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The reason might be that the VR glasses use a larger range of brightness than a usual PC screens, because if the scene is dark your eyes get used to this and the scene appears acceptable bright. One example is the church. It really is very dark. When viewed on a PC screen (in comparison to other images, the bright Windows explorer or such) such screenshots appear almost black. This is my theory.
A solution would be to compensate for this in the screenshot algorithm and create images which match the perception of the human eye. In other words, use typical HDR image techniques. But I am not sure a Steam VR game can influence this ... Maybe this would need be a function of the Steam VR platform as this is providing the screenshot functionality.
I wonder if other VR games / software have the same issue?
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For the time being I recommend following workaround: Use an image processing software offering a "Shadows/Highlights" function such as f.e. FastStone Image Viewer (Freeware for home use). In FS Image Viewer you prss Ctrl+T to enter this dialog. Choose shadows +50 and Highlights -50 (otherhwise bright areas become too bright) and you get a much better looking image. Not perfect, but better.
Brightening up the image with software doesnt work either, there is literally no data in the dark areas - it is pure black.
Out of screenies taken for a few dozen VR titles, this is just 1 of 2 games Ive noticed the shots coming out very dark. Its almost as if there is subsampling happening and what we see in the shot is known as black crush.