to be licensed.
bring in a slider system into the game that we can change game settings like, game speed, tackle success, offload success etc. the current game feels very fast paced. Rugby is not this fast paced. it makes it almost impossible to do set plays and so on.
Increase player pass stats, there is not one player in the world especially in pro rugby that has a pass stat of less than 60 I believe.
Just want to thank you for taking the time to read all of this and I believe that everyone can appreciate that you are still looking at ways to improve the game.
Keep up the good work and let me know what you think of my suggestions Thanks.
Kind regards
Our goal is to collect everything and know your feeling about the latest changes and improvements.
It helps to know if we are going in the right direction and will definitely guide us on short and long term development.
Thank you again : )
I give you a quick feedback after changes (mainly about AI) : the AI shows more discipline (very good), scores more, but I always have the impression that victory between same-level teams are too much easy. I have run a Stade Toulousain (85) - Saracens F.C. (86) match, won 28-21 in Pro difficulty. 2 of my 4 tries were scored after a gap from the uncovered ruck edges. My scrum half (Antoine Dupont, very quick and powerful) could run through the right side of the ruck, without opposition. At the best level, AI should ensure the blindside is always covered by at least one player, if the scrum half decides to carry himself the ball there.
Also, I rarely felt overwhelmed when I was defending. I expect quicker decisions from AI, at the best level, after each ruck. In Pro dificulty, the AI average decision-making time is between 3 and 4s between EACH phase (=ruck) ! It's a plenty of time for my defence, to regenerate the line and to choose the closest player of the ball carrier. So my opponents score when there is a turnover (pretty rare now), or when I do some mistakes (on my last match, 14 points conceded came from incorrect kickoffs).
You could create an International difficulty level, with exactly the same settings but the AI decision-making time (on a 2s basis after each ruck, which could be adjusted by teams rates, from 1,5s for the best ones to 2,5s for the weakest ones). This would offer an interesting challenge to players who want to compete against a very solid offense.
A new beta version has been uploaded on Public Test Arena branch.
The change list, at the top of this thread, has been updated.
After the update, for some reason every time I go into the My Squad then Manage options the game crashes. Please help asap. Thank you.
- The AI can actually score against me now, especially the ones that offload and pick and go more.
- The small UI updates here and there.
- Rucks feel much more fair but too consistent at times. It's easy to win a ruck with 5 opposition players around it but difficult to win one against a winger on his own.
- Sprinting and tackling feels more satisfying and I've scored more breakaway tries and inside passes against the opposition.
- I actually lost a match against a team much better than me! It was a genuine struggle.
- Advantage works a lot better now. Less yellow cards too now!
- The game feels much quicker and more fluid altogether!
AI
- It's too easy to win a kicking battle as the AI eventually kicks the ball straight into touch on the full from just outside of their 22. Aiming to get them to kick the ball to bounce first before going out would fix this. I don't want them to have pinpoint accuracy every time and a few mistakes are good and make the game feel more fair and realistic, but this is a constant issue.
- The defensive line for a 5-metre scrum is too far back and it means I can score from a 5-metre scrum with my Number 8 every time. The defensive line should be on the try line.
- I often see the opposition fullback running across behind their own try line to intercept my player, meaning I get to the line first and it's an easy try. They should probably try and stay in front of their own line when it's that close.
- There's no urgency to tackle a player that's already over the try line to make the conversion harder meaning 9 times out of 10 I can make it between the posts before I dot the ball down for an easy conversion. Having a "held up" possibility when tackled over the line would help to combat this too and I'd be more willing to dot the ball down knowing it's a guaranteed try than risk it being held up.
- Awareness of space in front: In my last game the AI player has had 20 metres of empty field ahead of him after a couple of offloads but chooses to kick. Recognition of no players nearby to decide whether to kick or run would make them more challenging.
- In my last game I beat France 38 - 0 by playing a territory based kicking game as a lowly 73 rated team. The AI kicking decisions and accuracy needs to improve otherwise I'm going to walk all over defenses with this tactic.
Gameplay
- Scrums are quite difficult for me at the moment because of the advantage the AI gets as soon as it starts. Only after the ball is put in, the indicators show up. By the time I've seen my indicator, the AI has already been on it for a second or two and their momentum beats me every time. The indicator showing up a second before going live would fix this.
- The option to move a forward into the #9 position (similar to how you move a kicker behind the ruck) would be really great for pick and gos in front of the line.
- I still get the bug where players don't catch the ball in the lineouts.
- I had a glitch where the opposition scrum half never took the ball out of the ruck. I think the countdown that the player has should apply for the AI too as it meant the match could never end and I had to quit out.
Rugby Laws
- If a player kicks the ball and another player charges it down, it shouldn't be a knock-on. The game is calling knock-ons for it though.
- The in-game offside law stops paying attention once the ball is out of the ruck. I've had moments where there have been players 10 meters offside making an easy tackle on opposition.
- The offside rule doesn't apply for kicks either. Players in front of the kicker should retreat behind an onside player before they can compete for the ball.
Audio
- Small glitch I noticed where the music plays at full volume for a second when you enter the game before turning back down to the setting you chose.
- The commentary team's player announcement is wrong. It seems like they announce the last player with possession no matter what: "Kilcoyne was tackled by... Kilcoyne!" for example.
Others
- The animation for touching the ball down (pouncing on a loose kick) is very awkward.
- In Solo I wouldn't mind the option to train players all the way up to 100 (with diminishing returns) instead of the limit of 10. I'd like to make my squad with my favourite players, not just the best one, and it would be fun to do that over time and still be competitive. Especially useful for the characters where I personally disagree on their ratings (E.g. Tigers Players: Ford 71, Tuilagi 68, Veainu 56, Genge 66, ). I don't want to reach a team filled only with Saracens, Leinster and Munster players.
- Player Scores still don't fully reflect their skill level.
- Action replays and match statistics would be a great addition once the gameplay side of things is more consistent.
- The game has crashed once or twice at the end of a match. I got my decrease to player stamina but not the XP and SP rewards.
- I still can't rename my custom team.
Also some my feedback post from here is still valid: https://steamcommunity.com/app/846730/eventcomments/1745643665625011340
Hello,
Sorry for the inconvenience. There was indeed a bug. We’ve corrected it and updated the version on public_test_arena.
Thank you for your feedback.
Interceptions: Sometime the tackle button is too responsive when an intercept takes place, resulting in a grubber kick. Maybe slow mo when an interception takes place?
I'm not getting any yellow cards for repeated hands in rucks offences? Maybe a fix to this.
Thanks for this game. I love the commitment.
I have to say again how great it is that you guys are continuing to improve the game based on user feedback! I think the community really appreciates it; I know I do.
That's probably why this 1.4 version is by far the best version I've played. The following notes are based on playing on Pro with the TV/Side camera view:
Instead of a constant, hard-coded thing, can you bind this new ability to holding down the left-trigger so that I can choose when to put my defender in this mode and when not to? Ideally it would work like FIFA's or Madden's defensive jockey or strafe (i.e. when jockeying, your player trades speed for being able to lock on to an attacker and be more effective in defense). Maybe it's harder for an attacker to pull off a side-step against a good defender who is jockeying?
I still stand by my comments on in-game presentation and player movement from my earlier post, but I understand that you'll leave some things for the next full iteration of the game.
Thanks again, Eko.
1. The AI gets possession in a ruck or keeps possession after a maul.
2. Sometimes the commentary team mention that the AI has done something (e.g. kick)
3. The AI doesn't do anything. The game is still in "ruck mode" with the offside line but nothing happens.
This can happen at any time during a match and has happened a total of 5 times now. The AI will not move, even after half time or full time has come. I can't influence it at all - even if I go offside the AI gets advantage but still doesn't move.
The only way is to alt-f4 (as often it won't let me quite the match). When I do all of my players' stamina is set to what it was when I exited the game/match but I have to replay the match in total.
This could be fixed with a "use it!" rule that will penalise the AI for time-wasting as a containment for this glitch.
Other glitches:
- Game freezes on post-match after showing how many CR and XP I have obtained.
- Game crashes to desktop on post-match after showing how many CR and XP I have obtained.
- I sometimes get possession on the line-out for a ball that I've kicked out.