Moss
How to get past Play Area screen? Valve Index
Hey all, I am guessing that this game was made with the Vive in mind because in the play area screen at the beginning there's a symbol of a grey circle that's lit up on the right side which I'm assuming is wanting you to press on the right side of the track pad on a vive controller... I have a valve index and I can't figure out how to get past that screen. I've pressed every button i can on the index controller and can't get past it. Any advice?
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Fanzibar Apr 20, 2024 @ 6:43am 
I just purchased Moss and having the same problem. I have a Vive with the original controllers. The game is totally unresponsive at the Play Area select screen.
[250H]Ce_uNo_uvE Apr 29, 2024 @ 2:18am 
i dont understand the problem, the game is superr lineal, you start the game "reading" the book, and the first play area where you get the blue cristal you get the control of quill (the mouse) and start moving to the right hand side and passing levels!
yeah. I have both vive controllers and index, and on index game just thinks that no controllers are connected, but on vive it works just fine
The Pooz Feb 27 @ 6:50am 
I had the exact same problem, with Index. Twice actually. First time, probably over a year ago, I refunded the game. Then I happened to pick up Moss in a bundle deal, and thinking maybe after a year or so of steam updates and possibly game updates I thought I would try again. Same issue. I tried every button on both controllers, I tried mouse buttons and every keyboard button. I tried applying different controller bindings. I tried walking around my play space (saw the church setting where the game begins, outside of the black bubble the "play area" notice is). I tried re-configuring my steam room setup. I tried researching online (including this thread). Nothing worked.
One final spasm of flailing my arms and pressing multiple controller buttons at once in frustration and I magically got past that screen. I don't know what specifically made it happen. I just hope I don't have to spend 20 minutes trying to get past that screen every time I play (I have only played once so far), assuming I can even replicate it.
@[250H]Ce_uNo_uvE: great post, explaining how you don't understand and proceeding to explain how to play the game... We are talking about the step BEFORE you are sitting in front of the book "reading". It is a notice regarding the game being played in a sitting position that requires you to lean and reach around so you make sure you have enough clear space.
The root of the problem appears to be that if your VR setup has base stations, the game is assuming you have an HTC Vive controller, and the only way to proceed is to "confirm" you understand that your play area is only small seated area. The problem is, the "confirm" button is pressing in on the right side of the trackpad, which isn't something you can do with an Index knuckles controller. Index trackpads are not buttons. So it is probably something unintuitively equivalent like touching the right side of the trackpad while pushing one or more other buttons and/or squeezing the grip sensor.
Seems like something that could have very easily been fixed at any point (like, literally just make the confirm button any button that is used in-game), but if it isn't fixed by now I don't imagine it ever will be. Wonder how much money they left on the table excluding people with base station VR setups?
robin May 1 @ 7:56pm 
to anyone who may run into this issue, i believe that this is mapped to the grip input on index controllers. none of the buttons worked for me, but squeezing is what did it. im surprised the game has been out this long and been like this. it worked for my right one, i dont know about the left.

addendum: im told this is a common thing in early games originally for the vive. on the vive controller it's the grip button. its mapped based on placement and the prompt not updated to tell index users what to do.
Last edited by robin; May 1 @ 8:22pm
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